That works for me, I don't think that looks so buggy though it just pops up for a couple of seconds in the middle of the screen. I don't think that is what you want but you may be able to modify it to the corner as you want.Code:notifyData = spawnstruct(); notifyData.iconName = "rank_prestige10"; //Icon, 10th prestige notifyData.sound = "mp_level_up"; //Sound, level up sound here self thread maps\mp\gametypes\_hud_message::notifyMessage( notifyData );
Can you use some of this, it is another way than precaching but i think it works, i'm not sure and you need some more code than this to make it work but you seem to know about GSC coding.
Code:level.infoIcon = createIcon("cardicon_claymore", 64, 64); level.infoIcon.alignX = "right"; level.infoIcon.alignY = "bottom"; level.infoIcon.horzAlign = "right; level.infoIcon.vertAlign = "bottom"; level.infoIcon.y = 25; level.iinfoIcon.foreground = true;