256325 (06-16-2014),as87978862 (10-28-2013),Bman_ (10-16-2013),GMR (01-02-2014),IAmWolfie (11-30-2013),jacobv93 (10-15-2013),roachman6k3 (11-28-2013)
Finally, here it is, and hopefully it's staying this time!
Terraria 1.2.0.2 Source Code!
README.txt contents:
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- Terraria 1.2.0.2 Source -
Original source code decompiled by OblivionGun
Errors, and exceptions fixed by MrBlueSL
Special thanks to leleweh for solving the Music/Sound/Parallax Decrease, but cannot increase bug!
If your reason of downloading this is to mod, then by all means go ahead, but I do not condone the illegal use of copyrighted material.
Please only continue to use this if you have purchased Terraria.. (Re-Logic is great, help em out)
I am not including these items for such copyright reasons:
Steam_api.dll
Content Folder (Sounds, images, textures, ex..)
To run the source, you must get the Content folder and .dll from your common files on steam.
(Dir:\Steam\steamapps\common\Terraria\)
and copy them to:
ExtractedPath:\Tsrc 1.2.0.2\bin\x86\Debug\
(The directory may be blank there, but that's okay, you just have not run the source yet.
Thanks for your patience in this release, if you have any concerns or bug reports, you can email me:
***********@*****.com
Thanks again for your patience!
Happy modding!
- MrBlueSL
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Virus Scans:
Metascan
https://www.metascan-online.com/en/s...ee493649fbc65e
Jotti's Malware Scan
Tsrc 1.2.0.2.rar - Jotti's malware scan
Have fun everyone!
(TIP)
You will need to have WinRAR installed to unpack the archive.
Last edited by MrBlueSL; 10-07-2013 at 02:36 AM. Reason: Corrective Links
256325 (06-16-2014),as87978862 (10-28-2013),Bman_ (10-16-2013),GMR (01-02-2014),IAmWolfie (11-30-2013),jacobv93 (10-15-2013),roachman6k3 (11-28-2013)
Thank you very very much. I am waiting for link be available. I think you should add the account webmoney for donations!
Waiting for the link to be approved, I have been trying so hard for so long to decompile the source with little to no success, thanks so much for the download!
great job! I spent several hours trying to get a non-empty SetDefaults(int type, whatever it was) method.![]()
Heh, I wish this was out yesterday and not a deleted thread.
Thank you! By the way, there are no glitches or bugs right? I mean different bugs & glitches from original.
thanks verry much, i was fixing the decompilation errors for hours and then gave up
havent found any bugs/crashes in it
Well I've been working with my client and for some reason the game doesn't seem to want to save my characters inventory...
It reverts it back to starting items. It may be because of item's I've added, but who knows. I'll have to look into it.
Anyone else getting that problem?
I figured it out. There was a line of code in Item.cs:Line 3733 that I forgot the change the maxItemTypes value in. Saying pretty much that if I have any items that go over 1615 type, to remove them and set my inventory to default.
Code:if (ItemName != "") { for (int i = 0; i < 1617; i++) //1615 { if (Main.itemName[i] == ItemName) { this.SetDefaults(i, false); this.checkMat(); return; } } this.name = ""; this.stack = 0; this.type = 0; }
Thanksbeen trying to decompile since release and just started on my client
I've added few things, if anyone knows how to do fullbright could you message me.
.give
.reach.
.invasion
.spawn (npc/mobs)
.teleport
.craft (all Recipes craft without requested items)
.giveall
.debug
.god
.noclip
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