Ok so I need help putting this code in cdriza's cdbot v3.2 because I want the aimbot key binded because it will be easier:
Code:
if input.IsKeyDown(KEY_F) then
*aimbotcode*
end
Here if you need a reference to what you will be working with then here is a link of cdriza's cdbot v3.2 I don't take any credit for this.

Code:
 
/*


2. 


3.Titanium v1, also known as cdbot v3.2


4. 


5.This will be the last thing i'm releasing, as i'm leaving gmod.


6. 


7.For better or worse.


8. 


9.~cdriza


10. 


11.Gave my account to someone else.


12. 


13.R.I.P. cdriza


14. 


15.2014-2015


16. 


17.Credits:


18.        cdriza - big codes (esp, norecoil, attack function, fixing valid check, other codes)


19.        Fami - g_pHooks/aimbot/valid check


20.        Im Friendly - huge codes/speeding shit up/testing


21.        nox aim_flex - testing


22.        Hafnium - sexy bone esp ok


23.        And everyone else who helped out!


24.*/


25. 


26.// Localization - Sp33d


27. 


28.// libaries mabe


29.local debug = debug


30.local chat = chat


31.local surface = surface


32.local cam = cam


33.local draw = draw


34.local render = render


35.local util = util


36.local table = table


37.local math = math


38.local concommand = concommand


39.local input = input


40.local team = team


41.local hook = hook


42.local ents = ents


43.local vgui = vgui


44.local player = player


45.local net = net


46.local notification = notification


47. 


48.// globals?


49.local Angle = Angle


50.local Color = Color


51.local require = require 


52.local Entity = Entity


53.local IsValid = IsValid


54.local GetConVar = GetConVar


55.local FindMetaTable = FindMetaTable


56.local tobool = tobool


57.local LocalPlayer = LocalPlayer


58.local RunConsoleCommand = RunConsoleCommand


59.local CreateClientConVar = CreateClientConVar


60.local GetConVarNumber = GetConVarNumber


61.local pairs = pairs


62.local Material = Material


63.local unpack = unpack


64.local tonumber = tonumber


65.local tostring = tostring


66.local type = type


67.local Vector = Vector


68.local RunString = RunString


69.local ScrW = ScrW


70.local ScrH = ScrH


71.local MsgC = MsgC


72. 


73.// meta tables ????????????


74.local __eq = __eq


75.local __tostring = __tostring


76.local __gc = __mul 


77.local __index = __index


78.local __concat = __concat


79.local __newindex = __newindex 


80.local __add = __add


81.local __sub = __sub 


82.local __div  = __div 


83.local __call = __call 


84.local __pow = __pow 


85.local __unm = __unm 


86.local __lt = __lt 


87.local __le = __le 


88.local __mode = __mode 


89.local __metatable = __metatable


90. 


91.// shits bout to get real


92. 


93.local _R = debug.getregistry();


94.local _G = _G;


95. 


96.// supercheetstuffs


97.local GetTeam = _R.Player.Team;


98.local InVehicle = _R.Player.InVehicle;


99.local IsAlive = _R.Player.Alive;


100.local LocalToWorld = _R.Entity.LocalToWorld;


101.local GetOBBCenter = _R.Entity.OBBCenter;


102.local GetCenter = function(x) if !x then return; end return LocalToWorld(x,GetOBBCenter(x)); end;


103.local EyePos = _R.Entity.EyePos;


104.local ToAngles = _R.Vector.Angle;


105.local IsDormant = _R.Entity.IsDormant;


106.local GetWeapon = _R.Player.GetActiveWeapon;


107.local ply = LocalPlayer();


108.local CalcViewAngle = Angle();


109.local CMDNum = 0;


110.local loadtime = 0;


111.local aim_target = nil;


112.local attacking = false;


113.local attacking2 = false;


114.local tacbypass = false;


115.local oRCC = RunConsoleCommand;


116. 


117.// 100% useful timer


118. 


119.timer.Create("Titanium.timers.load.loadtime", 0.1, 0, function()


120.        loadtime = loadtime + 0.1


121.end )


122. 


123.// Defining stuff OK


124. 


125.local TL = {


126.        vars = {


127.                aim_enabled = true,


128.                aim_bonescan = true,


129.                aim_team = true,


130.                aim_specs = false,


131.                aim_specs_only = false,


132.                esp_enabled = true,


133.                esp_bones = true,


134.                esp_chams = false,


135.        },


136.        


