black_iceee (10-02-2011),Daniel69 (10-02-2011),Fogest (10-02-2011)
First thanks to Joshuanut to post them in a pastbin!
Code:Server.AdministrationServerNameRestricted Server.AdministrationPassword Server.RemoteAdministrationPort Game.Name Game.MaxPlayerCount Game.MaxSpectatorCount Game.LogFileEnable Game.LogFileCollisionMode Game.LogFileRotationHistoryLength Game.Level Game.ResourceRefreshAlwaysAllowed Game.InputConfiguration Game.DefaultTeamId Game.UseSpeedBasedDetailedCollision Game.UseSingleWeaponSelector Game.Platform Game.AutoAimEnabled Game.PS3ContentRatingAge Game.HasUnlimitedAmmo Game.HasUnlimitedMags Game****tateLogs Game.LogHistory Game.AdjustVehicleCenterOfMass Game.Version Game.LayerInclusionTable Game.DefaultLayerInclusion Game.TimeBeforeSpawnIsAllowed Game.LevelWarmUpTime Game.EnableLoadingProfile Game.TimeToWaitForQuitTaskCompletion Game.Player Game.SoldierWeaponSwitching Game.DifficultySettings Game.DifficultyIndex Game.MetadataContainers Game.AimAssistEnabled Game.AimAssistUsePolynomials Game.ForceFreeStreaming Game.ForceDisableFreeStreaming Game.IsGodMode Game.IsJesusMode Game.IsGodMode Game.IsJesusMode Game.IsJesusModeAi Game.CurrentSKU Game.GameAdministrationEnabled Game.AllowDestructionOutsideCombatArea Game.DisableDestructionAndDamage Client.Name Client.IsSpectator Client.VsyncEnable Client.VisualFrameInterpolation Client.OccludersEnabled Client.DebrisClusterEnabled Client.VegetationEnabled Client.WorldRenderEnabled Client.TerrainEnabled Client.WaterPhysicsEnabled Client.OvergrowthEnabled Client.EffectsEnabled Client.EmittersEnabled Client.PadRumbleEnabled Client.LipSyncEnabled Client.OnDamageSpottingEnabled Client.IgnoreClientFireRateMultiplier Client.PauseGameOnStartUp Client.SkipFastLevelLoad Client.InputEnable Client.ScreenshotToFile Client.Screens*******name Client.ScreenshotSuffix Client.LoadMenu Client.IsPresenceEnabled Client.DebugMenuOnLThumb Client.InvertFreeCamera Client.RenderTags Client.Team Client.SpawnPointIndex Client.ServerIp Client.SecondaryServerIp Client.InvertPitch Client.InvertPadPcRightStick Client.Scheme0FlipY Client.Scheme1FlipY Client.Scheme2FlipY Client.InvertYaw Client.AimScale Client.PcPadDeadZone Client.IsInternetSimulationEnabled Client.MinLatency Client.MaxLatency Client.MinIncomingLatency Client.MaxIncomingLatency Client.PacketDrops Client.DropSpikeChance Client.MinDropDuration Client.MaxDropDuration Client.ReorderingChance Client.DuplicationChance Clien*****rruptionChance Client.HavokVisualDebugger Client.HavokVDBShowsEffectsWorld Client.HavokCaptureToFile Client.UseMouseAndKeyboardSystem Client.UseGlobalGamePadInput Client.ThreadedLoadingEnable Client.ShowBuildId Client.ExtractPersistenceInformation Client.EnableRestTool Client.LocalVehicleSimulationEnabled Client.AsyncClientBulletEntity Client.AutoUnspawnDynamicObjects Client.IncomingFrequency Client.IncomingRate Client.OutgoingRate Client.LoadingTimeout Client.LoadedTimeout Client.IngameTimeout Client.QuitGameOnServerDisconnect UI.Name UI.System UI.Bundles UI.ProfileOptions UI.Language UI.EnabledLanguages UI.OneBundlePerGraph Network.ProtocolVersion Network.TitleId Network.ClientPort Network.ServerPort Network.MaxGhostCount Network.MaxClientCount Network.MaxClientFrameSize Network.MaxServerFrameSize Network.XlspAddress Network.ServerAddress Network.ClientConnectionDebugFilePrefix Network.ServerConnectionDebugFilePrefix Network.TimeNudgeGhostFrequencyFactor Network.TimeNudgeBias Network.IncrementServerPortOnFail Network.UseFrameManager Network.TimeSyncEnabled Network.ConnectTimeout Demo.RecordDemoFileName Demo.PlaybackDemoFileName Demo.TimeDemo Demo.LockToPlayerName Demo.ForcedDeltaTickCount Demo.StartProfilingOnFrame Demo.StopProfilingOnFrame Demo.PauseOnStartup Demo.AllowOverwrite Demo.LogPerformance Demo.SuppressDebugLog Demo.ShutdownOnDemoComplete Demo.LoopingDemo Demo.TakeScreenshotOnFrame Physics.Enable Physics.ClientEffectWorldThreadCount Physics.ClientWorldThreadCount Physics.ServerWorldThreadCount Physics.IntegrateJobCount Physics.CollideJobCount Physics.CollideJobCount Physics.EnableAIRigidBody Physics.ForestEnable Physics.EnableJobs Physics.HeightfieldRSXStreaming Physics.RemoveRagdollWhenWoken Physics.RemoveFromWorldOnCollisionOverflow Physics.SingleStepCharacter Physics.ForceSingleStepCharacterInSP Physics.EnableFollowWheelRaycasts Physics.EnableClientWheelRaycasts Physics.EnableASyncWheelRaycasts Physics.UseDelayedWakeUpClient Physics.UseDelayedWakeUpServer Physics.SuppressDebrisSpawnUntilReady PhysicsDebug.DebugHingeConstraints PhysicsDebug.UsePhysicsCpuTimers PhysicsDebug.TimingRecursionDepth PhysicsRender.RenderServer PhysicsRender.RenderClient PhysicsRender.RenderEffectWorld PhysicsRender.RenderStatic PhysicsRender.RenderDetail PhysicsRender.RenderGroup PhysicsRender.RenderUngrouped PhysicsRender.RenderRagdoll PhysicsRender.RenderWater PhysicsRender.RenderPhantoms PhysicsRender.ViewDistance PhysicsRender.RenderConstraints PhysicsRender.RenderSimulationIslands PhysicsRender.RenderBroadphaseHandles PhysicsRender.RenderSolidGeometry PhysicsRender.CollisionSpawnDebug PhysicsRender.UseShapeCache PhysicsRender.RenderWorldStats PhysicsRender.ShowContactsInWorldStats PhysicsRender.ShowInactiveContactsInWorldStats PhysicsRender.ShowPhantomsInWorldStats PhysicsRender.ShowFixedObjectsInWorldStats PhysicsRender.RenderSpecificPart Physics.RemoveRagdollWhenWoken Physics.RemoveFromWorldOnCollisionOverflow Physics.SingleStepCharacter Physics.ForceSingleStepCharacterInSP Physics.EnableFollowWheelRaycasts Physics.EnableClientWheelRaycasts Physics.EnableASyncWheelRaycasts Physics.UseDelayedWakeUpClient Physics.UseDelayedWakeUpServer Physics.SuppressDebrisSpawnUntilReady PhysicsDebug.DebugHingeConstraints PhysicsDebug.UsePhysicsCpuTimers PhysicsDebug.TimingRecursionDepth PhysicsRender.RenderServer PhysicsRender.RenderClient PhysicsRender.RenderEffectWorld PhysicsRender.RenderStatic PhysicsRender.RenderDetail PhysicsRender.RenderGroup PhysicsRender.RenderUngrouped PhysicsRender.RenderRagdoll PhysicsRender.RenderWater PhysicsRender.RenderPhantoms PhysicsRender.ViewDistance PhysicsRender.RenderConstraints PhysicsRender.RenderSimulationIslands PhysicsRender.RenderBroadphaseHandles PhysicsRender.RenderSolidGeometry PhysicsRender.CollisionSpawnDebug PhysicsRender.UseShapeCache PhysicsRender.RenderWorldStats PhysicsRender.ShowContactsInWorldStats PhysicsRender.ShowInactiveContactsInWorldStats PhysicsRender.ShowPhantomsInWorldStats PhysicsRender.ShowFixedObjectsInWorldStats PhysicsRender.RenderSpecificPart PhysicsRender.RenderDestructionConnections PhysicsRender.RenderEntityStats PhysicsRender.RenderPartBoundingBoxes PhysicsRender.RenderOnlyBoundingBoxes Pathfinding.TypesToDrawMask Pathfinding.DrawPolygonOutline Pathfinding.DrawFilledPolygons Pathfinding.DrawConnections Pathfinding.DrawObstacles Pathfinding.DrawStats Pathfinding.DrawMemory Pathfinding.DrawTimings Pathfinding.TextStartX Pathfinding.TextStartY Pathfinding.TextOffsetY Pathfinding.ReplayMode Pathfinding.OriginalPaths Pathfinding.RandomPositions Pathfinding.PotentialObstacles Ant.DisableAnimManagerSceneOps Ant.DisableAILodFeature Ant.DisableModelAnimationCulling Ant.EnableJobs Ant.MaxAnimatablesPerPoseJob Ant.RunAsHighPriority Ant.ReducedInterpolationDistance Ant.TrajectoryInterpolationDistance Ant.MaxInterpolationSlots Ant.MaxSingleBoneInterpolationSlots Ant.UpdateLoddingEnable Ant.CheckGiantSoldiers Ant.UsePA Ant.UseHIK Ant.BlockOnJobs Ant.InterpolatePoses Ant.AllowVariableTickLength Ant.UseWeaponFov Ant.ForcePoseUpdate Ant.ForceLodDistance Ant.UseCameraFov Ant.EnablePA Ant.ClientEmulatesServer Ant.UpdateEnable Ant.EnablePackageCache Ant.EnableDebugLogFile Ant.EnablePoseJobs Ant.DisableAnimManagerSceneOps Ant.DisableAILodFeature Ant.DisableModelAnimationCulling Ant.EnableJobs Ant.MaxAnimatablesPerPoseJob Ant.RunAsHighPriority Ant.ReducedInterpolationDistance Ant.TrajectoryInterpolationDistance Ant.MaxInterpolationSlots Ant.MaxSingleBoneInterpolationSlots Ant.UpdateLoddingEnable Ant.CheckGiantSoldiers Ant.LeanSignalScale Ant.LeanSignalClamp Ant.DetailedCollisionSpeedLimit AntMemory.MemoryPoolSize AntMemory.SlotMemorySize AntMemory.NoOnDemandMemorySize AntMemory.EnableOnDemandLoad AntMemory.NumberOfGearSlots AntMemory.StaticResourcePoolSize AntMemory.StaticResourcePoolAssets AntMemory.BundleResourcePoolAssets AntMemory.StaticBundleImportCount Render.Enable Render.InactiveSkipFrameCount Render.JobEnable Render.BuildJobSyncEnable Render.DrawInfo Render.DrawFps Render.DrawFpsMethod Render.Fullscreen Render.ForceVSyncEnable Render.XenonRingBufferSize Render.XenonBufferTwoFramesEnable Render.XenonPresentImmediateThreshold Render.XenonGammaCompensationEnable Render.Ps3FrameMainBufferSize Render.Ps3FrameLocalBufferSize Render.Ps3LinearFrameCmdBufEnable Render.Ps3CellMemoryTexturesEnable Render.GcmHudEnable Render.Ps3Res1280x704Enable Render.PerfOverlayEnable Render.PerfOverlayVisible Render.PerfOverlayLatestFrameTimeEnable Render.CameraCutMaxFrameTranslation Render.EmittersEnable Render.EntityRenderEnable Render.MeshMergingEnable Render.DebugRendererEnable Render.DebugRenderServiceEnable Render.InitialClearEnable Render.GpuProfilerEnable