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  1. #1
    junjunhernan's Avatar
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    Question Another Discovery PTC commands

    /* I NEED SOMEONE TO TRY IT!!!!!!
    PLEASE TRY IT!!!!!
    ================================================== ====================================
    [PTCC] Push To Console Commands
    ================================================== ====================================
    ================================================== ====================================
    */

    //================================================== ==================================

    // Fly Hack

    PushToConsole( "PlayerGravity 800" ); // Nornoml Gravity

    PushToConsole( "PlayerGravity -800" ); // Fly Hack Gravity
    //================================================== ===================================

    // Box Esp

    PushToConsole( "ModelDebug_DrawBoxes 1" ); //Box Esp On

    PushToConsole( "ModelDebug_DrawBoxes 0" ); //Box Esp Off
    //================================================== ===================================

    // No Fog

    PushToConsole( "FogEnable 0" ); // No Fog

    PushToConsole( "FogEnable 1" ); //Fog Enblae
    //================================================== ===================================

    // V Jump

    //Defualt

    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");

    //Up in the Air
    PushToConsole("CamMaxPosYOffset 200.000000");
    PushToConsole("DuckDownCamOffSet 1000.000000");

    //Under the Map
    PushToConsole("CamMaxPosYOffset -1000.000000");
    PushToConsole("DuckDownCamOffSet -13.000000");
    //================================================== ===================================

    // Bulet Tracers

    PushToConsole( "ShowFirePath 1" ); // Show Bulet Tracers

    PushToConsole( "ShowFirePath 0" ); // Dont Show Bulet Tracers
    //================================================== ===================================

    // Show FPS
    PushToConsole("ShowFps 1"); // Show FPS

    PushToConsole("ShowFps 0"); // Dont Show FPS
    //================================================== ===================================

    // No Gun
    PushToConsole("drawguns 0"); // Normol Guns

    PushToConsole("drawguns 1"); // No Guns
    //================================================== ===================================

    // Pickup Hack

    PushToConsole("ActivationDistance 100"); //Normol

    PushToConsole("ActivationDistance XXXXX"); // X = Add A Number
    //================================================== ===================================

    // NX Chams , Sat Chams , Engine Chams

    PushToConsole("SkelModelStencil 0"); // No Chams

    PushToConsole("SkelModelStencil 1"); // NX Chams
    //================================================== ===================================

    //Whole Wireframe , World Wireframe

    PushToConsole("WireFrame 0"); // No Wireframe

    PushToConsole("WireFrame 1"); // Yes Wireframe

    //================================================== ===================================

    //Player WireFrame?

    PushToConsole("WireframeModels 1"); // Yes Wireframe

    PushToConsole("WireframeModels 0"); // No Wireframe
    //================================================== ===================================
    // Skeleton

    PushToConsole("ModelDebug_DrawSkeleton 0"); // No Skeleton

    PushToConsole("ModelDebug_DrawSkeleton 1"); // Yes Skeleton
    //================================================== ===================================

    // Full Bright

    PushToConsole("FullBright 0"); // No Full Bright

    PushToConsole("FullBright 1"); // Full Bright On
    //================================================== ===================================

    // Glow

    PushToConsole("ScreenGlowEnable 0"); // Screen Glow Off

    PushToConsole("ScreenGlowEnable 1"); // Screen Glow On
    //================================================== ===================================

    // Breath

    PushToConsole("ShowBreath 0"); // Breath Off

    PushToConsole("ShowBreath 1"); // Breath On.
    //================================================== ===================================

    // Weapon Sway


    PushToConsole("WeaponSway 1.000000"); // Weapon Sway On

    PushToConsole("WeaponSway 0.000000"); // Weapon Sway Off
    //================================================== ===================================

    // Change Fog Color

    PushToConsole("FogR XXX.000000")
    PushToConsole("FogG XXX.000000")
    PushToConsole("FogB XXX.000000")

    // XXX = Any Number From 1-255 MAX
    //================================================== ===================================

    // Screen Resolution
    PushToConsole("ScreenWidthSetting 1024")
    PushToConsole("ScreenHeightSetting 768")
    //================================================== ===================================

    // No Sky

    PushToConsole( "SkyEnable 0" ); // No Sky

    PushToConsole( "SkyEnable 1" ); // Sky On
    //================================================== ===================================