137.        cones = {


138.                [ "weapon_smg1" ] = Vector( -0.04362, -0.04362, -0.04362 ),


139.                [ "weapon_ar2" ] = Vector( -0.02618, -0.02618, 0.02618 ),


140.                [ "weapon_shotgun" ] = Vector( -0.08716, -0.08716, -0.08716 ),


141.                [ "weapon_pistol" ] = Vector( -0.01, -0.01, -0.01),


142.        },


143.        


144.        TAC_Cmds = {


145.                "tac_debug_cmds",


146.                "tac_debug_hooks",


147.                "tac",


148.        },


149.        


150.        // Credits: NanoHack lua - because i'm lazy


151.        


152.        Bones = {


153.                Head = 'ValveBiped.Bip01_Head1',


154.                Neck = 'ValveBiped.Bip01_Neck1',


155.                Spine = 'ValveBiped.Bip01_Spine',


156.                Spine1 = 'ValveBiped.Bip01_Spine1',


157.                Spine2 = 'ValveBiped.Bip01_Spine2',


158.                Spine3 = 'ValveBiped.Bip01_Spine3',


159.                Spine4 = 'ValveBiped.Bip01_Spine4',


160.                [ 'R Hand' ] = 'ValveBiped.Bip01_R_Hand',


161.                [ 'L Hand' ] = 'ValveBiped.Bip01_L_Hand',


162.                [ 'R Calf' ] = 'ValveBiped.Bip01_R_Calf',


163.                [ 'R Foot' ] = 'ValveBiped.Bip01_R_Foot',


164.                [ 'R Toes' ] = 'ValveBiped.Bip01_R_Toe0',


165.                [ 'L Calf' ] = 'ValveBiped.Bip01_L_Calf',


166.                [ 'L Foot' ] = 'ValveBiped.Bip01_L_Foot',


167.                [ 'L Toes' ] = 'ValveBiped.Bip01_L_Toe0',


168.                [ 'L Thigh' ] = 'ValveBiped.Bip01_L_Thigh',


169.                [ 'R Thigh' ] = 'ValveBiped.Bip01_R_Thigh',


170.                [ 'L Forearm' ] = 'ValveBiped.Bip01_L_Forearm',


171.                [ 'R Forearm' ] = 'ValveBiped.Bip01_R_Forearm',


172.                [ 'L Upperarm' ] = 'ValveBiped.Bip01_L_UpperArm',


173.                [ 'R Upperarm' ] = 'ValveBiped.Bip01_R_UpperArm'


174.        },


175.}


176. 


177.// ok what does it look like


178. 


179.surface.CreateFont("TL.font", {


180.        font = "Arial",


181.        size = 15


182.} )


183. 


184.// :^)


185. 


186.function TL.Notify(msg)


187.        surface.PlaySound("buttons/button6.wav"); --:^)


188.        notification.AddLegacy(msg, NOTIFY_GENERIC, 4);


189.        //chat.AddText(Color(0,0,255,255),"[Titanium] ", Color(240,240,240), msg); :(


190.end;


191. 


192.// NOTHING TO SEE HERE!


193. 


194.function TL.Nothing()


195.end


196. 


197.// big hooks


198. 


199.TL.CheatHooks = {


200.        ["CreateMove"] = {},


201.        ["CalcView"] = {},


202.        ["HUDPaint"] = {}


203.};


204. 


205.// bigger unloasiaonononajaodfhsdfvhas HOW 2 SPELL


206. 


207.function TL.Unload()


208.        


209.        if tacbypass == false then


210.                local hooked_vfuncname = "CreateMove"


211.                        for i = 1, #TL.CheatHooks[hooked_vfuncname] do local hook_name = TL.CheatHooks[hooked_vfuncname][i]; hook.Remove(hooked_vfuncname, hook_name); TL.Notify("Hook Removed: "..hooked_vfuncname.." ('"..hook_name.."')"); table.remove(TL.CheatHooks[hooked_vfuncname],i); end


212.                hooked_vfuncname = "CalcView"


213.                        for i = 1, #TL.CheatHooks[hooked_vfuncname] do local hook_name = TL.CheatHooks[hooked_vfuncname][i]; hook.Remove(hooked_vfuncname, hook_name); TL.Notify("Hook Removed: "..hooked_vfuncname.." ('"..hook_name.."')"); table.remove(TL.CheatHooks[hooked_vfuncname],i); end


214.                hooked_vfuncname = "HUDPaint"


215.                        for i = 1, #TL.CheatHooks[hooked_vfuncname] do local hook_name = TL.CheatHooks[hooked_vfuncname][i]; hook.Remove(hooked_vfuncname, hook_name); TL.Notify("Hook Removed: "..hooked_vfuncname.." ('"..hook_name.."')"); table.remove(TL.CheatHooks[hooked_vfuncname],i); end


216.                aim_target = nil;


217.        