Render.NearPlane Render.ViewDistance Render.ForceFov Render.FovMultiplier Render.ForceOrthoViewEnable Render.ForceOrthoViewSize Render.ForceSquareOrthoView Render.DestructionVolumeDrawEnable Render.EdgeModelsEnable Render.EdgeModelCastShadowsEnable Render.EdgeModelDepthBiasEnable Render.EdgeModelShadowDepthBiasEnable Render.EdgeModelScreenAreaScale Render.EdgeModelSpuInstancingEnable Render.EdgeModelUseMainLodEnable Render.EdgeModelForceLod Render.EdgeModelUseLodBox Render.EdgeModelLodScale Render.EdgeModelMaxVisibleInstanceCount Render.EdgeModelCullEnable Render.EdgeModelFrustumCullEnable Render.EdgeModelOcclusionCullEnable Render.EdgeModelAdditionalCullEnable Render.EdgeModelDrawBoxes Render.EdgeModelDrawStats Render.StaticModelEnable Render.StaticModelMeshesEnable Render.StaticModelZPassEnable Render.StaticModelPartCullEnable Render.StaticModelPartFrustumCullEnable Render.StaticModelPartOcclusionCullEnable Render.StaticModelPartShadowCullEnable Render.StaticModelDrawBoxes Render.StaticModelDrawStats Render.StaticModelPartOcclusionMaxScreenArea Render.StaticModelCullJobCount Render.StaticModelCullSpuJobEnable Render.LockView Render.ResetLockedView Render.SplitScreenTestViewCount Render.FadeEnable Render.FadeWaitingEnable Render.ForceBlurAmount Render.ForceWorldFadeAmount Render.BlurEnable Entity.Name Entity.EditorGameViewEnable Entity.SpawnSubLevelsFromLogic Entity.ExecutionMode subLevel.streamInServer BugManager.submitBug BugManager.getOSInfo BugManager.getReportedBy BugManager.getChangelist BugManager.getPlatform BugManager.getFrostbiteChangelist BugManager.getJuiceSessionId presenceTest.setMode presenceTest.setController presenceTest.getNewsTicker presenceTest.downloadUpdate presenceTest.startMatchmaking presenceTest.joinGame presenceTest.claimReservation presenceTest.getFriends presenceTest.joinFriend presenceTest.setPeerMode presenceTes*****mpleteMission presenceTest.createPlaygroup presenceTest.joinPlaygroupByInviteToken presenceTest.leavePlaygroup presenceTest.kickFromPlaygroup presenceTest.getBucketUnlocks presenceTest.getRankUnlocks presenceTest.getWeaponUnlocks presenceTest.requestEorStats presenceTest.setLocalStat presenceTest.getClientMPStat presenceTest.getLeaderboard presenceTest.setUserInfoAttribute presenceTest.setUserSetting presenceTest.getUserSetting presenceTest.uploadBlob presenceTest.downloadBlob presenceTest.fakeFinalize presenceTest.reportServerBanner presenceTest.getBestWeaponAndVehicle serverDestruction.destroyLevel ServerMetrics.Enabled ServerMetrics.ReportName ServerMetrics.TickTelemetryEnabled ServerMetrics.DevelopmentTelemetryEnabled ServerMetrics.PerformanceTelemetryEnabled ServerMetrics.JuiceTelemetryEnabled ServerMetrics.PerformanceProfileStateEnabled ServerMetrics.TransactionTelemetryEnabled ServerMetrics.CompressTransactions ClientMetrics.Enabled server.finishGame server.autoRestartLevel server.startNextLevel server.autoStartNextLevel server.endRound server.spawnSoldier server.spawnVehicle server.spawnSoldierInVehicle server.setPlayerTeam server.setPlayerSquad server.setPlayerTeamAndSquad server.setPlayerGroupId server.loadNextLevel server.addLevel server.removeLevel server.listLevels server.say server.getServerPort server.getServerAddress server.getCurrentConnections server.getStartPoints server.getDebugMenuItems server.triggerDebugMenuItem ServerPerformanceTracker.reset TimingView.DrawBarsEnable TimingView.DrawLegendEnable TimingView.DrawCpuLegendEnable TimingView.DrawGpuLegendEnable TimingView.DrawSpuLegendEnable TimingView.SnoopEnable TimingView.SnoopOnly TimingView.SnoopEventName TimingView.FilterEnable TimingView.FilterEventName TimingView.BarMinTime TimingView.BarHeight server.setPlayerTeamAndSquad server.setPlayerGroupId server.deletePlayer server.playerEnterClosestVehicle server.playerEnterClosestSoldier server.damageSelf server.damageSelfFromPlayer server.damageSoldier server.damageVehicle server.setGodMode server.setJesusModeAi server.setTickets server.forceMaxKillCount server.resetTicketCounters jobhandler.Reload MultiProfiler.report MultiProfiler.reportMin TimingView.Enable TimingView.FrameCount TimingView.FrameDelayCount TimingView.TimeRange TimingView.TimeOffset TimingView.AutolockThreshold TimingView.LegendScreenOffset TimingView.LegendColumnWidth TimingView.LegendDisplayMode TimingView.AverageFrameCount TimingView.DrawEnable TimingView.DrawOnlySummaryEnable TimingView.DrawBarsEnable TimingView.DrawLegendEnable TimingView.DrawCpuLegendEnable TimingView.DrawGpuLegendEnable TimingView.DrawSpuLegendEnable TimingView.SnoopEnable TimingView.SnoopOnly TimingView.SnoopEventName TimingView.FilterEnable TimingView.FilterEventName TimingView.BarMinTime TimingView.BarHeight TimingView.BarPad TimingView.BarSyncProcessor TimingView.GpuBarFrameOffset TimingView.MaxCpuLegendColumnCount TimingView.MaxGpuLegendColumnCount TimingView.MaxSpuLegendColumnCount TimingView.MaxFrameEventCount TimingView.reset TimingView.lock TimingView.report server.executeLuaCommand server.executeLuaScriptFile server.banPlayer server.unbanPlayer server.setServerName server.kickPlayer server.listBans server.loadNextLevel server.addLevel server.removeLevel server.listLevels server.say server.getServerPort server.getServerAddress server.getCurrentConnections server.getStartPoints server.getDebugMenuItems server.triggerDebugMenuItem ServerPerformanceTracker.reset ServerPerformanceTracker.send ServerPerformanceTracker.sendAfter ServerBackend.getGameId voiceRouter.setPlayerVoiceChannel ServerAdmin.command ServerAwardSystem.trackAward ServerAwardSystem.giveAward ServerAwardSystem.fakeKills PointSystem.givePoints PointSystem.setRanks storage.finalize DebugMen*****ggleDebugMode DebugMenu.showMenu DebugMenuCameraUtil.moveCameraToLocalPlayer DebugMenuCameraUtil.moveLocalPlayerToCamera DebugMenuCameraUtil.cameraLookFromRight DebugMenuCameraUtil.cameraLookFromLeft DebugMenuCameraUtil.cameraLookFromFront DebugMenuCameraUtil.cameraLookFromBack DebugMenuCameraUtil.selectCamera DebugMenuCameraUtil.setFreeFly DebugMenuCameraUtil.moveToNextPlayer DebugMenuCameraUtil.moveToPrevPlayer TerrainStreaming.DataLoadJobCount TerrainStreaming.ActiveFreeStreamingDataLoadJobCount TerrainStreaming.LoadOccluderDataEnable TerrainStreaming.AdditionalBlurriness TerrainStreaming.InvisibleDetailReductionFactor TerrainStreaming.OccludedDetailReductionFactor TerrainStreaming.KeepPoolFullEnable TerrainStreaming.HeightfieldAtlasSampleCountXFactor TerrainStreaming.HeightfieldAtlasSampleCountYFactor TerrainStreaming.MaskAtlasSampleCountXFactor TerrainStreaming.MaskAtlasSampleCountYFactor TerrainStreaming.MaskAdditionalBlurriness TerrainStreaming.ColorAtlasSampleCountXFactor TerrainStreaming.ColorAtlasSampleCountYFactor TerrainStreaming.ColorAdditionalBlurriness Terrain.HeightQueryCacheSize Terrain.ModifiersEnable Terrain.ModifiersCapacity Terrain.IntersectingModifiersMax server.loadLevel server.restartLevel server.quit server.saveGame server.loadGame server.destroyLevel server.spawnExplosion server.healLevel server.spawnDestructionSphere server.spawnGameEntity server.getPlayerCount server.moveSelf server.reviveSelf server.movePlayer server.dumpStaticHavokGeometry server.setActiveHealthState server.writeServerPhysicsWorldInformation server.dumpServerPhysicsWorldSnapshot server.startMayaAnimRecording server.stopMayaAnimRecording demo.restartPlaybackAtFrame physics.HavokManagerConsole::dumpHavokProfile physics.HavokManagerConsole::activateWorld physics.HavokManagerConsole::dumpHavokMemory DebrisSystem.Enable DebrisSystem.TimeScale DebrisSystem.EnableJobs DebrisSystem.DrawStats DebrisSystem.MeshRenderingEnable DebrisSystem.MeshHavokRenderingEnable DebrisSystem.MeshDrawTransforms DebrisSystem.MeshDrawBoundingBoxes DebrisSystem.MeshShadowEnable DebrisSystem.MeshViewCullingEnable DebrisSystem.MeshCullingDistance DebrisSystem.MeshDrawCountLimit DebrisSystem.MeshStreamingPriorityMultiplier DebrisSystem.MeshDrawCullStats VegetationSystem.WindVariation VegetationSystem.WindVariationRate VegetationSystem.WindStrength VegetationSystem.SimulateServerSide VegetationSystem.DestructionEnabled VegetationSystem.LocalInfluencesEnabled VegetationSystem.MaxActiveDistance VegetationSystem.SimulationMemKbServer VegetationSystem.SimulationMemKbClient VegetationSystem.MaxPreSimsPerJob VegetationSystem.UseShadowLodOffset VegetationSystem.ShadowMeshEnable VegetationSystem.ForceShadowLod VegetationSystem.DissolveEnable VegetationSystem.Enable VegetationSystem.TimeScale VegetationSystem.EnableJobs VegetationSystem.JobCount VegetationSystem.DrawNodes VegetationSystem.DrawEnable VegetationSystem.BatchDrawEnable VegetationSystem.JointTensionLimitIndex VegetationSystem.JointTensionLimit ant.listSceneOpMatrices ant.reportPoseCacheHighWatermark ant.animatableCount ant.clientSceneOpMatrix TestPoints.Initialize TestPoints.Cleanup TestPoints.SelectNextChain TestPoints.SelectNextPoint
black_iceee (10-02-2011),Daniel69 (10-02-2011),Fogest (10-02-2011)
these aren't all of them... maybe not even half.. when I type list in the console I get lots of more commands
and the thing is that even when we type list we still can't see all the commands cuz the console window is too small..