    //Speed Hack On

    PushToConsole("BaseMoveAccel 3000.000000"); //Speed Hack ON
    PushToConsole("StartAccel 3000.000000"); //Speed Hack ON
    PushToConsole("MaxAccel 3000.000000"); //Speed Hack ON
    PushToConsole("AccelInc 3000.000000"); //Speed Hack ON
    PushToConsole("WalkVel 3000.000000"); //Speed Hack ON
    PushToConsole("FRunVel 3000.000000"); //Speed Hack ON
    PushToConsole("BRunVel 3000.000000"); //Speed Hack ON
    PushToConsole("SRunVel 3000.000000"); //Speed Hack ON
    PushToConsole("JumpVel 3000.000000"); //Speed Hack ON
    PushToConsole("DuckVel 3000.000000");//Speed Hack ON

    //Speed Hack off

    PushToConsole("BaseMoveAccel 3000.000000");//Speed Hack Off
    PushToConsole("StartAccel 500.000000"); //Speed Hack Off
    PushToConsole("MaxAccel 3000.000000"); //Speed Hack Off
    PushToConsole("AccelInc 6000.000000"); //Speed Hack Off
    PushToConsole("WalkVel 70.000000"); //Speed Hack Off
    PushToConsole("FRunVel 285.000000"); //Speed Hack Off
    PushToConsole("BRunVel 285.000000"); //Speed Hack Off
    PushToConsole("SRunVel 285.000000");//Speed Hack Off
    PushToConsole("DuckVel 50.000000");//Speed Hack Off

    //================================================== ===================================

    //No Spread

    PushToConsole("MovePenalty 0.000000"); //No Spread On
    PushToConsole("DamageMovePenalty 0.000000"); //No Spread On
    PushToConsole("FirePerturb 0.000000"); //No Spread On
    PushToConsole("PerturbRotationEffect 0.000000"); //No Spread On
    PushToConsole("PerturbIncreaseSpeed 0.000000"); //No Spread On
    PushToConsole("PerturbWalkPercent 0.000000"); //No Spread On
    PushToConsole("PerturbFiringIncreaseSpeed 0.000000"); //No Spread On
    PushToConsole("PerturbFiringDecraeseSpeed 0.000000"); //No Spread On


    PushToConsole("PerturbRotationEffect 3.000000"); //No Spread Off
    PushToConsole("PerturbIncreaseSpeed 3.000000"); //No Spread Off
    PushToConsole("PerturbDecreaseSpeed 9.000000"); //No Spread Off
    //================================================== ===================================

    //No Knock Back

    PushToConsole("KnockBack 1"); // Knock Back On

    PushToConsole("KnockBack 0"); // Knock Back Off

    //================================================== ===================================
    /*
    Respawn Token Hack
    X = how many tokens you want
    */
    PushToConsole("RespawnToken X (0) ");

    //================================================== ===================================

    //White Walls

    PushToConsole("DrawFlat 0"); // White Walls Off.

    PushToConsole("DrawFlat 1"); // White Walls ON.
    //================================================== ===================================

    // Nornoml Crosshair Disable

    PushToConsole("DisableCrosshair 0"); // Nornoml Crosshair Enbalbe

    PushToConsole("DisableCrosshair 1"); // Nornoml Crosshair Enbalbed
    //================================================== ===================================

    // Show Performance Statistics
    PushToConsole("ShowPerformanceStatistics 0"); // Show Performance Statistics Off

    PushToConsole("ShowPerformanceStatistics 1"); // Show Performance Statistics On.
    //================================================== ===================================


    //SORTING


    Command (SkyFogEnable 0.000000)

    Command (LightmapTFactor 255 255 255 255)

    Command (+ShellCasings 0)

    Command ("NoMovies" "0.000000")
    Command ("Movies 0.000000")


    /* Console Commands
    ------------------------------------

    Networking Console Commands:
    ------------------------------------

    ForceRemote <0,1>
    Normally, the engine uses a different net protocol for a single player
    game which is more efficient, but ForceRemote 1 will make it use
    a network connection.

    LocalDebug <0,1>
    By default, the transport debug doesn't tell about local connections. This
    will enable local connection debug.

    TransportDebug <0-10>
    Debug net transport layer.. shows lots of info about packet sending/receiving.

    LatencySim
    Adds simulated latency in the networking layer. This takes up tons of memory
    so should only be used for debugging. Set to zero to disable.