218.                concommand.Remove("TL_menu")


219.                concommand.Remove("TL_unload")


220.        elseif tacbypass == true then


221.                GAMEMODE.CreateMove = TL.Nothing;


222.                GAMEMODE.HUDPaint = TL.Nothing;


223.                GAMEMODE.CalcView = TL.Nothing;


224.        end


225.        


226.        TL.Notify("Unloaded!")


227.end


228. 


229.// done explaining ok


230. 


231.local oldFireBullets = _R.Entity.FireBullets;


232. 


233._R.Entity.FireBullets = function(i, bullet)


234.        if TL.cones[LocalPlayer():GetActiveWeapon():GetClass()] != bullet.Spread then


235.                TL.cones[LocalPlayer():GetActiveWeapon():GetClass()] = bullet.Spread 


236.        end


237.        


238.        oldFireBullets(i, bullet)


239.end


240. 


241.function TL.Esp()


242.        for k,v in pairs(player.GetAll()) do


243.                local min = (v:GetPos() + Vector(0, 0, 1)):ToScreen();


244.                local max = (v:GetPos() + Vector(0, 0, 70)):ToScreen();


245.                local hit = (min.y - max.y);


246.                local wid = (hit / 2.5)


247.                        if (v != ply and v:Alive() and TL.vars["esp_enabled"] and v:Health() > 0) then


248.                                local ESP = (v:EyePos()):ToScreen()


249.                                draw.DrawText(v:Name(), "TL.font", ESP.x -25, ESP.y -56, team.GetColor(v:Team()), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT)


250.                                draw.DrawText("Rank: "..v:GetUserGroup(), "TL.font", ESP.x -25, ESP.y -44, Color(255, 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT)


251.                                


252.                                if(v:GetActiveWeapon():IsValid()) then


253.                                        draw.DrawText("Weapon: " ..v:GetActiveWeapon():GetClass(), "TL.font", ESP.x -25, ESP.y -32, Color(255, 255, 255, 255), TEXT_ALIGN_LEFT, TEXT_ALIGN_LEFT)


254.                                end


255.                                


256.                                surface.SetDrawColor(team.GetColor(v:Team()))


257.                                surface.DrawOutlinedRect(max.x - (wid / 2) - 1, max.y - 1, wid + 2, hit + 2);


258.                                draw****undedBox(0, max.x - (wid/1.5) + 1, max.y + 1, (wid-2)/10, (hit-2)*0.01 * v:Health(), Color(0,200,0,255))


259.                                


260.                                if TL.vars["esp_bones"] then


261.                                        local FirstBone, SecondBone


262. 


263.                                        FirstBone = v:GetBonePosition( 0 ):ToScreen()


264.                                        SecondBone = v:GetBonePosition( 5 ):ToScreen()


265.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


266. 


267.                                        FirstBone = v:GetBonePosition( 5 ):ToScreen()


268.                                        SecondBone = v:GetBonePosition( 9 ):ToScreen()


269.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


270. 


271.                                        FirstBone = v:GetBonePosition( 9 ):ToScreen()


272.                                        SecondBone = v:GetBonePosition( 10 ):ToScreen()


273.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


274. 


275.                                        FirstBone = v:GetBonePosition( 10 ):ToScreen()


276.                                        SecondBone = v:GetBonePosition( 11 ):ToScreen()


277.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


278. 


279.                                        FirstBone = v:GetBonePosition( 5 ):ToScreen()


280.                                        SecondBone = v:GetBonePosition( 14 ):ToScreen()


281.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


282. 


283.                                        FirstBone = v:GetBonePosition( 14 ):ToScreen()


284.                                        SecondBone = v:GetBonePosition( 15 ):ToScreen()


285.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


286. 


287.                                        FirstBone = v:GetBonePosition( 15 ):ToScreen()


288.                                        SecondBone = v:GetBonePosition( 16 ):ToScreen()


289.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


290. 


291.                                        FirstBone = v:GetBonePosition( 0 ):ToScreen()


292.                                        SecondBone = v:GetBonePosition( 22 ):ToScreen()


293.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


294. 


295.                                        FirstBone = v:GetBonePosition( 22 ):ToScreen()


296.                                        SecondBone = v:GetBonePosition( 23 ):ToScreen()


297.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


298. 


