pDevice (04-04-2013)
Coder.Dias Logger
Ussr LoggerCode:Coder.Dias Logger Loading... [ Entry Points | Code Sizes | Off Sets ] Engine Entry Point : 0x1000 Engine .code Size : 0x28A600 Engine .code Offset : 0x1000 CShell Entry Point : 0x1000 CShell .code Size : 0x625A00 CShell .code Offset : 0x1000 ClientFX Entry Point : 0x1000 ClientFX .code Size : 0x57600 ClientFX .code Offset : 0x1000 #define GameStatus 0x37843CD0 #define LTClientEXE 0x48AA00 #define LTClientDLL 0x3782CB38 #define ADDR_D3D 0x8768F8 #define WeaponRange1 0x374AF589 |. 8B80 D0020000 MOV EAX,DWORD PTR DS:[EAX+2D0] #define WeaponRange2 0x374AF909 |. 8B80 D0020000 MOV EAX,DWORD PTR DS:[EAX+2D0] #define SuperBullets 0x374A9C16 |. 0F94C0 SETE AL #define NoRecoil 0x3745964C |. D94424 14 FLD DWORD PTR SS:[ESP+14] #define NoReload 0x374AF301 |. 0F84 B1010000 JE CShell.374AF4B8 #define EspName1 0x37234D39 |. 75 05 JNZ SHORT CShell.37234D40 #define EspName2 0x37234DBF |. 75 05 JNZ SHORT CShell.37234DC6 #define RapidFire 0x374B0065 |. 74 3E JE SHORT CShell.374B00A5 #define RemoteKill1 0x374AF6B1 |. 8B51 64 FFD2 MOV EDX,DWORD PTR DS:[ECX+64] #define RemoteKill2 0x374AF6B2 |. 8B51 64 FFD2 #define RemoteKill3 0x374AFA31 |. 8B51 64 FFD2 #define RemoteKill4 0x374AFA32 |. 8B51 64 FFD2 #define PlayerStatus 0x3784A0C0 #define S2S 0x46A910 [ Adress PTC ] #define Jump 0x3781E7E4 #define ActivationDistance 0x37823E6C #define BaseMoveAccel 0x3781E6C4 #define StartAccel 0x3781E6E8 #define MaxAccel 0x3781E70C #define AccelInc 0x3781E730 #define WalkVel 0x3781E754 #define FRunVel 0x3781E778 #define BRunVel 0x3781E79C #define SRunVel 0x3781E7C0 #define Gravity 0x3781E388 #define DuckVel 0x3781E808 #define Tracers 0x37824640 #define FPS 0x3781ADE0 Busca feita em 798ms. Completed...
Scans Dump FilesCode:USSR's Address Logger v1.0 Combat Arms Address Logger Created by Gellin and Modified by USSR Waiting for game to reach proper state... Game reached proper state, logging started... Engine Entry Point : 0x460000 Engine .code Size : 0x28A600 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x625A00 CShell .code Offset : 0x1000 ClientFX Entry Point : 0xC390000 ClientFX .code Size : 0x57600 ClientFX .code Offset : 0x1000 Starting to log addies... #define ADDR_GAMESTATUS 0x37843CD0 #define ADDR_MTBWCRET 0x37352A8A #define ADDR_LTCLIENT 0x3782CB38 #define ADDR_CLIENTINFOMGR 0x3782C91C #define ADDR_PLAYERMGR 0x378823EC #define ADDR_PLAYERBYINDEX 0x372A2D00 #define ADDR_LOCALPLAYER 0x372A36F0 Failed to update ADDR_WEAPONMGR #define ADDR_LOCALPTR 0x378ABCA4 #define ADDR_BUILDFONT 0x37602FA0 #define ADDR_FILLFONT 0x37603C30 #define ADDR_FONTECX 0x3786CE1C #define ADDR_GETFONTHAND 0x3735B800 #define ADDR_GETCONSOLEINT 0x37369250 #define ADDR_GCS 0x3786B728 #define ADDR_LTCOMMON 0x37872068 #define ADDR_NORECOIL 0x3745964C #define ADDR_S_BULLETS 0x374A9C16 #define ADDR_REMOTEKILL1 0x374AF6B1 #define ADDR_REMOTEKILL2 0x374AF6B2 #define ADDR_REMOTEKILL3 0x374AFA31 #define ADDR_REMOTEKILL4 0x374AFA32 #define ADDR_WEAPON_RANGE1 0x374AF589 #define ADDR_WEAPON_RANGE2 0x374AF909 #define ADDR_RAPIDFIRE1 0x374A64A7 #define ADDR_RAPIDFIRE2 0x374B005E #define ADDR_RAPIDFIRE3 0x374ABB87 #define ADDR_RAPIDFIRE4 0x374B0065 #define ADDR_NAMETAG1 0x37234D3F #define ADDR_NAMETAG2 0x6 #define ADDR_NORELOAD 0x374AF301 #define ADDR_FORCEFPS 0x3782CBC8 #define ADDR_LTCSBASE 0x3782CB20 Failed to update OFF_FPS Failed to update ADDR_W2S #define ADDR_INTERSECT 0x475D50 Failed to update ADDR_D3D #define ADDR_DRAWPRIM 0x76AB90 #define ADDR_CURSORCENTER 0x75536C #define ADDR_CONSOLEUNWRAPPED 0x48AA00 //LTClientEXE
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Creditos
@Coder.DiasII
@arun823
@Ch40zz-C0d3r
@xCyniu
@pDevice
@TokolocoSK
@gellin
@XarutoUsoCrack
@kssiobr
pDevice (04-04-2013)
Good joob man !