You can store the matrix at a float [4][4].
Yes its client.dll + dwViewMatrix from what i remember. Just read and cast to that float.
mm.read< Matrix4x4 >("client.dll" + offset::get().m_dwViewMatrix);
Hey Guys,
I have only a few months ago started writing hacks for counter strike global offensive. I have already written a nice hack with BHOP, external trigger, glowhack and aimbot. Now i would like to make the aimbot better. What it does right now is cycling through all players and filtering out my teammates by pressing a key.
I would like to make an FOV aimbot, i already now how to do it and now the logic behind it. However, using the address for the viewmatix by haze, in the hazedumper (which is: dwViewMatrix = 0x4A77164; ), the values are definetly not right.
in cheatengine do i search for the address like that?:
Ptr: "client.dll" + 0x4A77164
or is it a static address? or do i search for the localplayer first? and then the viewmatrix?
Also, its a 4x4 matrix right?
when i have the matrix, do i store it in a 2Dimensional float Array?
Thanks in advance.
PS: i'm so fu**ing frustrated that i cant find it
Edit: Also im really sry for the title, it may be misleading
You can store the matrix at a float [4][4].
Yes its client.dll + dwViewMatrix from what i remember. Just read and cast to that float.
mm.read< Matrix4x4 >("client.dll" + offset::get().m_dwViewMatrix);
Contact with me in any question...
Hi (: