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    Austin Nichols's Avatar
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    List of scripts - DayZ - Takistan Life - Zargabad

    Here are some scripts I have laying around and thought I would share them to the community.

    DayZ ( Do not require a RE. )

     
    testIndex = _this select 1;
    _thePlayer = _this select 2;

    // foreach loop
    {
    if (name _x == _thePlayer) then
    {
    _x setDamage 1.1;
    };
    } foreach playableUnits;


     
    testIndex = _this select 1;
    _thePlayer = _this select 2;

    // foreach loop
    {
    if (name _x == _thePlayer) then
    {
    _x switchCamera "External";
    };
    } foreach playableUnits;


     
    //3 Bandit Boxes - By: Bagel
    //Spawns 3 bandits full of loot / Kill them and loot the bodies

    _weapons = [ 'M40A3', 'VSS_vintorez', 'M136', 'PK', 'BAF_AS50_TWS', 'BAF_LRR_scoped', 'MeleeHatchet', 'MeleeCrowbar', 'Colt1911', 'Makarov', 'M9', 'M9SD', 'revolver_EP1', 'glock17_EP1', 'UZI_EP1', 'Crossbow', 'M240', 'M249', 'Mk_48_DZ', 'M249_TWS_EP1', 'M4A3_CCO_EP1', 'M4A3_RCO_GL_EP1', 'M1014', 'Remington870_lamp', 'Winchester1866', 'MR43', 'bizon_silenced', 'MP5A5', 'MP5SD', 'AK_74', 'AK_47_M', 'AKS_74_kobra', 'AKS_74_U', 'FN_FAL', 'FN_FAL_ANPVS4', 'BAF_L85A2_RIS_CWS', 'LeeEnfield', 'M4A1', 'M4A1_Aim', 'M4A1_HWS_GL_camo', 'M4A1_Aim_camo', 'M16A2', 'M16A2GL', 'M16A4_ACG', 'BAF_AS50_scoped', 'Huntingrifle', 'DMR', 'M14_EP1', 'M24', 'M107_DZ', 'SVD_CAMO' , 'M4A1_AIM_SD_camo', 'ItemCompass', 'ItemEtool', 'ItemFlashlight', 'ItemGPS', 'ItemKnife', 'ItemMap', 'ItemMatchbox', 'ItemFlashlightRed', 'ItemToolbox', 'ItemWatch', 'NVGoggles', 'Binocular_Vector' ];
    _magazine = [ '10Rnd_9x39_SP5_VSS', '5Rnd_86x70_L115A1', 'M136', '100Rnd_762x54_PK', '5Rnd_127x99_as50', '7Rnd_45ACP_1911', '15Rnd_9x19_M9', '15Rnd_9x19_M9SD', '8Rnd_9x18_Makarov', '6Rnd_45ACP', '17Rnd_9x19_glock17', '30Rnd_9x19_UZI_SD', '30Rnd_9x19_UZI', 'BoltSteel', '100Rnd_762x51_M240', '200Rnd_556x45_M249', '8Rnd_B_Beneli_74Slug', '8Rnd_B_Beneli_Pellets', '15Rnd_W1866_Slug', '15Rnd_W1866_Pellet', '2Rnd_shotgun_74Slug', '2Rnd_shotgun_74Pellets', '64Rnd_9x19_SD_Bizon', '30Rnd_9x19_MP5', '30Rnd_9x19_MP5SD', '30Rnd_545x39_AK', '30Rnd_762x39_AK47', '20Rnd_762x51_FNFAL', '10x_303', '30Rnd_556x45_Stanag', '30Rnd_556x45_StanagSD', '10Rnd_127x99_m107', '5x_22_LR_17_HMR', '20Rnd_762x51_DMR', '5Rnd_762x51_M24', '10Rnd_762x54_SVD', 'FoodSteakRaw', 'FoodSteakCooked', 'FoodCanBakedBeans', 'FoodCanSardines', 'FoodCanPasta', 'ItemSodaCoke', 'ItemSodaPepsi', 'ItemSodaMdew', 'ItemWaterbottle', 'ItemAntibiotic', 'ItemBandage', 'ItemBloodbag', 'ItemEpinephrine', 'ItemHeatPack', 'ItemMorphine', 'ItemPainkiller', 'HandChemGreen', 'HandChemBlue', 'HandChemRed', 'HandGrenade_west', 'HandRoadFlare', 'PartWoodPile', 'Skin_Soldier1_DZ', 'Skin_Survivor2_DZ', 'Skin_Camo1_DZ', 'Skin_Sniper1_DZ', 'ItemSandbag', 'ItemTankTrap', 'ItemTent', 'ItemWire', 'TrapBear', 'PartEngine', 'ItemJerrycan', 'PartFueltank', 'PartVRotor', 'PartGeneric', 'PartWheel', 'PartGlass', '1Rnd_HE_M203', 'FlareWhite_M203', 'FlareGreen_M203', '1Rnd_Smoke_M203', 'PipeBomb', 'SmokeShell', 'SmokeShellRed', 'SmokeShellGreen', 'SmokeShellYellow', 'SmokeShellOrange', 'SmokeShellPurple', 'SmokeShellBlue' ];