bla bla bla
bla bla bla
Atleast here are some off them..
yepstill thanks its easier to use search to find something...
bla bla bla
bla bla bla
I was asking about this. you are my new hero!![]()
how abort this im half way throw converthing for the Win32Game.cfg will post the cfg file when im done but it cold take some time
Code:-AILocoComp.aimTolerance(Float32) = 0.95 -AILocoComp.almostFinishedRadius(Float32) = 5.2 -AILocoComp.angleTolerance(Float32) = 0.1 -AILocoComp.closeCoverDefaultDistance(Float32) = 1 -AILocoComp.debugAimOverride(Boolean) = false -AILocoComp.debugCover(Boolean) = false -AILocoComp.debugDeterminism(Boolean) = false -AILocoComp.de*******(Boolean) = false -AILocoComp.debugId(Int32) = -1 -AILocoComp.debugPath(Boolean) = false -AILocoComp.debugPathfindingPath(Boolean) = false -AILocoComp.debugSharedMemory(Boolean) = false -AILocoComp.debugTarget(Boolean) = false -AILocoComp.distToWaypointThreshold(Float32) = 0.1 -AILocoComp.longCoverDefaultDistance(Float32) = 2.7 -AILocoComp.overrideWorldAngle(Float32) = -44 -AILocoComp.positionTolerance(Float32) = 1 -AILocoComp.sendServerPositionTime(Float32) = 1 -AILocoComp.serverPoseDebug(Boolean) = false -AILocoComp.serverSpeedThreshold(Float32) = 0.1 -AILocoComp.slowdownDotLimit(Float32) = 0.9 -AILocoComp.slowdownRadius(Float32) = 0.7 -AILocoComp.standStillVelocityTolerance(Float32) = 0.1 -AILocoComp.vaultAlignDotTolerance(Float32) = 0.707 -AIProximityReactionsComp.AimScaleInterpolationTime(Float32) = 2 -AIProximityReactionsComp.ProlongFocusAimingTime(Float32) = 2 -AIProximityReactionsComp.aimAtObjectMoveTolerance(Float32) = 0.01 -AIProximityReactionsComp.aimTolerance(Float32) = 0.95 -AIProximityReactionsComp.debugAimOverride(Boolean) = false -AIProximityReactionsComp.debugImpulse(Boolean) = false -AIProximityReactionsComp.debugObjectOfInterest(Boolean) = false -ANTRagdoll.BoneImpulseEnabled(Boolean) = true -ANTRagdoll.DeathSpasmsEnabled(Boolean) = true -ANTRagdoll.DisableRagdollBlend(Boolean) = false -ANTRagdoll.DisableVelocityCopy(Boolean) = false -ANTRagdoll.EnableExperimentalBlend(Boolean) = false -ANTRagdoll.FullBodyImpulseEnabled(Boolean) = true -ANTRagdoll.ImpactDebug(Boolean) = false -ANTRagdoll.OnCollisionUpVelocity(Float32) = 1.5 -ANTRagdoll.enabled(Boolean) = true -Ai.BehaviourFire.RayCastInterval(Float32) = 1 -Ai.ChargeSurpriseNearDistance(Float32) = 12 -Ai.ChargeSurpriseTime(Float32) = 2 -Ai.ChargeSurpriseVelocity(Float32) = 4 -Ai.CoverFireTypeFlanking(Boolean) = true -Ai.GrenadeAtHiddenPlayerTime(Float32) = 10 -Ai.InfiniteAmmo(Boolean) = false -Ai.MuteBlindFireTime(Float32) = 0.8 -AimAssist.DebugRender(Boolean) = false -AimAssist.DebugScale(Float32) = 1 -AimAssist.DefaultPitchSpeedStrength(Float32) = 20 -AimAssist.DefaultYawSpeedStrength(Float32) = 20 -Aiming.debugZoom(Boolean) = false -Aiming.disableAimSway(Boolean) = false -Aiming.lockAimSnapEnabled(Boolean) = true -Ant(AntSettings) -Ant.DebugRecordSoldierInput(Boolean) = false -Ant.SkeletonManagerDebug(Boolean) = false -AntDebug.DrawDisabledBones(Boolean) = false -AntDebug.DrawYaw(Boolean) = false -AntDebug.disableAnimationLoding(Boolean) = false -AntDebug.showEntitySpaceTransform(Boolean) = false -AntDriven.Debug(Boolean) = false -AntMemory(AntMemorySettings) -AwardCounter.Log(Boolean) = false -AwardCounter.ValueMultiplyer(Int32) = 1 -Awards.AwardTrackName(String) = AssaultTeam -Awards.AwardTrackPlayer(Int32) = 0 -Awards.DrawPlayerAwardTrack(Boolean) = false -Awards.StartAutoTrackOnSquadCreate(Boolean) = false -BFServer(BFServerSettings) -Blaze.ClientAutoAccountCreation = true -Blaze.DisableGameReports = false -Blaze.DisableMatchmakingRules = false -Blaze.ForceDirectLogin = true -Blaze.Service(String) = -BreakableController.AlwaysBreakParts(Boolean) = false -BreakableController.DebugDrawEntityRemoval(Boolean) = false -BreakableModel.SpawnEdgeModels(Boolean) = true -BreakableModel.SpawnObjectsOnDestruction(Boolean) = true -CameraManager.FadeSwitches(Boolean) = true -CameraManager.FadeTime(Float32) = -1 -CameraManager.FadeWaitTime(Float32) = -1 -CameraManager.RunInSim(Boolean) = false -Character.RenderSpawnPosition(Boolean) = false -Character.RenderSpawnPositionAlpha(Int32) = 127 -Character.RenderSpawnPositionRadius(Float32) = 2 -Character.RenderSpawnPositionTime(Float32) = 10 -Character.debug1pAnims(Boolean) = false -CharacterAnimationDebug(Boolean) = false -CharacterAnimationSpaceDebug(Boolean) = false -ChaseCamer*****ntactPointsTimeVisible(Float32) = 0.03 -ChaseCamera.DrawCapsuleContactPoints(Boolean) = false -ChaseCamera.DrawForceFieldContactPoints(Boolean) = false -ChaseCamera.DrawForceVectorTrail(Boolean) = false -ChaseCamera.DrawPositionTrail(Boolean) = false -ChaseCamera.LastMoveThreshold(Float32) = 0.1 -ChaseCamera.LockThreshold(Float32) = 0.05 -ChaseCamera.activateDebugMode(Boolean) = false -ChaseCamera.forceFieldRenderingType(Int32) = 1 -ChaseCamera.pillRenderingType(Int32) = 1 -ChaseCamera.renderPosition(Boolean) = false -Client(ClientSettings) -Client.ActiveLicenses(String) = -Client.DrawFps(Boolean) = true -Client.DrawNetworkStats(Boolean) = false -Client.DrawObjectLimits(Boolean) = true -Client.DrawStats(Boolean) = false -Client.LoadingDebugInfoEnabled(Boolean) = true -Client.Weapon.DisableMuzzleFlashFovCalc(Boolean) = true -Client.Weapon.disableControllableFinder(Boolean) = false -ClientDynamicModel.RenderStats(Boolean) = false -ClientLadderComponent.ShowDebugInfo(Boolean) = false -ClientMeleeEntity.ShowDebugInfo(Boolean) = false -ClientMeleeWeapon.ShowDebugInfo(Boolean) = false -ClientMetrics(ClientMetricsSettings) -ClientStaticModel.DrawBoundingBox(Boolean) = false -ClientStaticModel.DrawBoundingBoxNonPhysics(Boolean) = true -ClientStaticModel.DrawBoundingBoxPhysics(Boolean) = true -ClientStaticModel.RenderKeyFrameTrail(Boolean) = false -Collision.DebugClientCollision(Boolean) = false -Collision.DebugNetworkCollision(Boolean) = false -Collision.DebugServerCollision(Boolean) = false -Collision.MaterialCollisionStats(Boolean) = false -Collision.TimeToViewDebug(Float32) = 3 -ColorCorrection.DrawColorGradingCubes(Boolean) = false -Commerce.verboseCommerceOutput(Boolean) = false -CompositeMeshEntity.DrawEnable(Boolean) = true -Core.DialogLevel = 1 -CorridorTimesToShrink(Int32) = 2 -CpuTiming.Enable(Boolean) = true -CrashDump.FullMemoryDump(Boolean) = false -CrashDump.WarnBeforeDoingMemoryDump(Boolean) = false -DebrisSystem(DebrisSystemSettings) -Debug.TickGameByPressingT(Boolean) = false -DebugCamera.EnableCameraShortcuts(Boolean) = true -DebugMenu.AlwaysAllowModeToggle(Boolean) = false -DebugMenu.AlwaysBindPause(Boolean) = false -DebugMenu.Enable(Boolean) = true -DebugMenu.RaycastAsyncEnable(Boolean) = false -DebugMenu.RaycastDebugClient(Boolean) = false -DebugMenu.RaycastDebugServer(Boolean) = false -DebugMenu.RaycastLength(Float32) = 200 -DebugMenu.RaycastUseCollision(Boolean) = false -DebugMovie.Display(Boolean) = false -DebugRender.DebugTextEnabled(Boolean) = true -DebugRender.TextTimeVisible(Float32) = 1 -Decal(DecalSettings) -Decal.DebugInfoDecalLineCount(Int32) = 16 -Decal.DebugInfoEnable(Boolean) = false -Decal.DebugTransformEnable(Boolean) = false -Demo(DemoSettings) -Demo.ValidateGhostDependencies(Boolean) = false -DestructionVolume.DistanceFieldMultiplier(Float32) = 0.2 -DestructionVolume.DrawDebugVolumes(Boolean) = false -DestructionVolume.ForceUpdateEnable(Boolean) = false -DestructionVolume.JobsEnable(Boolean) = true -DestructionVolume.PixelsPerMeter(Float32) = 1 -DestructionVolume.TexturePoolSize(Int32) = 