    DropRate
    Causes the networking layer to drop packets every seconds, based on the
    DropChance variable. Set to zero to disable.

    DropChance <0-100>
    Sets the chance that a packet will be dropped each time the DropRate counterticks.

    DebugPackets <0, 1, 2>
    0 = no debug output for packets
    1 = basic debug output -- new objects and removed objects
    2 = verbose debug output

    ShowThruPut <0,1>
    Shows how much data is being sent per second.

    connect
    connect to the first available IPX game

    connect
    connect to the computer with the given IP address

    ShowConnStats <0,1>
    Shows status information about all active network connections. Only shows info
    for local connections if LocalDebug is 1.


    ------------------------------------
    Rendering Console Commands:
    ------------------------------------

    ShowPVS
    Draws geometry back to front so you can see what's in the PVS.

    LockPVS
    When this is enabled, the engine will draw what's in the PVS for the area you'recurrently
    in no matter where you go so you can see how much extra stuff you can see.

    LightSaturate (default 1)
    Saturates all dynamic lights.

    RCom
    This provides a way to talk to render drivers.

    Direct3d driver-specific render commands:
    "ListDevices" will spit out all the hardware accelerated devices thatit can use.

    "ListTextureFormats" will spit out all the texture formats that the
    current card supports, as well as which texture format it's using.

    Texture4444 <0,1>
    Forces the texture format to be RGBA 4444. This is faster on some cards.

    ShowFullbriteModels <0,1>
    Draws models with a fullbrite texture flat-shaded.

    ShowTextureUpload <0,1>
    Shows stats on texture upload. Helpful for finding out if an area
    is using too much texture.

    ShowFillInfo <0,1>
    Shows how much screen area is being drawn. Helps determine how
    much overdraw you have. Overdraw is a large cause of slowness.

    DrawAll <0,1>
    Draws everything in the world, regardless of the visibility list.

    ShowSplits <0,1>
    If DrawFlat is 1, then this shows BSP splits on the flat polies.

    DynamicLight <0,1>
    Enable/disable dynamic lighting.

    FastLight <0,1>
    Uses a faster method to light things with dynamic lights, but doesn't
    look as smooth.

    LightModels <0,1>
    Should models be lit by dynamic lights?

    ModelFullbrite <0,1>
    Enable/disable model fullbrite colors (having fullbrite colors is slower).

    LightmapsOnly <0,1>
    Tells renderer to only draw lightmaps.

    Wireframe <0,1>
    Draw everything in wireframe.

    ModelBoxes <0,1>
    Draws model physics bounding boxes.

    LodBias
    Sets the mipmap range, so you can push those mipmapping lines back.
    Default value is 0.7. The lower you go, the further the lines are.

    DrawSky <0,1>
    Enable/disable sky rendering (default is 1)

    FogEnable <0 or 1>
    Enable fog (only in Glide).

    FogR <0-255>
    Fog red color (defaults to 100).

    FogG <0-255>
    Fog green color (defaults to 200).

    FogB <0-255>
    Fog blue color (defaults to 100).

    FogNearZ <0-65000>
    Where the fog starts (defaults to 0).

    FogFarZ <0-65000>
    Where the fog ends (defaults to 2000).

    SkyFogNearZ <0-65000>
    Where the fog starts in the sky (defaults to 0).

    SkyFogFarZ <0-65000>
    Where the fog ends in the sky (defaults to 200).

    MaxModelShadows
    The engine uses a maximum of 3 shadows. You can disable shadows
    with 'MaxModelShadows 0' or set it to 1, 2, or 3.

    ModelLodOffset
    This offsets all model levels of detail by the given amount.
    This should be used for a 'low detail' setting for slower machines.
    (Note: you can set this to negative as well if you want to stop
    the models from using LODs).

    ShadowLodOffset
    The LOD that shadows use is the model's level of detail (which is
    affected by ModelLodOffset) + ShadowLodOffset.
    This defaults to 150, which saves 300 triangles for shadows.

    ModelAdd (0-255)
    You can brighten up the global model lighting with this command.

    FarDetailDist
    Sets the farthest distance for drawing polies. Anything between 0
    and FarDetailDist has its detail level scaled in between there.

    MaxDetailLevel
    Causes the renderer to not draw anything above the given detail level.

