
Originally Posted by
gibam761
só atualizo essas class!!
class PlayerInfo
{
public:
__int32 pPing; //0x0000
__int32 index; //0x0004
__int32 ID; //0x0008
char _0x000C[8];
char pName[4]; //0x0014
char _0x0018[20];
__int32 * Object; //0x002C
__int32 Kills; //0x0030
__int32 Deaths; //0x0034
char _0x0038[44];
__int32 HeadShots; //0x0064
char _0x0068[12];
__int32 pTeam; //0x0074
char _0x0078[4];
BYTE pIsDead; //0x007C
char _0x007D[655];
PlayerInfo* PlayerPrev; //0x030C
PlayerInfo* PlayerNext; //0x0310
char _0x0314[1084];
};//Size=0x0750
class cLTClientShellBase
{
public:
CLTBase* ILTBase; //0x0000
char _0x0004[16];
__int32 ILTDrawPrim; //0x0014
char _0x0018[12];
cLTModel** ILTModel; //0x0024
char _0x0028[132];
cGameClientShell* ILTGameClientShell; //0x00AC
char _0x00B0[912];
};//Size=0x0440