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  1. #1
    IziLife's Avatar
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    Anyone has an issue entering dungeons/vault with RealmRelay ?

    My HelloPacket is correct, i can log in and enter realms but when i enter vault or dungeons RR say

    Code:
    HELLO byte length is 400 after parsing, but was 432 before parsing. Try updating your packets.xml

    Code:
    package realmrelay.packets.client;
    
    import java****.DataInput;
    import java****.DataOutput;
    import java********Exception;
    
    import realmrelay.packets.Packet;
    
    
    public class HelloPacket extends Packet {
    
        public String buildVersion;
        public int gameId;
        public String guid;
        public String password;
        public String secret;
        public int randomInt1;
        public int randomInt2;
        public int keyTime;
    
        public byte[] key = new byte[0];
        public byte[] obf0 = new byte[0];
        public byte[] string = new byte[0];
    
        public String obf1;
        public String obf2;
        public String obf3;
        public String obf4;
        public String obf5;
    
        @
        Override
        public void parseFromInput(DataInput in ) throws IOException {
            
        	this.buildVersion = in.readUTF();
        	this.gameId = in.readInt();
        	this.guid = in.readUTF();
        	this.randomInt1 = in.readInt();
        	this.password = in.readUTF();
        	this.randomInt2 = in.readInt();
        	this.secret = in.readUTF();
        	
        	this.keyTime = in.readInt();
        	this.key = new byte[in.readShort()];
        	in.readFully(this.key);
        	this.obf0 = new byte[in.readInt()];
        	in.readFully(this.obf0);
        	
        	this.obf1 = in .readUTF();
            this.obf2 = in .readUTF();
            this.obf3 = in .readUTF();
            this.obf4 = in .readUTF();
            this.obf5 = in .readUTF();
    
        }
    
        @
        Override
        public void writeToOutput(DataOutput out) throws IOException {
            out.writeUTF(this.buildVersion);
            out.writeInt(this.gameId);
            out.writeUTF(this.guid);
            out.writeInt(this.randomInt1);
            out.writeUTF(this.password);
            out.writeInt(this.randomInt2);
            out.writeUTF(this.secret);
            
            out.writeInt(this.keyTime);
            out.writeShort(this.key.length);
            out.write(this.string);
            out.writeInt(this.obf0.length);
            out.write(this.obf0);
            
            out.writeUTF(this.obf1);
            out.writeUTF(this.obf2);
            out.writeUTF(this.obf3);
            out.writeUTF(this.obf4);
            out.writeUTF(this.obf5);
        }
    
    }

    Is anyone got the same issue ? Why the Hello packet change ?

    @DeVoidCoder
    Last edited by IziLife; 04-07-2014 at 07:24 PM.

  2. #2
    JustAnoobROTMG's Avatar
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    out.write(this.string);


    *You didnt put anything into "string" .
    *You dont write the key to output.

    Due to a recent DMCA takedown attempt we had to remove Faintmako brain. Please do not paid attention to what he say or do.


  3. The Following 2 Users Say Thank You to JustAnoobROTMG For This Useful Post:

    IziLife (04-08-2014),Knorrex (04-08-2014)

  4. #3
    IziLife's Avatar
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    Thanks bro.

    /SOLVED

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