299. 


300.                                        FirstBone = v:GetBonePosition( 23 ):ToScreen()


301.                                        SecondBone = v:GetBonePosition( 25 ):ToScreen()


302.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


303. 


304. 


305.                                        FirstBone = v:GetBonePosition( 0 ):ToScreen()


306.                                        SecondBone = v:GetBonePosition( 18 ):ToScreen()


307.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


308. 


309. 


310.                                        FirstBone = v:GetBonePosition( 18 ):ToScreen()


311.                                        SecondBone = v:GetBonePosition( 19 ):ToScreen()


312.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


313. 


314.                                        FirstBone = v:GetBonePosition( 19 ):ToScreen()


315.                                        SecondBone = v:GetBonePosition( 21 ):ToScreen()


316.                                        surface.DrawLine(FirstBone.x, FirstBone.y, SecondBone.x, SecondBone.y)


317.                                end


318.                                


319.                                if TL.vars["esp_chams"] then


320.                                        cam.Start3D()


321.                                        cam.IgnoreZ(true)


322.                                        render.MaterialOverride(Material("models/debug/debugwhite"))


323.                                        render.SuppressEngineLighting( true )


324.                                


325.                                        local col = Color(0, 110, 255)


326.                                


327.                                        render.SetColorModulation(col.r/255, col.g/255, col.b/255)


328.                                        v:DrawModel()


329.                                        render.SetColorModulation( 1, 1, 1 )


330.                                        render.SuppressEngineLighting( false )


331.                                        render.MaterialOverride(0)


332.                                        cam.IgnoreZ(false)


333. 


334.                                        cam.End3D()


335.                                end


336.                        end


337.                end


338.end


339. 


340.function TL.Crosshair()


341.        local x = ScrW() / 2.0023


342.        local y = ScrH() / 2.001


343.        surface.SetDrawColor(50, 150, 255, 255)


344.        surface.DrawRect(x, y, 3, 3, 0)


345.end


346. 


347.function TL.NoRecoil()


348.        local ply = LocalPlayer()


349.        local weapon = ply:GetActiveWeapon()


350.        


351.        if weapon.Primary then


352.        


353.                if weapon.Primary.Recoil then


354.                        weapon.Primary.Recoil = 0


355.                end


356.                


357.                if weapon.Primary.KickUp then


358.                        weapon.Primary.KickUp = 0


359.                        weapon.Primary.KickDown = 0


360.                        weapon.Primary.KickHorizontal = 0


361.                end


362.        end


363.end


364. 


365.function TL.IsVisible(vPosition, aim_target)


366.        local __trace = {}


367.        local ply = LocalPlayer()


368.        local gsp = ply:GetShootPos()


369.                


370.        local _trace = {


371.                [ "start" ] = gsp,


372.                [ "endpos" ] = vPosition,


373.                [ "filter" ] = ply,


374.                [ "mask" ] = MASK_SHOT


375.        }


376.        


377.        local trace = util.TraceLine( _trace, __trace )


378.        


379.        return (trace.Fraction == 1 or trace.Entity == aim_target)


380.end


381. 


382.function TL.Attack(cmd)


383.        local ply = LocalPlayer()


384.        local weapon = ply:GetActiveWeapon()


385.        


386.        if IsValid(wep) and weapon.Primary and (weapon.Primary.Automatic == true) then


387.                cmd:SetButtons(bit.bor(cmd:GetButtons(), IN_ATTACK))


388.                attacking = true


389.        else


390.                if attacking then


391.                        cmd:RemoveKey(IN_ATTACK)


392.                        attacking = false


393.                else


394.                        cmd:SetButtons(bit.bor(cmd:GetButtons(), IN_ATTACK))


395.                        attacking = true


396.                end


397.        end


398.        


399.        if IsValid(wep) and weapon.Primary and (weapon.Primary.Automatic == false) then


400.                cmd:SetButtons(bit.bor(cmd:GetButtons(), IN_ATTACK))


401.                attacking2 = true


402.        else


403.                if attacking2 then


404.                        cmd:RemoveKey(IN_ATTACK)


405.                        attacking2 = false


406.                else


407.                        cmd:SetButtons(bit.bor(cmd:GetButtons(), IN_ATTACK))


408.                        attacking2 = true


409.                end


410.        end


411.end


412. 


413.function TL.GetAimArea(pEnt)


414.        local forward = Vector()


415.        local eyes = Vector()


416.        