    RenderDebug <0 - 5>
    Helpful rendering debug information is printed in the console when errors occur.
    Higher numbers print out more information.

    MipMapOffset <0,3>
    Offset the mipmap level that it uses by a certain amount. This helps on crappy
    cards with very little texture memory.

    GroupOffset0 through GroupOffset9 <0,3>
    Offset the mipmaps used for textures in each group (this offset is in addition
    to the offset applied with the 'global' mipmap offset in MipmapOffset).

    Dither <0,1>
    enable/disable dithering (best if it's on..)

    DrawParticles <0,1>
    Turn on or off particle drawing.

    DrawSprites <0,1>
    Turn on or off sprite drawing.

    DrawModels <0,1>
    Turn on or off model drawing.

    DrawLineSystems <0,1>
    Turn on or off line system drawing.

    ShowFrameRate <0,1>
    show framerate info in the console

    ShowPolyCounts <0,1>
    tell how many polies it's drawing

    LightMap <0,1>
    enable/disable lightmapping

    FarZ <100,65000>
    far clipping distance

    ScreenWidth <512,640>
    ScreenHeight <384, 480>
    video width and height (only useful on the command line)

    RenderDLL
    use a different render DLL (only useful on the command line)

    LODScale
    Scale factor for LOD values. Defaults to 1.0f.

    Force2Pass <0,1>
    Forces d3drender.dll to render lightmapped polies in two passes, even on a card
    that can do it in one pass (like a Voodoo2).

    TripleBuffer <0,1>
    Enable/disable triple buffering. Triple buffering makes some cards run
    much faster.

    Gamma <0-500>
    Set the gamma value. Defaults to 1.

    WarbleSpeed (default 25)
    Sets how fast the warbling effect goes.

    WarbleScale <0-1> (default 0.92)
    Sets how pronounced the warbling effect is. The closer to zero, the more
    pronounced the effect is.

    EnvScale (default 1)
    Scales the environment map so it looks blurrier.

    EnvMapAll <0,1>
    Environment maps all models, regardless of whether they have the flag set ornot.


    ------------------------------------
    Sound Console Commands:
    ------------------------------------

    DebugSound <0,1>
    Tells when sounds are created.

    DebugNumSounds <0,1>
    Spits out how many sounds are currently being mixed each frame.

    MusicEnable <0,1>
    Disable/Enable music.

    SoundEnable <0,1>
    Disable/Enable sound.


    ------------------------------------
    Other Console Commands:
    ------------------------------------

    ShowGameVars
    Spits out a list of the game console variables and their values.

    ListInputDevices
    Shows a list of all the input devices and key names in the console.

    Record
    Records a demo on the world.

    PlayDemo
    Plays back a recorded demo.

    TimeDemo
    Plays back a recorded demo as fast as it can. This is good for measuringframerate
    over a period of time.

    ShowTickCounts <0,1,2,3>
    Shows some performance data. The higher the number, the more detailed the info.

    ShowMemStats <0,1>
    Shows memory allocated and number of allocations.

    DebugStrings <0,1>
    Spits out messages when it can't find requested strings.

    ConsoleFont
    You can set the console font to be any Windows font. (Default is Terminal.)

    ConsoleFontPitch
    You can set the console font pitch to adjust its size. (Default is 5.)

    RestartConsole
    Restarts the console, making your ConsoleFont and ConsoleFontPitch settings takeeffect.

    ErrorLog <0,1>
    Checked on startup. Causes all errors and console output to be
    logged to a file, Error.log.

    AlwaysFlushLog <0,1>
    Writes the log file to disk every time something is printed to it.
    Slow, but it'll guarantee the contents of the log are intact if
    the engine crashes or something.

    ErrorLogFile
    Specify an alternate file for the error log (default is error.log).


    prints the variable name and its value

    Set
    lists all the console variables and their values

    ListCommands
    lists all the console commands

    NumConsoleLines <0-20>
    how many lines of the console are visible in the upper left corner

    Video <0,1>
    enable/disable video .. only useful if you do it on the command line

    MaxWorldPoliesToDraw
    maximum world polies to draw .. useful for unvis'd levels

    world
    switch to the given world

    Bind
    bind a key or other input to an action

    RangeBind
    Bind a key or other input to an action. This is usually used if you want to
    hook up a joystick to act as a button. When the joystick moves in between
    the low and high ranges you specify, the command is considered on. You can
    repeat the last 3 tokens to add more actions with range bindings. Here's
    an example: rangebind "joystick 1" x 0 22767 left 42767 65535 right

    scale
    scale an input axis to make the mouse turn faster, for instance

    addaction
    add a new action

    enabledevice
    enable a device (like keyboard or mouse)

    ssfile
    set the screenshot filename

    ------------------------------------
    Server Console Commands:
    ------------------------------------

    Server-side console commands are done by entering "serv " into
    the console, where command is like any normal command.

