Chris: what have you been trying coding lately?
Davin9: having 6 socketed items form into 6 links and what not. its hard though
becuase I have NO IDEA where to start
Davin9: but what I really want to know
Davin9: is if it would be possible to 6 socket and 6 link items on command
Davin9: I know that some things are sever sided
Davin9: for example the currency of which you have to use on the item
Davin9: would this even be possible?
Davin9: and what would I need to learn in order to find out?
Chris: well
Chris: server sided doesnt really mean anything, it just means its too difficult to
code through for most people that make cheats
Chris: the best way to look at it is when a company makes something server sided its
the same as the government making a law that says you cant rob this bank and they
put a securty camera up
Davin9: interesting...
Davin9: but it doesnt make it impossible
Chris: its always possible to hack server sided things.. im not sure why so many
forums are so against even attempting it anymore
Chris: you dont really have to hack into a server to make a cheat for values that
are server sided
Chris: its really more about your code and how its being injected into the game
Chris: you have to think logically how the game code would react to your code, code
can never be perfect, and that why code execution will always exist
Davin9: lets say then for example that I wanted to have a god mode cheat.
Chris: oh yeah so for server sided, using cheat engine will not help
Davin9: haha ty
Davin9: how do I tell if things that are server sided or not?
Chris: you can usually just guess, maybe test it out in CE if youre unsure
Chris: most games that dont use an anticheat will keep important values server sided
Chris: games that rely on anticheats often dont put much time into protecting there
code and will let it be client sided
Davin9: thats a good tip
Davin9: as far as I know of, Path of Exile has no anti cheat at all
Chris: yeah they dont yet, since its a low budget company theyll probably not have
one for a while
Chris: even if they notice cheating getting out of control, a smaller company like
that would usually just update cvars or other smaller code and that will break hacks
Davin9: so that means then make every item 6 socketed and 6 linked is almost
impossible because it is all server sided?
Chris: you dont have to hack into there servers for any reason unless you are
needing to look through their databases for stuff
Chris: you really just need to think of ideas in your code that will allow hooks
into their code
Chris: you need to data mine the connection of path to your comp and start using
fusings on 6links repeatedly until you understand what the code is doing
Davin9: if you 6 link an item, you can no longer unfuse the item
Davin9: when I use a fusing I dont know what happens
Chris: its going to require datamining with trial and error either way, you need to
see what the server is executing when you interact ingame
Chris: even using it on an item that isnt 6 sockets would atleast give you a star[t]
Davin9: alright ill start there
Chris: ive gtg for a while, might be on tomorrow
Davin9: ahh aright man, ty for your time
Davin9: if you are, ill see you then
Chris: later