417.        if !TL.vars["aim_bonescan"] then


418.                if pEnt:LookupAttachment("eyes") != 0 then


419.                        return pEnt:GetAttachment(pEnt:LookupAttachment("eyes")).Pos


420.                end


421.        else


422.                if pEnt:LookupAttachment("eyes") != 0 and TL.IsVisible(pEnt:GetAttachment(pEnt:LookupAttachment("eyes")).Pos, pEnt) then


423.                        return pEnt:GetAttachment(pEnt:LookupAttachment("eyes")).Pos


424.                else            


425.                        for k,v in pairs(TL.Bones) do


426.                                if pEnt:LookupBone(v) then


427.                                        if TL.IsVisible(pEnt:GetBonePosition(pEnt:LookupBone(v)), pEnt) then


428.                                                return pEnt:GetBonePosition(pEnt:LookupBone(v))


429.                                        end


430.                                end


431.                        end


432.                end


433.        end


434.        


435.        return pEnt:GetPos() + pEnt:OBBCenter()


436.end


437. 


438.function TL.ValidTarget(pEnt)


439.        if (!pEnt) then return false; end


440.        


441.        if (IsDormant(pEnt)) then return false; end


442.        


443.        if pEnt:IsPlayer() then


444.                if (pEnt == ply) then return false; end


445.        


446.                if (!IsAlive(pEnt)) then return false; end 


447.                


448.                if (InVehicle(pEnt)) then return false; end


449. 


450.                if (GetTeam(pEnt) == TEAM_SPECTATOR) and !TL.vars["aim_specs"] and !TL.vars["aim_specs_only"] then return false; end


451.                


452.                if (GetTeam(pEnt) != TEAM_SPECTATOR) and TL.vars["aim_specs_only"] then return false; end


453.                


454.                if !TL.vars["aim_team"] then


455.                        if pEnt:Team() == ply:Team() then return false; end


456.                end


457.                


458.                if !TL.IsVisible(TL.GetAimArea(pEnt), pEnt) then return false; end


459.                


460.        end


461.        


462.        return true;


463.end


464. 


465.function TL.AimThread()


466.        aim_target = nil;


467.        local pPlayers = player.GetAll();


468.        for i = 1, #pPlayers do local pEnt = pPlayers[i];


469.                if (!TL.ValidTarget(pEnt)) then continue; end


470.                aim_target = pEnt;


471.        end


472.end


473. 


474.function TL.GetAimPos(pEnt, cmd)


475.        local AimArea = TL.GetAimArea(pEnt)


476.        


477.        if cmd:CommandNumber() > CMDNum then


478.                CMDNum = cmd:CommandNumber()


479.                AimArea = (AimArea - ply:GetVelocity() * engine.TickInterval())


480.        end


481.        


482.        return AimArea;


483.end


484. 


485.function TL.Aimb0t(cmd)


486.        if (aim_target ~= nil) and TL.vars["aim_enabled"] then


487.                local vPosition = TL.GetAimPos(aim_target, cmd);


488.                local aAngles = ToAngles(vPosition - EyePos(ply))


489.                //aAngles = TL.PredSpread(cmd, aAngles) lolno


490.                aAngles.p = math.NormalizeAngle(aAngles.p);


491.                aAngles.y = math.NormalizeAngle(aAngles.y);


492.                        


493.                cmd:SetViewAngles(aAngles);


494.                TL.Attack(cmd);


495.        end


496.end


497. 


498.function TL.BunnyHop(cmd)


499.        local ply = LocalPlayer()


500.        


501.        if ply:IsOnGround() and cmd:KeyDown(IN_JUMP) then


502.                cmd:SetButtons( bit.bor(cmd:GetButtons(), IN_JUMP) )


503.        else


504.                cmd:RemoveKey(IN_JUMP)


505.        end


506.end


507. 


508.function TL.Menu(player, command, arguments)


509.        local Main = vgui.Create("DFrame")


510.        Main:SetSize(400, 230)


511.        Main:SetTitle("")


512.        Main:Center()


513.        Main:MakePopup()


514.        Main:ShowCloseButton(true)


515.        Main.Paint = function( self )


516.                draw****undedBox(0, 0, 0, self:GetWide(), self:GetTall(), Color( 50, 50, 50 ))


517.                draw****undedBox(0, 0, 0, self:GetWide(), 25, Color(50, 50, 200))


518.                draw.SimpleText("Titanium", "BudgetLabel", self:GetWide() / 2, 12.5, Color(255,255,255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)


519.                


