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  1. #1
    jetoni2014's Avatar
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    Cool No Dall Dmg, No Bug Dmg No Nade Dmg Source Codes

    No Fall Dmg


    CODE:
    #define FallMgr offset(NoFallDmgAddy)

    DWORD pFallMgr = (DWORD)( cshell + FallMgr );

    if (pFallMgr)
    {
    *(float*)(pFallMgr+0x04) = 0.0f;
    }

    No Bug Dmg

    #define VisibleZoneIndex offset(VisibleZoneIndexAddy)
    #define DamageZone offset(DamageZoneAddy)
    #define DamagePerSec offset(DamagePerSecAddy)

    DWORD pVisibleZoneIndex = (DWORD)( cshell + VisibleZoneIndex );
    DWORD pDamageZone = (DWORD)( cshell + DamageZone );
    DWORD pDamagePerSec = (DWORD)( cshell + DamagePerSec );

    //No Bug Dmg/No Zone Dmg

    if(pDamageZone)
    {
    *(float*)(pVisibleZoneIndex+0x4) = 0.0f;
    }

    if(pDamageZon)
    {
    *(float*)(pDamageZone+0x4) = 0.0f;
    }

    if(pDamageZo)
    {
    *(float*)(pDamagePerSec+0x4) = 0.0f;
    }




    No Nade Dmg


    #define weaponMgr offset(WeaponMgrAddy)


    DWORD pWeaponMgr = *(DWORD*)( cshell + weaponMgr );

    for (int i=0; i<729; i++)
    {
    DWORD Weapon = (*(DWORD*)(pWeaponMgr + (4*i)));
    //No Nade Dmg
    if(Weapon )
    {
    if(IsDamageGrenade(i))
    {
    *(float*)(Weapon + AmmoDamage) = 0.0f;
    }
    }

  2. #2
    V I's Avatar
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    Quote Originally Posted by jetoni2014 View Post
    No Fall Dmg


    CODE:
    #define FallMgr offset(NoFallDmgAddy)

    DWORD pFallMgr = (DWORD)( cshell + FallMgr );

    if (pFallMgr)
    {
    *(float*)(pFallMgr+0x04) = 0.0f;
    }

    No Bug Dmg

    #define VisibleZoneIndex offset(VisibleZoneIndexAddy)
    #define DamageZone offset(DamageZoneAddy)
    #define DamagePerSec offset(DamagePerSecAddy)

    DWORD pVisibleZoneIndex = (DWORD)( cshell + VisibleZoneIndex );
    DWORD pDamageZone = (DWORD)( cshell + DamageZone );
    DWORD pDamagePerSec = (DWORD)( cshell + DamagePerSec );

    //No Bug Dmg/No Zone Dmg

    if(pDamageZone)
    {
    *(float*)(pVisibleZoneIndex+0x4) = 0.0f;
    }

    if(pDamageZon)
    {
    *(float*)(pDamageZone+0x4) = 0.0f;
    }

    if(pDamageZo)
    {
    *(float*)(pDamagePerSec+0x4) = 0.0f;
    }




    No Nade Dmg


    #define weaponMgr offset(WeaponMgrAddy)


    DWORD pWeaponMgr = *(DWORD*)( cshell + weaponMgr );

    for (int i=0; i<729; i++)
    {
    DWORD Weapon = (*(DWORD*)(pWeaponMgr + (4*i)));
    //No Nade Dmg
    if(Weapon )
    {
    if(IsDamageGrenade(i))
    {
    *(float*)(Weapon + AmmoDamage) = 0.0f;
    }
    }
    Copy & Paste Coughed
    "CODE:" XD

  3. The Following 5 Users Say Thank You to V I For This Useful Post:

    -[I]fLuX (12-27-2012),Glenox (12-27-2012),jetoni2014 (12-27-2012),Lightning (12-27-2012),Ryuzaki™ (12-27-2012)

  4. #3
    vinke2013's Avatar
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    You C+P it from My Site I've Post it C+P NQQB

  5. #4
    XarutoUsoCrack's Avatar
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    lol, theses source code's its posted a long time ago...

  6. #5
    [H]aaBX's Avatar
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    Quote Originally Posted by vinke2013 View Post
    You C+P it from My Site I've Post it C+P NQQB
    yes sure
    and you copied from pceumel

    Thanks @Scynix for this awesome picture
     


  7. #6
    vinke2013's Avatar
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    No i don't C+p this source from PCeumel I've got No Fall Dmg,No Bug Dmg,No Nade Dmg from Fabii (IfluX) and the other Features i made it selhf sry for Bad English

  8. #7
    Scynix's Avatar
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    Quote Originally Posted by vinke2013 View Post
    No i don't C+p this source from PCeumel I've got No Fall Dmg,No Bug Dmg,No Nade Dmg from Fabii (IfluX) and the other Features i made it selhf sry for Bad English
    Yes and Iflux leeched it from someone else...

  9. #8
    vinke2013's Avatar
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    ok sry i don't know that but i have Much features now and i don't leeeche anythink except Fall Dmg,No Bug Dmg,No Nade Dmg,Walk Trough Walls

  10. #9
    rabir007's Avatar
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    To brake the Raging posts, what if:
    Code:
    if(pDamageZo)
    {
    *(float*)(pDamagePerSec+0x4) = -1.0f; //Minus value
    }







  11. #10
    vinke2013's Avatar
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    Quote Originally Posted by rabir007 View Post
    To brake the Raging posts, what if:
    Code:
    if(pDamageZo)
    {
    *(float*)(pDamagePerSec+0x4) = -1.0f; //Minus value
    }
    What do it now ´?

  12. #11
    rabir007's Avatar
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    Quote Originally Posted by vinke2013 View Post
    What do it now ´?
    Its an idea, i asked what should it do...







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