524288 -DogTags.UpdatePolicy(Int32) = 0 -DriverComponent.DrawDebug(Boolean) = false -DynamicAvoidance.antPredictionDebug(Boolean) = false -DynamicAvoidance.antPredictionMaxTimeUntilCollision(Float32) = 5 -DynamicAvoidance.forceFieldCharacterDebug(Boolean) = false -DynamicAvoidance.forceFieldCharacterHeight(Float32) = 1.8 -DynamicAvoidance.forceFieldCharacterRadius(Float32) = 0.35 -DynamicAvoidance.forceFieldCushionLength(Float32) = 0.07 -DynamicAvoidance.forceFieldInitialForceFactor(Float32) = 0.5 -DynamicAvoidance.forceFieldMaxForce(Float32) = 20 -DynamicAvoidance.vehiclePredictionDebug(Boolean) = false -DynamicAvoidance.vehiclePredictionMaxTimeUntilCollision(Float32) = 5 -Effect.timeScale(Float32) = 1 -EffectManager(EffectManagerSettings) -EffectManager.ShowActiveCount(Int32) = 0 -EffectManager.WarnOriginSpawning(Boolean) = false -Enlighten(EnlightenRuntimeSettings) -Enlighten.DynamicLightProbesEnable(Boolean) = true -Enlighten.StaticLightProbesEnable(Boolean) = true -Entity(EntitySettings) -Entity.ControllableEntityJobsEnabled(Boolean) = true -EntityFrustumCull.DrawStats(Boolean) = false -EntityFrustumCull.Enable(Boolean) = true -EntityGrid.UpdateJobEnable(Boolean) = false -EntityGrid.UpdateSpuJobEnable(Boolean) = false -EntityGrid.UseOldCulling(Boolean) = false -EntityGridQuery.useOldCulling(Boolean) = false -EntityGridRenderQuery.DrawLineBoxes(Boolean) = false -EntityGridRenderQuery.DrawLineBoxesMask(Int32) = 15 -EntityGridRenderQuery.JobCount(Int32) = -1 -EntityGridRenderQuery.ShadowOffset(Float32) = 30 -EntityGridRenderQuery.SpuJobEnable(Boolean) = true -EntityGridRenderQuery.UseTracingTerrainShadowCulling(Boolean) = true -Explosion.DebugOcclusion(Boolean) = false -Explosion.NormalOffset(Float32) = 0.2 -Explosion.TriggerMaskVolumes(Boolean) = true -Explosion.UseAsyncImpactRaycasts(Boolean) = true -Explosion.UseAsyncOcclusionRaycasts(Boolean) = true -FactorDebrisSpawnRatePerTick(Int32) = 15 -ForceEnableFriendlyFire(Boolean) = false -FreeCamera.ScaleInputTime(Boolean) = false -FreeCamera.Smoothness(Float32) = 1 -FriendZone.DebugEnable(Boolean) = false -FriendZone.ServerSideDebug(Boolean) = false -FriendlyFire.debugCommitment(Boolean) = false -Game(GameSettings) -Game.CloseDuplicateApps(Boolean) = false -Game.CreateXenonDumps(Boolean) = false -Game.DisablePreRound = true -Game.DumpMessages(Boolean) = false -GameAnimation(GameAnimationSettings) -GameMode(GameModeSettings) -GameReport.DebugOutput(Boolean) = false -GameSpline.DebugDraw(Boolean) = false -GameTime(GameTimeSettings) -GameWorld.drawStats(Int32) = 0 -GoalCover.BorrowWaypointAngleTolerance(Float32) = 0.02 -Gunsway.DispersionDebug(Boolean) = false -HeartbeatEnabled(Boolean) = true -HeartbeatInterval(Float32) = 10 -Heightfield.CacheSize(Float32) = 0.1 -Heightfield.DrawDebugInfoEnable(Boolean) = false -Heightfield.DrawPrimingBoxes(Boolean) = false -Heightfield.MaxBlockTransfersPerFrame(Int32) = 10 -Heightfield.MaxRaycastTransfersPerFrame(Int32) = 4 -HitReaction.BoneType(Int32) = 0 -HitReaction.EnableDebug(Boolean) = false -HitReaction.FireDist(Float32) = 0 -HitReaction.WeaponType(Int32) = 0 -ITK.DrawITKDebugInfoClient(Boolean) = false -ITK.DrawITKDebugInfoServer(Boolean) = false -Input.ChangePoseToProneTimeToHoldDown(Float32) = 0.2 -Input.CurrentButtonsSlot(Int32) = -1 -Input.CurrentSticksSlot(Int32) = -1 -Input.DisableCrouchWaterLevel(Float32) = 0.8 -Input.DisableProneWaterLevel(Float32) = 0.1 -Input.StrafeSpeedWhileSprintingMultiplier(Float32) = 0.5 -Input.doubleTapToSprintTimeLimit(Float32) = 0.2 -InteractiveManDownStartCountDownDelay(Float32) = 3 -Jamming.deploySmokeContinuously(Boolean) = false -Jamming.drawDebugAirMissileDeploy(Boolean) = false -Jamming.drawDebugSmokeDeploy(Boolean) = false -JobTiming.ColorHighPriorityEnable(Boolean) = false -Juice.SpawnUpdateThread(Boolean) = false -Juice.logClientTestingEvents(Boolean) = false -Keybindings.InteractiveMode(Boolean) = false -LanServerBackend.fakeStatsDownload = true -Level.FullNameChecksumLog(Boolean) = false -Level.OutputChecksumDebugLog(Boolean) = false -Level.Start(String) = -Login.Email(String) = -Login.Password(String) = -Login.PersonaName(String) = -Login.UserName(String) = -MaxDebrisEffectsPerTick(Int32) = 10 -MaxDebrisSpawnRatePerTick(Int32) = 6 -Melee.DontKill(Boolean) = false -Melee.debug(Boolean) = false -Memory.BreakOnLargeRunTimeAlloc(Boolean) = false -Memory.BreakOnLargeRunTimeAllocSize(Int32) = 5242880 -Memory.DisableHavokFreeListAllocator(Boolean) = false -Memory.markAllocated(Boolean) = false -Memory.markAllocatedPattern(Int32) = 205 -Memory.markFreed(Boolean) = false -Memory.markFreedPattern(Int32) = 221 -MemoryDisplay.DisplayCoreByColor(Boolean) = false -MemoryDisplay.OnScreenDisplayCategory(Int32) = 0 -MemoryDisplay.OnScreenDisplayEnabled(Boolean) = false -Mesh.BufferInstancingEnable(Int32) = 1 -Mesh.CompositeBatchingEnable(Int32) = 1 -Mesh.DrawBoxes(Int32) = 0 -Mesh.DrawCompositeEnable(Int32) = 1 -Mesh.DrawEnable(Int32) = 1 -Mesh.DrawLods(Int32) = 0 -Mesh.DrawMovableCompositeEnable(Int32) = 1 -Mesh.DrawNames(Int32) = 0 -Mesh.DrawNonMovableCompositeEnable(Int32) = 1 -Mesh.DrawRigidEnable(Int32) = 1 -Mesh.DrawShaders(Int32) = 0 -Mesh.DrawSkinnedEnable(Int32) = 1 -Mesh.DrawStats(Int32) = 0 -Mesh.ForceBatchMovableCompositeMeshesEnable(Boolean) = false -Mesh.ForceInstancingEnable(Boolean) = false -Mesh.MaxBatchInstanceCount(Int32) = 0 -Mesh.RandomPartsEnable(Boolean) = false -Mesh.RigidBatchingEnable(Int32) = 1 -Mesh.SkinnedBatchingEnable(Int32) = 1 -Mesh.ZOnlyEnable(Boolean) = true -MinDebrisSpawnRatePerTick(Int32) = 2 -MultiProfiler.ReportViewModes(Boolean) = false -Network(NetworkSettings) -Network.DebugServerInput = true -Network.DumpMessageCreators(Boolean) = false -Network.GhostCountWarning(Boolean) = false -Network.GhostCountWarningDrawX(Int32) = 10 -Network.GhostCountWarningDrawY(Int32) = 210 -Network.GhostCountWarningInfo(Boolean) = false -Network.GhostCountWarningInstanceThreshold(Int32) = 10 -Network.GhostCountWarningThreshold(Int32) = 10000 -Network.GhostCountWarningTime(Float32) = 30 -Occlusion.DrawAcceptedTriangles(Boolean) = false -Occlusion.DrawDoubleSidedMeshes(Boolean) = false -Occlusion.DrawRejectedTriangles(Boolean) = false -Occlusion.DrawStats(Boolean) = false -Occlusion.HighPriorityViewDistance(Float32) = 4000 -Occlusion.NormalViewDistance(Float32) = 400 -Occlusion.OccluderJobs(Int32) = 5 -Occlusion.RasterizeJobs(Int32) = 5 -Occlusion.TerrainViewDistance(Float32) = 2000 -Online(OnlineSettings) -Online.AssertRequestCreator(Boolean) = false -Online.ForceOnline(Boolean) = true -PathFollower.Debug(Boolean) = false -Pathfinding(PathfindingDebugSettings) -Pathfinding.CorridorTests(Boolean) = false -PerformanceTracker(PerformanceTrackerSettings) -Persistence(PersistenceSettings) -Persistence.EnableProgressionUpload(Boolean) = false -Persistence.ForceProgressionUpload(Boolean) = false -Physics(PhysicsSettings) -Physics.HavokCounterMaxDepth(Int32) = 0 -PhysicsDebug(PhysicsDebugSettings) -PhysicsRender(PhysicsRenderSettings) -PhysicsRender.LatencyCollisionViewDistance(Float32) = 20 -PhysicsRender.RenderLatencyCollisionMeshes(Boolean) = false -PhysicsVisualDebugger.ActiveContactPointViewer(Boolean) = false -PhysicsVisualDebugger.BreakableShapeConnectionViewer(Boolean) = false -PhysicsVisualDebugger.BreakableShapeGraphicsNameViewer(Boolean) = false -PhysicsVisualDebugger.BroadphaseViewer(Boolean) = false -PhysicsVisualDebugger.ConstraintViewer(Boolean) = false -PhysicsVisualDebugger.ConvexRadiusViewer(Boolean) = false -PhysicsVisualDebugger.EnableBoundingShapes(Boolean) = false -PhysicsVisualDebugger.EnableDestruction(Boolean) = false -PhysicsVisualDebugger.InactiveContactPointViewer(Boolean) = false -PhysicsVisualDebugger.MidphaseViewer(Boolean) = false -PhysicsVisualDebugger.MousePickingViewer(Boolean) = true -PhysicsVisualDebugger.PhantomDisplayViewer(Boolean) = true -PhysicsVisualDebugger.RigidBodyCentreOfMassViewer(Boolean) = false -PhysicsVisualDebugger.RigidBodyInertiaViewer(Boolean) = true -PhysicsVisualDebugger.ShapeAlpha(Int32) = 255 -PhysicsVisualDebugger.ShapeDisplayViewer(Boolean) = true -PhysicsVisualDebugger.SimulationIslandViewer(Boolean) = true -PhysicsVisualDebugger.SweptTransformDisplayViewer(Boolean) = false -PhysicsVisualDebugger.ToiContactPointViewer(Boolean) = false -PhysicsVisualDebugger.ViewDistance(Float32) = 5000 -PhysicsVisualDebugger.WeldingViewer(Boolean) = false -PhysicsVisualDebugger.WorldMemoryViewer(Boolean) = false -PhysicsVisualDebugger.WorldSnapshotViewer(Boolean) = false -Pickup.Blend(Float32) = 2 -Pickup.Debug(Boolean) = false -PickupEntity.DrawEnable(Boolean) = true -Player.AddSpecifiedWeapons(String) = -Player.CurrentActionMap(Int32) = -1 -Player.DebugInputRestriction(Boolean) = false -Player.DisableAllUnlocks(Boolean) = false -Player.DrawActiveUnlocks(Boolean) = false -Player.EnableAllUnlocks(Boolean) = false -Player.EnableSpecifiedUnlocks(String) = -Player.allowDefaultSpawnPointSelection(Boolean) = true -Player.allowRandomSpawnPointSelection(Boolean) = false -Player.ignoreLevelWarmUpTimers(Boolean) = true -Player.logTimeInCurrentState(Boolean) = true -Player.refusedReviveRespawnTimeMultiplier(Float32) = 0.5 -Player.zeroGlobalRespawnTime(Boolean) = false -Player.zeroRespawnTimeOnSuicide(Boolean) = false -PlayerUtils.AimFromWeapon(Boolean) = false -PointSystem.PointsMultiplier(Float32) = 1 -ProfileOptionsManager.EnableLoad(Boolean) = true -ProfileOptionsManager.Log(Boolean) = false -Profiler.showDelayGuids(Boolean) = false -ProximityHook.vaultAlwaysWhenJumping(Boolean) = false -RagdollComponent.RagdollDebugInfo(Boolean) = false -RagdollEntity.ForceCrashOnDummyOverwrite(Boolean) = true -Raycasts.drawAsyncStats(Boolean) = false -Raycasts.drawSyncStats(Boolean) = false -Recoil.decreaseScale(Float32) = 0.01 -RefuseReviveKeyTime(Float32) = 1.5 -Render(GameRenderSettings) -Render.StereoConvergence(Float32) = 4 -Render.StereoSeparation(Float32) = 0.1 -RenderDevice(DxDisplaySettings) -ResourceManager(ResourceManagerSettings) -ResourceManager.AvoidBundledChunks(Boolean) = false -RigidMeshEntity.DrawEnable(Boolean) = true -RigidMeshEntity.ZPassEnable(Boolean) = false -Sequencer.pauseTime(Boolean) = false -Sequencer.renderStepSize(Float32) = 0.033 -Sequencer.renderTracks(Boolean) = false -Sequencer.triggerEventsOnScrubbing(Boolean) = false -Server(ServerSettings) -Server.DrawCombatAreaGeometry(Boolean) = false -Server.IsDesertingAllowed(Boolean) = false -Server.LogGameAttributes(Boolean) = false -Server.Paused(Boolean) = false -Server.statisticsFallback(Boolean) = false -ServerAdministrationLog.DebugOutput(Boolean) = false -ServerMapSequencer.DebugOutput(Boolean) = false -ServerMeleeWeapon.EnableRaycastVerification(Boolean) = false -ServerMeleeWeapon.ShowDebugInfo(Boolean) = false -ServerMetrics(ServerMetricsSettings) -ShaderSystem.MaxContextDrawBlockCount(Int32) = 4096 -SharedDataManager.RegisterDebug(Boolean) = false -ShrinkFactor(Float32) = 0.5 -SmokeManager.DrawDebug(Boolean) = false -Snowroller.debug(Boolean) = false -Soldier.ClientVehicleRagdollEnabled(Boolean) = true -Soldier.DrawDebugAimRaycasts(Float32) = 0 -Soldier.HealthCorrectionTimeout(Float32) = 2 -Soldier.InteractiveManDownProneDelay(Float32) = 0.5 -Soldier.RenderDebugFiringStats(Boolean) = false -Soldier.RenderLookAtPosition(Int32) = 0 -Soldier.ServerVehicleRagdollEnabled(Boolean) = true -Soldier.ShowSpottedStatus(Boolean) = false -Soldier.animate3pWhenIn1p(Boolean) = true -Soldier.breathControlTransitionTime(Float32) = 0.5 -Soldier.camera.debugCameraBlend(Boolean) = false -Soldier.cameraAnimation(Boolean) = true -Soldier.cameraAnimationDebug(Boolean) = false -Soldier.cameraImpulseDebug(Boolean) = false -Soldier.cameraImpulseMaxValue(Float32) = 50 -Soldier.cameraImpulseThreshold(Float32) = 7 -Soldier.cameraImpulses(Boolean) = true -Soldier.cameraLagEffect(Boolean) = false -Soldier.cameraPreventClippingDistance(Float32) = 0.1 -Soldier.deathPickupEnabled(Boolean) = true -Soldier.disableImpulseFakePhysics(Boolean) = false -Soldier.localHealth(Boolean) = false -Soldier.localStats(Boolean) = false -Soldier.meshDisabledPriorityScale(Float32) = 1E+09 -Soldier.meshPriorityScale1p(Float32) = 1 -Soldier.meshPriorityScale3p(Float32) = 1 -Soldier.minVelocityForDamage(Float32) = 5 -Soldier.occlusionBoxScale(Float32) = 0.8 -Soldier.occlusionBoxTreshold(Float32) = 65 -Soldier.renderBoundingBox(Boolean) = false -Soldier.renderClientHealth(Boolean) = false -Soldier.renderHeadCollision(Boolean) = false -Soldier.renderPhysicsPosition(Boolean) = false -Soldier.renderPosition(Boolean) = false -Soldier.renderServerHealth(Boolean) = false -Soldier.renderShootSpace(Boolean) = false -SoldierBoundsChecker.constDeltaForward(Float32) = 1 -SoldierBoundsChecker.constDeltaPos(Float32) = 1 -SoldierBoundsChecker.constDeltaTime(Float32) = 0 -SoldierBoundsChecker.constMinUpdateDelayTime(Float32) = 0.5 -SoldierBoundsChecker.constUpdateDelay(Float32) = 3 -SoldierBoundsChecker.debug(Boolean) = false -SoldierBoundsChecker.updateSpeedLimit(Float32) = 3 -SoldierRender.Debug1pAnims(Boolean) = false -SoldierRender.Enable(Boolean) = true -SoldierRender.FirstPersonForegroundEnable(Boolean) = true -SoldierRender.FirstPersonShadowEnable(Boolean) = false -SoldierRender.FirstPersonTransformEnable(Boolean) = true -SoldierRender.ForegroundSoldierZPassEnable(Boolean) = true -SoldierRender.ForegroundWeaponZPassEnable(Boolean) = true -SoldierRender.ViewStateEnable(Boolean) = true -SoldierRender.WeaponFovEnable(Boolean) = true -SoldierTest.automaticSpawnEnabled(Boolean) = true -SoldierTest.maxCountTestSoldier(Int32) = 64 -SoldierTest.recordScripts(Boolean) = false -SoldierTest.replayScriptIndex(Int32) = -1 -SoldierTest.replayScripts(Boolean) = false -SoldierTest.respawnAfterNewRecording(Boolean) = false -SoldierTest.scriptsEnabled(Boolean) = false -SoldierTest.spawnEnabled(Boolean) = false -Sound(SoundSettings) -SpatialQueryManager.GridSize(Int32) = 1024 -SpawnBloodPoolDecalDelay(Float32) = 3 -SpecialMoves.Debug(Boolean) = false -SpecialMoves.collisionSqrDistanceTolerance(Float32) = 0.12 -SpecialMoves.debugClientMotion(Boolean) = false -SpecialMoves.debugServerMotion(Boolean) = false -SpecialMoves.disableScaling(Boolean) = false -Spotting.checkForLowAmmoTime(Float32) = 2 -Spotting.drawDebugPassiveSpotter(Boolean) = false -Spotting.drawDebugSpotter(Float32) = 0 -Spotting.drawDebugSpotterRaycast(Float32) = 0 -Spotting.potentialSpottableTargets(Int32) = 5 -StaticCamera.DisableLooseParts(Boolean) = false -Stats.enableCategoryLookUpErrorTrigger(Boolean) = false -StreamManagerMessage.Debug(Boolean) = false -SubLevel.allowBundlePreloading(Boolean) = true -SupportedCornerShooting.cornerHeightOffset(Float32) = 0.35 -SupportedCornerShooting.cornerMaxAngle(Float32) = 0.01 -SupportedCornerShooting.cornerMaxDistanceFromWall(Float32) = 1 -SupportedCornerShooting.cornerRayLength(Float32) = 2 -SupportedCornerShooting.cornerYawLimitRayLength(Float32) = 0.95 -SupportedCornerShooting.enabled(Boolean) = false -SupportedCornerShooting.horizontalCheckWidth(Float32) = 1 -SupportedCornerShooting.horizontalOffset(Float32) = 0.25 -SupportedShooting.angleCheckMultiplier(Float32) = 1.5 -SupportedShooting.debug(Boolean) = false -SupportedShooting.objectOffset(Float32) = 0.3 -SupportedShooting****tationDistance(Float32) = 0.6 -SupportedShooting.supportedMeasureDebug(Boolean) = false -SupportedShooting.supportedUpdateInterval(Float32) = 0.2 -SupportedShooting.supportedYawLimitRayLength(Float32) = 0.75 -SyncedBFSettings(SyncedBFSettings) -SyncedGame(SyncedGameSettings) -Terrain(TerrainSettings) -TerrainStreaming(TerrainStreamingSettings) -Tickets.DisableTicketBleed(Boolean) = false -Tickets.SuperFastBleed(Boolean) = false -TimingView(TimingViewSettings) -TransactionLog.FileVariationCount(Int32) = 10 -TransactionLog.OutputLevel(Int32) = 0 -TransactionTransmitter.Stress(Boolean) = false -TurboLoader.AllowUrgent(Boolean) = true -TurboLoader.EnableHddIo(Boolean) = true -TurboLoader.EnableStep(Boolean) = false -TurboLoader.LoadingScreenQuanta(Float32) = 20 -TurboLoader.NetworkStats(Boolean) = false -TurboLoader.NormalQuanta(Float32) = 3 -TurboLoader.ProfileSpikes(Boolean) = false -TurboLoader.ScatterOnPpu(Boolean) = false -TurboLoader.SingleStep(Boolean) = false -TurboLoader.SoakHddIo(Int32) = 0 -TurboLoader.SpikeTreshold(Int32) = 500 -TurboLoader.UseOldDbxPath(Boolean) = false -TurboLoader.Visualize(Boolean) = false -TurboLoader.VisualizeQueue(Boolean) = false -TurnAroundForceFrontRearFactor(Float32) = 4 -TurnAroundForceLeftRightFactor(Float32) = 2 -TurnAroundForceTimeLimit(Float32) = 2 -UI(UISettings) -UI.AmpPort(Int32) = 7534 -UI.AmpServerEnabled(Boolean) = false -UI.AmpWaitForServerConnection(Boolean) = false -UI.DisableMovies(Boolean) = false -UI.DisableMoviesOnConsoles(Boolean) = true -UI.DrawEnable(Boolean) = true -UI.FontCacheTextureHeight(Int32) = 1024 -UI.FontCacheTextureWidth(Int32) = 1024 -UI.Language(String) = LanguageFormat_Undefined -UI.MaxMinimapIconsConsole(Int32) = 64 -UI.MaxMinimapIconsPc(Int32) = 256 -UI.OnScreenTraces(Boolean) = false -UI.OutputEnabled(Boolean) = false -UI.RenderCommandBufferSize(Int32) = 327680 -UI.RenderIndexBufferSize(Int32) = 98304 -UI.RenderPcBufferScale(Float32) = 4 -UI.RenderVertexBufferSize(Int32) = 327680 -UI.ReuseGbufferMemoryForMovies(Boolean) = false -UI.ShowDebugInfo(Boolean) = false -UI.ShowDebugStringTag(Boolean) = false -UI.SkipIntroVideoSequence(Boolean) = false -UI.UpdateEnable(Boolean) = true -UI.VerboseOutputEnabled(Boolean) = false -UIConnectionComp.FakeOnline(Boolean) = false -UIConnectionComp.FakeOnlinePass(Boolean) = false -UICoopComp.UnlockAllLevels(Boolean) = true -UdpSocket.ReusePort(Boolean) = false -UnlockComponent.Debug(Float32) = 0 -UseRawMouseInput(Int32) = -1 -UseTurnAroundForce(Boolean) = false -VegetationSystem(VegetationSystemSettings) -VegetationSystem.ClientTreeImpulseBulletMultiplier(Float32) = 0.01 -VegetationSystem.ClientTreeImpulseCap(Float32) = 8 -VegetationSystem.CollisionImpulseCap(Float32) = 8 -VegetationSystem.TreeImpulseBulletMultiplier(Float32) = 0.015 -VegetationSystem.TreeImpulseCollisionForceMultipier(Float32) = 0.0005 -VegetationSystem.TreeImpulseExplosionMultiplier(Float32) = 0.15 -VegetationSystem.TreeImpulseMissileMultiplier(Float32) = 0.005 -VegetationSystem.TreeImpulsePushForceCap(Float32) = 4000 -VegetationSystem.TreeImpulseThreshold(Float32) = 50 -Vehicle.CheckGroundOnVehicleProjectileInterval(Float32) = 1.5 -Vehicle.CheckGroundOnVehicleProjectileRayLength(Float32) = 0.1 -Vehicle.CutsceneDebugClient(Boolean) = false -Vehicle.DamageAngleOfImpactServer(Boolean) = false -Vehicle.DirtFactorClient(Float32) = -1 -Vehicle.DrawEnable(Boolean) = true -Vehicle.KeyframeDebugServer(Boolean) = false -Vehicle.MaterialCollisionStatsServer(Boolean) = false -Vehicle.MaxLockOnPositionDistance(Float32) = 2000 -Vehicle.PartComeLooseScaleServer(Float32) = 7 -Vehicle.RenderBoundingBoxClient(Boolean) = false -Vehicle.RenderBoundingBoxServer(Boolean) = false -Vehicle.ShowComponentUpdateStatsClient(Boolean) = false -Vehicle.ShowComponentUpdateStatsServer(Boolean) = false -Vehicle.ShowLockOnPositionDebugInfo(Boolean) = false -Vehicle.SlowMotionEnabled(Boolean) = false -Vehicle.SlowMotionScale(Float32) = 10 -Vehicle.TicksToWaitUntilChildComponentLockPositionRayCast(Int32) = 5 -VehicleDeployWeapon.DrawDebugDeployVehicle(Boolean) = false -VehicleDeployWeapon.SpawnVehicleYOffset(Float32) = 0.1 -VeniceOnline(VeniceOnlineSettings) -VeniceUI(VeniceUISettings) -VerboseClientHealthModuleOutput(Boolean) = false -VerboseServerHealthModuleOutput(Boolean) = false -VerboseUIGraphManagerOutput(Boolean) = false -Voip.DisableCodec(Boolean) = false -WarpAnimationEntity.debugWarpPoint(Boolean) = false -Weapon.Gunsway.DispersionEnabled(Boolean) = true -Weapon.debugWeaponStreamingInfo(Boolean) = false -Weapon.renderShootSpace(Boolean) = false -WeaponFiring.ClientDebug(Boolean) = false -WeaponFiring.CorrectionDebug(Boolean) = false -WeaponFiring.QuickSwitchBackDelay(Float32) = 0.15 -WeaponFiring.QuickSwitchDeployTime(Float32) = 0.0333333351 -WeaponFiring.QuickSwitchFireDelay(Float32) = 0.15 -WeaponFiring.ServerDebug(Boolean) = false -Weapons.debugAimingConstraints(Boolean) = false -Weapons.debugCurrentWeapon(Boolean) = false -Weapons.gunDownRaycastLength(Float32) = 1 -Weapons.gunDownSoldierDistance(Float32) = 5 -Weapons.gunDownTestEnabled(Boolean) = true -Weapons.instantReloadDisabledTime(Float32) = 0.2 -Window(WindowSettings) -add-debug-entity(Boolean) = false -animated-camera-base-fov(Float32) = 100 -animatedTransformDebug(Boolean) = false -ant-pad-state-debug(Boolean) = false -ant.DetailedCollision.debugLatency(Int32) = 0 -ant.DetailedCollision.forceServerPoseUpdate(Boolean) = false -ant.DetailedCollision.renderBones(Boolean) = false -ant.DetailedCollision.renderBonesOnRayTest(Boolean) = false -ant.DetailedCollision.renderCollisionBoneTransforms(Boolean) = false -ant.DetailedCollision.renderLatencyCollision(Boolean) = false -ant.DetailedCollision.renderLatencyCollisionPoseTimes(Boolean) = false -ant.EnableChooserAssert(Boolean) = false -ant.Minimal3pServer(Boolean) = true -antDebug.ControllerTreeTextScale(Float32) = 1 -antDebug.ControllerTreeTextScroll(Int32) = 0 -antDebug.DebugPackageAssets(Int32) = 0 -antDebug.DebugPackageAssetsName(String) = -antDebug.DebugPackageAssetsScroll(Int32) = 0 -antDebug.DrawAntQueryDebug(Boolean) = false -antDebug.DrawDebugYawText(Boolean) = false -antDebug.DrawIKDebug(Boolean) = false -antDebug.DrawPhantomComponentQuerySphere(Boolean) = false -antDebug.DrawPhantomInstantRayQueries(Boolean) = false -antDebug.FaceposerDebugIndex(Int32) = -1 -antDebug.MemoryBudgetSize(Float32) = 20 -antDebug.PhantomComponentDebugEnabled(Boolean) = false -antDebug.ShowControllerTree(Boolean) = false -antDebug.ShowResourceMemory(Boolean) = false -antDebug.ShowRuntimeMemory(Boolean) = false -antDebug.ShowSceneOpMatrix(Boolean) = false -antDebug.ShowSceneOpMatrixInstances(Boolean) = false -antDebug.ShowSceneOpMatrixTree(Boolean) = false -antDebug.SkeletonBlocks(Boolean) = false -append-connection-time(Boolean) = false -asyncRayQueriesEnabled(Boolean) = true -audio-big-world-debug(Boolean) = false -audio-debug-soldier-sound-component(Boolean) = false -audio-debug-soundareas(Boolean) = false -audio-distance-filter-max-distance(Float32) = 200 -audio-distance-filter-min-distance(Float32) = 5 -audio-distance-max-cutoff(Float32) = 24000 -audio-distance-min-cutoff(Float32) = 500 -audio-doppler-pitch-smooth-factor(Float32) = 0.8 -audio-emitter-max-cutoff(Float32) = 24000 -audio-emitter-min-cutoff(Float32) = 500 -audio-enable-profiler(Boolean) = false -audio-listener-maxvelocitydiff(Float32) = 100 -audio-log-wave-disk-reads(Boolean) = false -audio-max-obstruction(Float32) = 1 -audio-max-obstruction-queries(Int32) = 30 -audio-max-obstructiondistance(Float32) = 200 -audio-max-time-blocked(Float32) = 3 -audio-max-time-inaudible(Float32) = 2 -audio-max-time-suspended(Float32) = 4 -audio-obstruction-max-inactivetime(Float32) = 0.2 -audio-obstruction-smooth-rate(Float32) = 3 -audio-obstruction-stage-threshold(Float32) = 0.02 -audio-obstruction-velocitythreshold(Float32) = 5 -audio-occlusion-enable(Boolean) = true -audio-priority-grace-period(Float32) = 0.5 -audio-priority-perceived-loudness-factor(Float32) = 0.3 -audio-reverb-distance-falloff(Float32) = 0.01 -audio-scope-debug(Boolean) = false -audio-soundstates-debug(Boolean) = false -audio-vo-event-entity-debug(Boolean) = false -audio-write-aiff-file(Boolean) = false -autoaim-debug-output(Boolean) = false -blaze-connecting-messages(Boolean) = true -blaze-force-local-persisted-info = true -blaze-server-state-change-logging = true -bullet-override-damage(Float32) = -1 -bullet-render-close-by-vehile(Boolean) = false -bullet-render-effect-transform(Boolean) = false -bullet-render-impulse(Boolean) = false -bullet-render-visual-trail(Boolean) = false -cache-ui-input(Boolean) = true -camera-collision-ignore-trees(Boolean) = true -camera-shake-realeasetime(Float32) = 0.5 -capturePointLocationSnapTime(Float32) = 1 -character-downhill-speed-modifier(Float32) = 1 -character-uphill-speed-modifier(Float32) = 1 -chassis-component-use-async-raycasts(Boolean) = true -chassis-friction(Float32) = 1 -chassis-friction-at-low-velocity(Float32) = 0 -chassis-restitution(Float32) = 0 -cleanInterval(Float32) = 5 -client-material-impact-stats(Boolean) = false -client-only-simulation(Int32) = 0 -client-prediction-step(Int32) = 1 -client-soldier-correctionTime(Float32) = 0.25 -cycle-weapon-loops(Boolean) = false -damageHistoryTime(Float32) = 90 -database-dump-unresolved(Boolean) = false -debug-auto-driver(Int32) = 0 -debug-character-contact(Boolean) = false -debug-core-sleeptime(Int32) = 0 -debug-draw-locking-client(Boolean) = false -debug-draw-locking-server(Boolean) = false -debug-engine-sound(Boolean) = false -debug-ghosting(Boolean) = false -debug-query-collectors(Int32) = 0 -disable-camera(Boolean) = false -disable-client-animations(Boolean) = false -disable-client-correction(Boolean) = false -disable-entities(Boolean) = false -disable-input(Boolean) = false -disable-input-acceleration(Boolean) = false -disable-input-cache(Boolean) = false -disable-input-postfetch(Boolean) = false -disable-interpolation(Boolean) = false -dispersion-debug-output(Boolean) = false -dispersion-debug-output-offset-x(Float32) = 0 -dispersion-debug-output-offset-y(Float32) = 0 -draw-input(Boolean) = false -draw-player-groups(Int32) = 0 -draw-wheel-friction(Boolean) = false -dynamic-object-cull-area-factor(Float32) = 0.038 -dynamic-object-cull-distance-far(Float32) = 200 -dynamic-object-cull-distance-far-sp(Float32) = 350 -dynamic-object-cull-distance-near(Float32) = 70 -enable-weapon-transform-debug(Boolean) = false -engine-fake-rpm-max-mod(Float32) = 0.5 -engine-fake-rpm-mod(Float32) = 1 -excess-input-debug-axis(Int32) = -1 -excess-input-limit(Float32) = 20 -excess-input-strength(Float32) = 15 -explosion-override-damage(Float32) = -1 -explosionPackRenderForward(Boolean) = false -fade-debug(Boolean) = false -find-controllable-in-aim-render-debug(Boolean) = false -find-controllable-in-aim-render-debug-time(Float32) = 0.1 -find-controllable-in-aim-syncedray-safety-margin(Float32) = 0.1 -find-controllable-in-aim-use-async-raycasts(Boolean) = true -freecam-enableMoveUpDown(Boolean) = true -freecam-rotatespeed-fast(Float32) = 2.5 -freecam-rotatespeed-medium(Float32) = 1.8 -freecam-rotatespeed-slow(Float32) = 1.2 -freecam-rotatespeed-superfast(Float32) = 2.5 -freecam-rotatespeed-superslow(Float32) = 0.6 -freecam-rotatespeed-veryslow(Float32) = 0.8 -game-replaydebug(Boolean) = false -groupDamageLimit(Float32) = 2 -gunsway-amplitude-inc-per-shot-max-deviation(Float32) = 0.1 -gunsway-jumping-dispersion-time(Float32) = 0.5 -gunsway-moving-dispersion-speed-threshold(Float32) = 0.5 -gunsway-recoil-threshold-factor(Float32) = 0 -http-draw-stats(Int32) = 0 -http-fs-keepalive-secs(Int32) = 10 -http-fs-max-gap(Int32) = 32768 -juice-alternative-naming-scheme(Boolean) = false -log-score-in-drone-console(Boolean) = false -material-impact-stats(Boolean) = false -max-chat-message-chars(Int32) = 255 -missile-client-use-async-raycasts(Boolean) = true -missile-locking-debug(Boolean) = false -mission-design-stats(Int32) = 0 -mortar-strike-use-async-raycasts(Boolean) = true -mouse-input-joysim-deadzone(Float32) = 0.2 -mouse-input-joysim-deadzone-debug(Boolean) = false -mouse-input-scaling(Float32) = 1 -movie-component-debug-enable(Boolean) = false -movie-component-enable(Boolean) = false -movie-component-external-time-enable(Boolean) = true -movie-component-update-enable(Boolean) = true -movie-entity-debug-enable(Boolean) = false -movie-entity-enable(Boolean) = false -movie-entity-external-time-enable(Boolean) = true -movie-entity-update-enable(Boolean) = true -movie-texture-debug-enable(Boolean) = false -muzzle-flash-debug(Boolean) = false -muzzle-flash-debug-time(Float32) = 2 -network-banger-cull-area-factor(Float32) = 0.02 -network-banger-cull-camera-fov(Float32) = 35 -network-banger-cull-distance-far(Float32) = 250 -network-banger-cull-distance-near(Float32) = 75 -network-correction-interpolation(Boolean) = true -network-debug-types(Boolean) = false -network-prediction(Boolean) = true -output-bandwidth-stats(Boolean) = false -pad-input-scaling(Float32) = 0.1 -pause-on-fire(Boolean) = false -phy-max-resistance-force(Float32) = 10 -phy-reg-d(Float32) = 0.25 -phy-reg-p(Float32) = 1 -phy-safety-offset(Float32) = 0.5 -phy-side-mag(Float32) = 1 -physics-aero-wing-forces(Int32) = 0 -physics-align-vehicle-limit-angle(Float32) = 5 -physics-angle-of-attack(Float32) = 5 -physics-angular-dampFactor(Float32) = 10 -physics-assert-on-collision-overflow(Boolean) = false -physics-boat-hull-recalc(Float32) = 1 -physics-boat-out-of-water-friction(Float32) = 20 -physics-box-extra-damping(Float32) = 5 -physics-brake-mod(Float32) = 0 -physics-character-apply-keyframe-distance(Float32) = 5 -physics-character-correction(Boolean) = false -physics-character-default-dynamic-friction(Float32) = 1 -physics-character-default-static-friction(Float32) = 0 -physics-character-infinite-sprint(Boolean) = false -physics-character-waterDamping(Float32) = 0.1 -physics-clamp-damp(Float32) = 0.8 -physics-client-side-dest-momentum-mod(Float32) = 20 -physics-client-sim-free-ticks(Int32) = 30 -physics-client-sim-interpolation-ticks(Int32) = 30 -physics-crush-damage-body-mod(Float32) = 0.0001 -physics-crush-damage-mod(Float32) = 1 -physics-cs(Float32) = 0.9 -physics-debug-character(Boolean) = false -physics-debug-character-collision(Boolean) = false -physics-debug-proximity(Int32) = 0 -physics-dont-despawn-server-ragdoll(Boolean) = false -physics-draw-added-contact-points(Boolean) = false -physics-draw-boat-hull(Int32) = 0 -physics-draw-center-of-mass(Boolean) = false -physics-draw-client-physics(Boolean) = false -physics-draw-collision-tracking(Boolean) = false -physics-draw-collision-tracking-ew(Boolean) = false -physics-draw-effect-world-wakeup-stats(Boolean) = false -physics-draw-effectsWorld(Boolean) = false -physics-draw-loose-parts(Int32) = 0 -physics-draw-neighbour(Int32) = 0 -physics-draw-ragdoll-network-debug(Int32) = 0 -physics-draw-ragdoll-raycast-bbox(Boolean) = false -physics-draw-ragdoll-raycast-hit(Boolean) = false -physics-draw-rotation-bodies(Int32) = 0 -physics-draw-server-physics(Boolean) = false -physics-draw-spring(Boolean) = false -physics-draw-spring-slope(Boolean) = false -physics-draw-track(Boolean) = false -physics-draw-vehicle-proximity(Boolean) = false -physics-draw-water-effects(Boolean) = false -physics-draw-water-forces(Boolean) = false -physics-draw-water-test(Int32) = 0 -physics-draw-wing-forces(Boolean) = false -physics-extra-radius-mod(Float32) = 1 -physics-flap-lift-scale(Float32) = 1 -physics-hinge-max-speed(Float32) = 0 -physics-lat-clampFactor(Float32) = 1 -physics-lat-ff(Float32) = 1 -physics-linear-dampFactor(Float32) = 150 -physics-long-clampFactor(Float32) = 1 -physics-long-ff(Float32) = 1 -physics-merge-islands(Int32) = 1 -physics-mf(Float32) = 20000 -physics-optimized-ai-vehicles(Boolean) = true -physics-override-sphere(Boolean) = false -physics-particle-spawns-per-frame(Int32) = 3 -physics-pause-on-collision-overflow(Boolean) = false -physics-prediction-debug-renderer(Boolean) = false -physics-prediction-test-character-entity(Boolean) = false -physics-prog-exp(Float32) = 1 -physics-ragdoll-network-lerp-factor(Float32) = 1 -physics-spawn-debug(Int32) = 0 -physics-sphere-move(Float32) = 10 -physics-spring-force-mod(Float32) = 0.25 -physics-spring-force-mod-lim(Float32) = 0.99 -physics-spring-max-speed(Float32) = 0 -physics-static-breakm(Float32) = 2 -physics-static-breakv(Float32) = 0.01 -physics-vehicle-anti-twist-enable(Boolean) = true -physics-vehicle-anti-twist-strength(Float32) = 0.5 -physics-vehicle-step-count-base(Int32) = 1 -physics-vehicle-step-count-low-vel(Float32) = 15 -physics-vehicle-step-count-max(Int32) = 3 -physics-water-angular-mod(Float32) = 0.2 -physics-water-dampening(Float32) = 0.1 -physics-water-density(Float32) = 1000 -physics-water-friction(Float32) = 100 -physics-water-height-mod(Float32) = 0 -physics-water-lift(Float32) = 1 -physics-water-linear-mod(Float32) = 1 -physics-water-resistance(Float32) = 1 -physics-wing-lift-scale(Float32) = 1 -physics-xz-comp(Int32) = 0 -physics.parachute.debug(Boolean) = false -player-name(String) = -pointcloud-decompress-jobs-enable(Boolean) = true -pointcloud-sample-rate-multiplier(Float32) = 1 -pointcloud-streaming-readahead-time(Float32) = 6 -pointcloud-vertexbuffer-count(Int32) = 2 -projectile-dispersion-enabled(Boolean) = true -projectile-extra-amd(Float32) = 0.4 -projectile-extra-lmd(Float32) = 0.4 -projectile-flyby-from-local-player(Boolean) = false -projectile-proxy-delay(Float32) = 0.25 -projectile-proxy-duration(Float32) = 1 -projectile-render-client-trail(Boolean) = false -projectile-render-collision(Boolean) = false -projectile-render-hit-detail-mesh(Boolean) = false -projectile-render-impact-normals(Boolean) = false -projectile-render-latency-collision(Boolean) = false -projectile-render-position(Boolean) = false -projectile-render-server-trail(Boolean) = false -projectile-trail-timeout(Float32) = 10 -projectile-visual-delay(Float32) = 0.15 -projectile-visual-duration(Float32) = 0.5 -proximityHook.DetectionRayMaxScale(Float32) = 5 -proximityHook.DetectionRayMinScale(Float32) = 1.2 -proximityHook.checkUpdateInterval(Float32) = 0.2 -proximityHook.climbLadderDebug(Boolean) = false -proximityHook.hitWarningSpeed(Float32) = 7 -proximityHook.interactDistance(Float32) = 1.2 -proximityHook.interactHeight(Float32) = 0.5 -proximityHook.jumpActionMinimumForwardInput(Float32) = 0.2 -proximityHook.testDebug(Int32) = 0 -proximityHook.vaultDebug(Boolean) = false -proximityHook.vaultDetectionCharacterWidth(Float32) = 0.3 -proximityHook.vaultMeasureDebug(Boolean) = false -proximityHook.vaultUpLengthCondition(Float32) = 0.7 -proximityHook.vaultUpTolerance(Float32) = 0.2 -query-protocol-debug-challenges(Boolean) = false -query-protocol-no-validation(Boolean) = false -ragdoll-active-contact-point-limit(Int32) = 20 -ragdoll-allow-bullet-impulse(Boolean) = false -ragdoll-draw-bones(Boolean) = false -ragdoll-draw-contact-point-per-bone(Boolean) = false -ragdoll-draw-init-pose(Boolean) = false -ragdoll-explosion-impulse(Boolean) = false -ragdoll-frames-before-copy(Int32) = 5 -ragdoll-high-activity-limit(Int32) = 200 -ragdoll-overflow-limit(Int32) = 2000 -ragdoll-pause-after-init(Boolean) = false -ragdoll-render-stats(Boolean) = false -ragdoll-settle-angularvelocity(Float32) = 0.05 -ragdoll-settle-linearvelocity(Float32) = 0.05 -ragdoll-settle-minactivetime(Float32) = 5 -render-char-contact-points(Boolean) = false -render-vehicle-cutscene-transform(Boolean) = false -rotation-speed-limit(Float32) = 0.001 -rotor-component-use-async-raycasts(Boolean) = true -scripted-input(Boolean) = false -scroll-wheel-input-scaling(Float32) = 3.33333 -server-drawAreaTriggerGeometry(Int32) = 0 -server-drawArtilleryStrikeGeometry(Int32) = 0 -server-drawArtilleryStrikeGeometryDrawTime(Float32) = 0.1 -server-drawClearAreaTrigger(Int32) = 0 -server-drawClearAreaTriggerTime(Float32) = 10 -server-drawDamageAreaTrigger(Int32) = 0 -server-drawDamageAreaTriggerTime(Float32) = 10 -server-drawLookAtTriggerGeometry(Int32) = 0 -server-drawTriggerGeometry(Boolean) = false -server-drawVehicleStateTriggerInfo(Boolean) = false -server.drawUnderFireTriggerRadius(Boolean) = false -server.missile.render.wanted.adjustments(Boolean) = false -show-exit-points(Boolean) = false -show-mouse-cursor(Boolean) = false -show-supply-sphere-stats(Boolean) = false -soldier-disable-weapon-sway(Boolean) = false -soldier.autoReviveWhenManDown(Boolean) = false -soundJobEnable(Boolean) = true -specialMovesCheck.highCheckHeightOffsetFromMiddle(Float32) = 0.5 -specialMovesCheck.lowCheckHeightOffsetFromMiddle(Float32) = -0.4 -specialMovesCheck.middleCheckHeightOffsetFromMiddle(Float32) = -0.2 -spotting.drawDebugInfo(Boolean) = false -suppression-debug(Boolean) = false -suppression-max-value(Float32) = 65535 -tank-forward(Float32) = 1 -tank-steer(Float32) = 1 -tank-steer-fix-multiplier(Float32) = 7 -tank-steer-fix-offset(Float32) = 1 -ui3dLaserTagComp.useFlash(Boolean) = true -uiHud.drawBufferSize(Int32) = 8 -uiHud.renderTextOnce(Boolean) = false -uiHud.textLife(Float32) = 5 -uiNametagComp.useFlash(Boolean) = false -uiNametagComp.useTestNames(Boolean) = false -vehicle-anti-twist-inertia-multiplier(Float32) = 5 -vehicle-debug-cockpits(Boolean) = false -vehicle-interact-cooldown-time(Float32) = 0.5 -vehicle-movement-timer(Float32) = 0 -vehicle-plot-curves(Boolean) = false -vehicle-stand-still-damping-angular-vel-limit(Float32) = 0.1 -vehicle-stand-still-damping-linear-vel-limit(Float32) = 1 -visual-debugger-terrain-triangle-size(Int32) = 16 -visualInterpolationEnabled(Int32) = 1 -wait-load(Int32) = 0 -warn-origin-spawning(Boolean) = true -warnOriginSpawning(Boolean) = true -weapon-eject-falltimecheck(Float32) = 10 -weapon-socket-to-view(Int32) = -1 -weapon-switching-mouse-wheel-repeat-delay(Float32) = 0.04 -weapon.powerTool.NewTargetSearchTime(Float32) = 1 -weaponMovementScaling(Float32) = 0.04 -web.accessKeyURL(String) = -wheel-debug-async-raycast(Boolean) = false -wheel-slip-slow-velocity(Float32) = 7.2 -wheel-slipangle-slow-b(lat)(Float32) = 10 -wheel-slipratio-slow-b(long)(Float32) = 10
Last edited by TrilbyDragon; 10-06-2011 at 10:13 AM.
How to use these command???