520.                surface.SetDrawColor(Color(75,75,75))


521.                surface.DrawLine(115, 25, 115, self:GetTall())


522.                surface.DrawLine(115, self:GetTall() - 55, self:GetWide(), self:GetTall() - 55)


523.                draw.SimpleText("Menu made by Im Friendly", "BudgetLabel", 120, self:GetTall() - 50, Color(255,255,255))


524.                draw.SimpleText("Hack made by cdriza", "BudgetLabel", 120, self:GetTall() - 30, Color(255,255,255))


525.        end


526.        


527.                local AimEnabled = vgui.Create("DCheckBoxLabel", Main)


528.        AimEnabled:SetPos(122, 33)


529.        AimEnabled:SetText("Aimbot Enabled")


530.        AimEnabled:SetVisible(false)


531.        AimEnabled:SetValue(TL.vars["aim_enabled"])


532.        AimEnabled:SizeToContents()


533.        AimEnabled.OnChange = function(self)


534.                TL.vars["aim_enabled"] = tobool(self:GetChecked())


535.                


536.        end


537.        


538.        local AimBoneScan = vgui.Create("DCheckBoxLabel", Main)


539.        AimBoneScan:SetPos(122, 52)


540.        AimBoneScan:SetText("pBoneScan")


541.        AimBoneScan:SetVisible(false)


542.        AimBoneScan:SetValue(TL.vars["aim_bonescan"])


543.        AimBoneScan:SizeToContents()


544.        AimBoneScan.OnChange = function(self)


545.                TL.vars["aim_bonescan"] = tobool(self:GetChecked())


546.        end


547.        


548.        local AimTeam = vgui.Create("DCheckBoxLabel", Main)


549.        AimTeam:SetPos(122, 71)


550.        AimTeam:SetText("Aim at Team")


551.        AimTeam:SetVisible(false)


552.        AimTeam:SetValue(TL.vars["aim_team"])


553.        AimTeam:SizeToContents()


554.        AimTeam.OnChange = function(self)


555.                TL.vars["aim_team"] = tobool(self:GetChecked())


556.        end


557.        


558.        local AimIgnoreSpec = vgui.Create("DCheckBoxLabel", Main)


559.        AimIgnoreSpec:SetPos(122, 90)


560.        AimIgnoreSpec:SetText("Aim at Spectators")


561.        AimIgnoreSpec:SetVisible(false)


562.        AimIgnoreSpec:SetValue(TL.vars["aim_specs"])


563.        AimIgnoreSpec:SizeToContents()


564.        AimIgnoreSpec.OnChange = function(self)


565.                TL.vars["aim_specs"] = tobool(self:GetChecked())


566.        end


567.         


568.         local AimOnlySpec = vgui.Create("DCheckBoxLabel", Main)


569.        AimOnlySpec:SetPos(122, 109)


570.        AimOnlySpec:SetText("Aim Only at Spectators")


571.        AimOnlySpec:SetVisible(false)


572.        AimOnlySpec:SetValue(TL.vars["aim_specs_only"])


573.        AimOnlySpec:SizeToContents()


574.        AimOnlySpec.OnChange = function(self)


575.                TL.vars["aim_specs_only"] = tobool(self:GetChecked())


576.        end


577.        


578.        local EspEnabled = vgui.Create("DCheckBoxLabel", Main)


579.        EspEnabled:SetPos(122, 33)


580.        EspEnabled:SetText("ESP Enabled")


581.        EspEnabled:SetVisible(false)


582.        EspEnabled:SetValue(TL.vars["esp_enabled"])


583.        EspEnabled:SizeToContents()


584.        EspEnabled.OnChange = function(self)


585.                TL.vars["esp_enabled"] = tobool(self:GetChecked())


586.        end


587.        


588.        local EspBone = vgui.Create("DCheckBoxLabel", Main)


589.        EspBone:SetPos(122, 52)


590.        EspBone:SetText("Bone ESP")


591.        EspBone:SetVisible(false)


592.        EspBone:SetValue(TL.vars["esp_bones"])


593.        EspBone:SizeToContents()


594.        EspBone.OnChange = function(self)


595.                TL.vars["esp_bones"] = tobool(self:GetChecked())


596.        end


597.        


598.        local EspChams = vgui.Create("DCheckBoxLabel", Main)


599.        EspChams:SetPos(122, 71)


600.        EspChams:SetText("ESP pChams ")


601.        EspChams:SetVisible(false)


602.        EspChams:SetValue(TL.vars["esp_chams"])


603.        EspChams:SizeToContents()


604.        EspChams.OnChange = function(self)


605.                TL.vars["esp_chams"] = tobool(self:GetChecked())


606.        end


607.        