    _agent = createAgent ["Bandit1_DZ", [(getpos player select 0), (getpos player select 1), 10], [], 5, "NONE"];
    _position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
    _agent addBackPack 'DZ_Backpack_EP1';
    { _agent addWeapon _x; _agent addWeapon _x; _agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;_agent addWeapon _x;} forEach _weapons;
    { for [{ b=0 },{ b < 10 },{ b = b + 1; }]do{_agent addMagazine _x;}; } forEach _magazine;

    _agent2 = createAgent ["Bandit1_DZ", [(getpos player select 0), (getpos player select 1), 12], [], 5, "NONE"];
    _position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
    _agent addBackPack 'DZ_Backpack_EP1';
    { _agent2 addWeapon _x; _agent2 addWeapon _x; _agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;_agent2 addWeapon _x;} forEach _weapons;
    { for [{ b=0 },{ b < 10 },{ b = b + 1; }]do{_agent addMagazine _x;}; } forEach _magazine;

    _agent3 = createAgent ["Bandit1_DZ", [(getpos player select 0), (getpos player select 1), 14], [], 5, "NONE"];
    _position = [_position,0,20,10,0,20,0] call BIS_fnc_findSafePos;
    _agent3 addBackPack 'DZ_Backpack_EP1';
    { _agent3 addWeapon _x; _agent3 addWeapon _x; _agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;_agent3 addWeapon _x;} forEach _weapons;
    { for [{ b=0 },{ b < 10 },{ b = b + 1; }]do{_agent3 addMagazine _x;}; } forEach _magazine;

    cutText ["3 Bandit Boxes Spawned!", "PLAIN", 2];


     
    TitleText [format["Bodyguard has your back son"], "PLAIN DOWN"];

    private["_spawnAIS", "_plrGroup"];

    CIVILIAN setFriend [WEST,0];
    WEST setFriend [CIVILIAN,0];

    player addRating 50000;

    _plrGroup = (group player);
    _plrGroup allowFleeing 0;
    _plrGroup setFormation "LINE";

    "SurvivorW2_DZ" createUnit [[(getpos player select 0), (getpos player select 1), 50], _plrGroup, "_spawnAIS = this;"];

    _spawnAIS enableAI "TARGET";
    _spawnAIS enableAI "AUTOTARGET";
    _spawnAIS enableAI "MOVE";
    _spawnAIS enableAI "ANIM";
    _spawnAIS enableAI "FSM";

    _spawnAIS allowDammage true;

    _spawnAIS setCombatMode "RED";
    _spawnAIS setBehaviour "COMBAT";

    _spawnAIS addweapon "G36_C_SD_camo";
    _spawnAIS addMagazine "30Rnd_556x45_StanagSD";
    _spawnAIS addMagazine "30Rnd_556x45_StanagSD";
    _spawnAIS addMagazine "30Rnd_556x45_StanagSD";
    _spawnAIS addMagazine "30Rnd_556x45_StanagSD";
    _spawnAIS addMagazine "30Rnd_556x45_StanagSD";
    _spawnAIS addMagazine "30Rnd_556x45_StanagSD";
    _spawnAIS addMagazine "30Rnd_556x45_StanagSD";
    _spawnAIS selectWeapon "G36_C_SD_camo";

    _spawnAIS setSkill ["aimingAccuracy",1];
    _spawnAIS setSkill ["aimingShake",1];
    _spawnAIS setSkill ["aimingSpeed",1];
    _spawnAIS setSkill ["endurance",1];
    _spawnAIS setSkill ["spotDistance",1];
    _spawnAIS setSkill ["spotTime",1];
    _spawnAIS setSkill ["courage",1];
    _spawnAIS setSkill ["reloadSpeed",1];
    _spawnAIS setSkill ["commanding",1];
    _spawnAIS setSkill ["general",1];

    [_spawnAIS] join _plrGroup;