    Currently, any client can run a server command, but later on, there will
    be a password for it.

    Note: the server commands will most likely change and some will be removed.


    Portal
    Open or close a portal (only used for debugging).

    UpdateRate
    Set the server's internal update rate. This defaults to 30 times per second.

    TimeScale
    You can scale the time on the server to make things go slower or faster.
    This is cool for some effects.

    ShowUsedFiles
    Spits out a list of all the files the server is using.

    ObjectInfo
    Shows a list of all the objects currently in the world.

    ShowGameTime
    Shows the game time progressing.

    ShowClassTicks
    Shows how many ticks were spent updating each class each frame (this slowsthings
    down a bit so don't have it on all the time).

    DisableWMPhysics
    Enables the FLAG_BOXPHYSICS flag on all objects so you can see how much the
    WorldModel physics is costing.
    Back




    IDS_ITEM_PERMENANT

    EquipBackpackType

    AccuracyInc

    MaxAmmo
    MaxAmmoGrade


    */

  2. The Following 2 Users Say Thank You to junjunhernan For This Useful Post:

    gustavo5066 (11-02-2010),stewie997 (11-02-2010)

  3. #2
    gustavo5066's Avatar
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    wow, great topic!
    But this box really esp, esp not box, white box is, and has been patched.

    Even so, congratulations!

  4. The Following User Says Thank You to gustavo5066 For This Useful Post:

    junjunhernan (11-02-2010)

  5. #3
    junjunhernan's Avatar
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    Smile

    Quote Originally Posted by gustavo5066 View Post
    wow, great topic!
    But this box really esp, esp not box, white box is, and has been patched.

    Even so, congratulations!
    thanks for trying!!!

  6. #4
    aanthonyz's Avatar
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    Wait, so which ones are patched and which are working?

    I wanna try something with the working ones.

    Also, how did you discover all of these? Were they inside the CShell.dll file?
    "The best way to predict your future is to create it."

    Contributions I made:

    DirectX E-Books
    Hacking Tools
    Hacking into a PC

    Need Help?
    Send me a PM, or send me a email at : aanthonyz10@gmail.com

    Click My Dragon:


  7. #5
    CrossRaiders's Avatar
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    I think he just Copy and paste.

  8. #6
    NOOBJr's Avatar
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    None of these are working cause there for the wrong game. Ive seen these for combat arms!! Just ignore this fool!

  9. The Following User Says Thank You to NOOBJr For This Useful Post:

    ClamPie (11-06-2010)

  10. #7
    junjunhernan's Avatar
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    oh!
    maybe this is a mistake??? Cuz i found this and the poster said this is for crossfire
    sorry!!!
    IM SO SORRY!!!!
    /close request

  11. #8
    reiginald's Avatar
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    Most are patched tried it.

  12. #9
    ntontos's Avatar
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    u said Most...which one are not?

  13. #10
    reiginald's Avatar
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    Lol I figured out you leeched this from combat arms PTC.

  14. #11
    grafvincent's Avatar
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    i will test some codes are they codes for crossfire or just copy and paste

  15. #12
    wassup40's Avatar
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    well both ca and crossfire uses ptc's so most should work..

  16. #13
    ClamPie's Avatar
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    Quote Originally Posted by Zane Slayman View Post
    None of these are working cause there for the wrong game. Ive seen these for combat arms!! Just ignore this fool!
    I noticed something was wrong the MOMENT I saw "respawn token x"










    We don't HAVE respawn tokens. Rofl. CA sux.
    [IMG]https://i227.photobucke*****m/albums/dd287/Darkwiz666/Signatures/ClampPieSig2.png[/IMG]

    Quote Originally Posted by JohnKun View Post
    fucking noobs these days need to use their brain.exe. for vista users, run as admin.
    Clampie's UGC/Karma Koin Cardshop on indefinite hold...

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