608.        local AimButton = vgui.Create("DButton", Main)


609.        AimButton:SetSize(100, 80)


610.        AimButton:SetPos(7, 40)


611.        AimButton:SetText("")


612.        AimButton.Paint = function(self)


613.                draw****undedBox(0, 0, 0, self:GetWide(), self:GetTall(), Color(100, 100, 255))


614.                draw.SimpleText("Aimbot", "BudgetLabel", self:GetWide() / 2, self:GetTall() / 2, Color(255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)


615.        end


616.        AimButton.DoClick = function(self)


617.                AimEnabled:SetVisible(true)


618.                AimBoneScan:SetVisible(true)


619.                AimTeam:SetVisible(true)


620.                AimIgnoreSpec:SetVisible(true)


621.                AimOnlySpec:SetVisible(true)


622.                


623.                EspEnabled:SetVisible(false)


624.                EspBone:SetVisible(false)


625.                EspChams:SetVisible(false)


626.        end


627.        


628.        local EspButton = vgui.Create("DButton", Main)


629.        EspButton:SetSize(100, 80)


630.        EspButton:SetPos(7, 136)


631.        EspButton:SetText("")


632.        EspButton.Paint = function(self)


633.                draw****undedBox(0, 0, 0, self:GetWide(), self:GetTall(), Color(100, 100, 255))


634.                draw.SimpleText("Visuals", "BudgetLabel", self:GetWide() / 2, self:GetTall() / 2, Color(255, 255, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)


635.        end


636.        EspButton.DoClick = function(self)


637.                AimEnabled:SetVisible(false)


638.                AimBoneScan:SetVisible(false)


639.                AimTeam:SetVisible(false)


640.                AimIgnoreSpec:SetVisible(false)


641.                AimOnlySpec:SetVisible(false)


642.                


643.                EspEnabled:SetVisible(true)


644.                EspBone:SetVisible(true)


645.                EspChams:SetVisible(true)


646.        end


647.end


648. 


649.local function hooked_CreateMove(cmd)


650. 


651.        TL.BunnyHop(cmd);


652.        


653.        TL.AimThread();


654. 


655.        TL.Aimb0t(cmd);


656.        


657.        TL.NoRecoil();


658.        


659.        CalcViewAngle = cmd:GetViewAngles();


660. 


661.end


662. 


663.local function hooked_HUDPaint()


664.        


665.        TL.Esp();


666.        


667.        TL.Crosshair();


668.        


669.end


670. 


671.local function hooked_CalcView(ply, origin, angles, fov)


672.        local pWeapon = GetWeapon(ply);


673.        if ( pWeapon.Primary ) then pWeapon.Primary.Recoil = 0.0; end


674.        if ( pWeapon.Secondary ) then pWeapon.Secondary.Recoil = 0.0; end


675.        


676.        local view = {}


677.        view.angles = CalcViewAngle;


678.        view.angles.r = 0;


679.        view.vm_angles = view.angles;


680.        


681.        return view;


682.end


683. 


684.function TL.AddHook(hooked_vfuncname,hooked_nfunc)


685.        local random_hookname = tostring(math.random(666,133769420));


686.        hook.Add(hooked_vfuncname, random_hookname, hooked_nfunc);


687.        TL.Notify("Hook Added: "..hooked_vfuncname.." ('"..random_hookname.."')");


688.        table.insert(TL.CheatHooks[hooked_vfuncname],random_hookname)


689.end


690. 


691.function TL.Check()


692.        if ulx then


693.                print("[Titanium] ULX is installed! (THREAT LEVEL: NONE)")


694.                


695.                if ulx.screengrab then


696.                        print("[Titanium] ULX Screengrab found! (THREAT LEVEL: MEDIUM)")


697.                else


698.                        print("[Titanium] ULX Screengrab not found!")


699.                end


700.        else


701.                print("[Titanium] ULX not found!")


702.        end


703.        


704.        if qac or qac then


705.                print("[Titanium] Quack Anti Cheat found! (THREAT LEVEL: MEDIUM)")


706.        end


707.        


708.        if cac or cac or CAC or CAC then


709.                print("[Titanium] Cake Anti Cheat found! (THREAT LEVEL: VERY HIGH!)")


710.                print("[Titanium] Leaving...")


711.                RunConsoleCommand("disconnect")


712.        end


713.        


714.        if LeyAC or LeyAC or leyac or leyac then


715.                print("[Titanium] LeyAC found! (THREAT LEVEL: VERY HIGH!)")