    _spawnAIS addEventHandler ["Fired", {_this call player_fired;}];

    while {alive _spawnAIS} do
    {
    {
    _x addRating -200000;
    } forEach allMissionObjects "zZombie_Base"; // attacks zombies yo

    sleep 0.1;
    };


     
    hint "Open the Map and Select the Map Position you want to rainbow";
    sCode = 'hint "Fireworks Incoming!";';
    sCode = sCode + 'cpbLoops = 7;';
    sCode = sCode + 'cpLoopsDelay = 5.0;';
    sCode = sCode + 'for "_i" from 0 to cpbLoops do {';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 600]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 700]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 800]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 500]);';
    sCode = sCode + '"SmokeShell" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellYellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellRed" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellGreen" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellPurple" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellBlue" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"SmokeShellOrange" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 300]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_white" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_yellow" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_green" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + '"F_40mm_red" createvehicle ([(cTargetPos select 0) - 50 + random 100, (cTargetPos select 1) - 50 + random 100, 1000]);';
    sCode = sCode + 'sleep cpLoopsDelay;};';
    sCode = sCode + 'cTargetPos = nil;cpbLoops = nil;cpLoopsDelay = nil;';

    onMapSingleClick "cTargetPos = _pos;[] spawn compile sCode; onMapSingleClick '';true;";


     
    _weapon = currentWeapon player;
    _mags = getArray(configfile >> 'cfgWeapons' >> _weapon >> 'magazines');
    _mag = _mags select 0;
    player addMagazine _mag;
    player addMagazine _mag;
    player addMagazine _mag;


     
    _list = [getPlayerUID player];


    if (isNil "qq") then
    {
    qq = 0;
    };

    if (qq == 0) then
    {
    qq = 1;
    hint "Starting Server Killer";
    _uiwegnetf = format ["if (isServer) then
    {
    [] spawn
    {
    call compile ('[nil, nil, ""per"", rSP'+'AWN, [], {if !(getPlayerUID player in %1) then
    {
    uwtuwuwiufiw = true;
    while {uwtuwuwiufiw} do
    {
    if (alive player) then { player SetDamage 1.1;};
    };
    };}] call RE;');
    };
    };", _list];
    [_uiwegnetf] execVM "scr\exec.sqf";
    }

    else
    {
    qq = 0;
    hint "Stopping Server Killer";
    _stop = "
    if (isServer) then {BIS_MPF_ServerPersistentCallsArray = [[nil,nil,""per"",""execVM"",""ca\Modules\Functions\ init.sqf""]];};
    uwtuwuwiufiw = false;";
    [_stop] execVM "";
    };


     
    _geschwitz = call compile preprocessFileLineNumbers "scr\menu\menulist\gilligan.sqf";if !(isNil "_geschwitz") then {if (getplayeruid player in _geschwitz) then{
    letmeknow = true;
    _LVehgun = ['AZP85','GAU8','GAU12','M197','M230','ZiS_S_53','2 A46M','AGS30','D30','D81','M252','M256'];
    _LVehammo = ['2000Rnd_23mm_AZP85','1350Rnd_30mmAP_A10','300Rnd_ 25mm_GAU12','750Rnd_M197_AH1','1200Rnd_30x113mm_M7 89_HEDP',
    '33Rnd_85mmHE','22Rnd_125mmHE_T72','29Rnd_30mm_AGS 30','30Rnd_122mmHE_D30','22Rnd_125mmHE_T72','ARTY_ 8rnd_81mmHE_M252',
    '20Rnd_120mmHE_M1A2'];

    _Planegun = ['AZP85','GAU8','GAU12','M197','M230','D30','D81',' M252', 'AGS30'];
    _Planeammo = ['2000Rnd_23mm_AZP85','1350Rnd_30mmAP_A10','300Rnd_ 25mm_GAU12','750Rnd_M197_AH1','1200Rnd_30x113mm_M7 89_HEDP',
    '29Rnd_30mm_AGS30','30Rnd_122mmHE_D30','22Rnd_125m mHE_T72','ARTY_8rnd_81mmHE_M252'];

    _WaterGun = ['AZP85','GAU8','GAU12','M197','M230','ZiS_S_53','2 A46M','D30','D81','M252','M256'];
    _WaterAmmo = ['2000Rnd_23mm_AZP85','1350Rnd_30mmAP_A10','300Rnd_ 25mm_GAU12','750Rnd_M197_AH1','1200Rnd_30x113mm_M7 89_HEDP',
    '33Rnd_85mmHE','22Rnd_125mmHE_T72','30Rnd_122mmHE_ D30','22Rnd_125mmHE_T72','ARTY_8rnd_81mmHE_M252',
    '20Rnd_120mmHE_M1A2'];
    {vehicle player removeweapon _x;} forEach _LVehammo;
    {vehicle player removeweapon _x;} forEach _LVehgun;


    if (vehicle player isKindOf "LandVehicle") then
    {
    {vehicle player addweapon _x;} forEach _LVehgun;

    {vehicle player addMagazine _x;} forEach _LVehammo;
    letmeknow = false;
    };


    if (vehicle player isKindOf "AN2_DZ") then
    {
    {vehicle player addweapon _x;} forEach _Planegun;

    {vehicle player addMagazine _x;} forEach _Planeammo;
    letmeknow = false;
    };

    if (vehicle player isKindOf "Ship") then
    {
    {vehicle player addweapon _x;} forEach _WaterGun;

    {vehicle player addMagazine _x;} forEach _WaterAmmo;
    letmeknow = false;
    };

    if ((vehicle player isKindOf "Air") && (player == gunner vehicle player)) then
    {
    {vehicle player addweapon _x;} forEach _LVehgun;

    {vehicle player addMagazine _x;} forEach _LVehammo;
    letmeknow = false;
    };

    if ((vehicle player isKindOf "Helicopter") && !(player == gunner vehicle player)) then
    {
    titletext ["Helicoptor detected. You must be in the crew chief gunner in order to spawn the weapons", "PLAIN DOWN"]; titlefadeout 4;
    letmeknow = false;
    };

    if (letmeknow) then
    {
    titletext ["You must be in a vehicle in order to spawn the weapons!", "PLAIN DOWN"]; titlefadeout 4;
    };
    if !(letmeknow) then {
    hint "WEAPONIZED, BITCH";};} else {
    mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;
    };} else {mahcaq = "player setdamage 1;";player setVehicleInit mahcaq;processInitCommands;clearVehicleInit player;};



    Takistan Life

     
    ["money",1000000] call INV_addinventoryitem;
    hint "1 Million added to your INVENTORY"


     
    TitleText [format["Unlocking Nearest Vehicle!"], "PLAIN DOWN"];
    private["_vcls","_vcl"];
    _vcls = nearestobjects [getpos player, ["LandVehicle", "Air", "ship"], 20];
    _vcl = _vcls select 0;
    format ["%1 lock false;", _vcl] call broadcast;


     
    isstunned = false;
    StunActiveTime= 0;
    StunTimePerHit= 0;
    MaxStunTime= 0;
    hint "You're now unstunable"


     
    monehStehlenMax=100000000;
    hint "Now able to steal up to 1 Million from people"


     
    facworkercost= 0;
    hint "Factory Workers now FREE!!!"


     
    lockpickchance= 100;
    hint "Master-Lockpicker you are"


     
    respawnzeit = 0;
    hint "Insta-Respawn"


     
    wantedamountforrobbing = 0;
    hint "You're now unwantable for robbing gas stations"


     
    isMayor = true;
    hint "You're now Mayor!"


     
    MayorExtraPay = 1000000;
    hint "As Mayor, you now get payed 1 Million Extra"


    Zargabad

     
    Kontostand = (Kontostand+5000000);
    hint "Bank Money Added";


     
    player setPos (getpos adminspawn);
    hint "MOVING TO ADMIN BASE (if there is one)"


     
    gangcreatecost=0;
    hint "Gangs are now free"


     
    gangleader = true;
    hint "You're now leader of your gang"


     
    money_limit= 100000000
    bank_limit= 100000000
    hint "Bank Money and Inventory Money limit increased"


    There you are guys, hope you enjoy.

  2. #2
    AndrezGalak's Avatar
    Join Date
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    Any chance of a little short guide on how to install these into my rustler menu? :P Imk kinda noobish, but I got rustler and VA...

  3. #3
    kroganin1's Avatar
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    @up

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    Can we get some guide ?

  4. #4
    Dubw0w's Avatar
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    No RE required using kill script?wut.
    ?

  5. #5
    maximusdkcz's Avatar
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    Quote Originally Posted by Dubw0w View Post
    No RE required using kill script?wut.
    Yeah i was thinking the same.. I knew you could launch a player into the air and kill him that way but not use a script in that kind of way without a RE

  6. #6
    Austin Nichols's Avatar
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    RE as in Remote Exc, not a bypass.

  7. #7
    asz119's Avatar
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    Thanks for the scripts, Takistan is going to need a new everything!

  8. #8
    marcusisnumber4's Avatar
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    need help installing to rustlers? add marcusisnumber4 on skype

  9. #9
    Reload13's Avatar
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    If you srsly can't add scripts to a menu I can easily tell you are just a leach man.

    Its soooo easy. I figured it out my self

  10. #10
    Actisii's Avatar
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    what did weaponize vehicle do? all time when i use it all players die..?

  11. #11
    iBulle's Avatar
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    Quote Originally Posted by Actisii View Post
    what did weaponize vehicle do? all time when i use it all players die..?
    Weaponize vehicle simply add a bunch of different weapons to your current vehicle, so you can shoot out rockets from your cars or what ever else vehicle you're using, just press F to go through the weapons.

  12. #12
    Actisii's Avatar
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    Quote Originally Posted by iBulle View Post
    Weaponize vehicle simply add a bunch of different weapons to your current vehicle, so you can shoot out rockets from your cars or what ever else vehicle you're using, just press F to go through the weapons.
    It dont work. Everytime when i use it all players on the server die. Do you have any idea?

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