716.                print("[Titanium] Leaving...")


717.                RunConsoleCommand("disconnect")


718.        end


719.        


720.        if TLac or TLAC then


721.                print("[Titanium] TLriza Anti Cheat found! (THREAT LEVEL: MEDIUM)")


722.        end


723.        


724.        if dac or DAC or DAC or dac then


725.                print("[Titanium] Daz Anti Cheat found! (THREAT LEVEL: VERY LOW)")


726.        end


727.        


728.        for k,v in pairs(concommand.GetTable()) do


729.                if TL.TAC_Cmds[k] then


730.                        print("[Titanium] Tyler's Anti Cheat found! (THREAT LEVEL: MEDIUM)")


731.                        print("[Titanium] Switching into TAC Bypass mode.")


732.                        tacbypass = true


733.                end


734.        end


735.end


736. 


737.function render.Capture() 


738.        TL.Notify("Blocked screengrab attempt!")


739.        print("Blocked render.Capture()")


740.        return util.Base64Encode(util.CRC("DO YOU BELIEVE IN MAGIC"))


741.end


742. 


743.function render.CapturePixels() 


744.        TL.Notify("Blocked screengrab attempt!")


745.        print("Blocked render.CapturePixels()")


746.        return util.Base64Encode("did you know that garry claimed to detect atees autism? sadly he did did not.")


747.end


748. 


749.function RunConsoleCommand(args)


750.        if args == "editor_toggle" or args == "net_start 1" or args == "mm_select_session" or args == "__screenshot_internal" or args == "quit" or args == "quitnoconfirm" or args == "disconnect" or args == "banme" or args == "aacp" or args == "kickme" then 


751.                TL.Notify("Blocked RunConsoleCommand: " .. args)


752.        else


753.                oRCC(args)


754.        end


755.end


756. 


757.TL.Check()


758. 


759.if tacbypass == false then


760.        chat.AddText(Color(0,0,255,255),"[Titanium Loader] ", Color(240,240,240), "Loaded version 1! [RIP CDRIZA]"); 


761.        TL.AddHook("CreateMove", hooked_CreateMove);


762.        TL.AddHook("CalcView", hooked_CalcView);


763.        TL.AddHook("HUDPaint", hooked_HUDPaint);


764. 


765.        concommand.Add("Titanium_unload", function() TL.Unload() end);


766.        concommand.Add("Titanium_menu", function() TL.Menu() end);


767.        


768.        notification.AddProgress("lolwut", "Titanium v1 loaded in " .. tostring(loadtime) .. " seconds!")


769. 


770.        timer.Destroy("Titanium.timers.load.loadtime")


771.        


772.        timer.Simple(5, function()


773.                notification.Kill("lolwut")


774.        end )


775.        


776.elseif tacbypass == true then


777.        chat.AddText(Color(0,0,255,255),"[Titanium Loader] ", Color(240,240,240), "Loaded version 1! [RIP CDRIZA]"); 


778.        GAMEMODE.CreateMove = hooked_CreateMove;


779.        GAMEMODE.CalcView = hooked_CalcView;


780.        GAMEMODE.HUDPaint = hooked_HUDPaint;


781.                


782.        concommand.Remove("tac_debug_cmds");


783.        concommand.Remove("tac_debug_hooks");


784.                


785.        concommand.Add("tac_debug_cmds", function() TL.Unload() end);


786.        concommand.Add("tac_debug_hooks", function() TL.Menu() end);


787.        


788.        timer.Destroy("Titanium.timers.load.loadtime")


789.        


790.        TL.Notify("Loaded in TAC-Secure mode!");


791.        TL.Notify("Check console for new concommands!");


792.                


793.        print("[Titanium] New ConCommands: ")


794.        print("tac_debug_cmds = UNLOAD")


795.        print("tac_debug_hooks = MENU")


796.        print("-------------------------")


797.end


798. 


799.chat.AddText(Color(0,0,255,255),"[Titanium Loader]", Color(240,240,240), "Loading Titanium v1! [RIP CDRIZA]");
there is the full code to use as a reference to see and learn where to put it because I put it at the end of the code and this is the error I got on gmod:
[ERROR] lua/titanium_v1_cdbot_v3.2.lua:800: unexpected symbol near '*'
1. unknown - lua/titanium_v1_cdbot_v3.2.lua:0

I really want this key binded could you please help me I beg of all you masters im such a noob at this. Once again I don't take credit for this all credit goes to cdriza.