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  1. #1
    mirose001's Avatar
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    Post PUBG - 3D ESP source code [source]

    Hi MPGH!!

    A simple box helps to estimate the enemy's distance.
    In this topic,
    you will learn the drawing method 3D box around each athlete.
    You can add boxes for easy / crouching players in different sizes.
    If you always want to have a box size,
    you can calculate the size of the box by the bone: PUBG - in the ESP (skeleton) WallHack [source of the following code],
    but in reality it is not so necessary

    Code:
    public void Draw3DBox(FMinimalViewInfo POV, AActor actor)
        {
            float l, w, h, o;
            l = 60f; w = 60f; h = 160f; o = 50f; //box size for standing player
         
            float zOffset = -100f;
         
            if (actor.Type == ActorTypes.Vehicle) //vehicles have a bigger box
            {
                zOffset = 50;
                l = 200f; w = 160f; h = 80f; o = 0f;
            }         
         
            //build box
            Vector3 p00 = new Vector3(o, -w / 2,0f);
            Vector3 p01 = new Vector3(o, w / 2, 0f);
            Vector3 p02 = new Vector3(o - l, w / 2, 0f);
            Vector3 p03 = new Vector3(o - l, -w / 2, 0f);
         
            //rotate rectangle to match actor rotation
            float theta1 = 2.0f * (float)Math.PI * (actor****tation.Y) / 180.0f;
            Matrix rotM = Matrix****tationZ((float)(theta1 / 2)); // rotate around Z-axis
         
            Vector3 curPos = new Vector3(actor.Location.X, actor.Location.Y, actor.Location.Z + zOffset);
            p00 = Vector3.TransformCoordinate(p00, rotM) + curPos;
            p01 = Vector3.TransformCoordinate(p01, rotM) + curPos;
            p02 = Vector3.TransformCoordinate(p02, rotM) + curPos;
            p03 = Vector3.TransformCoordinate(p03, rotM) + curPos;
         
            RawVector2 s00 = W2S(p00, POV);
            RawVector2 s01 = W2S(p01, POV);
            RawVector2 s02 = W2S(p02, POV);
            RawVector2 s03 = W2S(p03, POV);
            RawVector2[] square0 = { s00, s01, s02, s03, s00 };
         
            DrawLines(square0);
            
            // top rectangle
            p00.Z += h; s00 = W2S(p00, POV);
            p01.Z += h; s01 = W2S(p01, POV);
            p02.Z += h; s02 = W2S(p02, POV);
            p03.Z += h; s03 = W2S(p03, POV);
         
            RawVector2[] square1 = { s00, s01, s02, s03, s00 };
            DrawLines(square1);
         
            // upper/lower rectangles get connected
            DrawLine(new RawVector2(square0[0].X, square0[0].Y), new RawVector2(square1[0].X, square1[0].Y));
            DrawLine(new RawVector2(square0[1].X, square0[1].Y), new RawVector2(square1[1].X, square1[1].Y));
            DrawLine(new RawVector2(square0[2].X, square0[2].Y), new RawVector2(square1[2].X, square1[2].Y));
            DrawLine(new RawVector2(square0[3].X, square0[3].Y), new RawVector2(square1[3].X, square1[3].Y));
        }

    Code:
    public void DrawLines(RawVector2[] point0)
                {
                    if (point0.Length < 2)
                        return;
         
                    for (int x = 0; x < point0.Length - 1; x++)
                        DrawLine(point0[x], point0[x + 1],);
                }
    Last edited by mirose001; 09-07-2017 at 06:40 AM.

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  3. #2
    M.A1380's Avatar
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    you could give the source code in a file:\

  4. #3
    ben12397's Avatar
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    how to apply the code ?

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  6. #4
    basemas030's Avatar
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    isnt this the source from UC ?

  7. #5
    musty1994's Avatar
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    Quote Originally Posted by mirose001 View Post
    Hi MPGH!!

    A simple box helps to estimate the enemy's distance.
    In this topic,
    you will learn the drawing method 3D box around each athlete.
    You can add boxes for easy / crouching players in different sizes.
    If you always want to have a box size,
    you can calculate the size of the box by the bone: PUBG - in the ESP (skeleton) WallHack [source of the following code],
    but in reality it is not so necessary

    Code:
    public void Draw3DBox(FMinimalViewInfo POV, AActor actor)
        {
            float l, w, h, o;
            l = 60f; w = 60f; h = 160f; o = 50f; //box size for standing player
         
            float zOffset = -100f;
         
            if (actor.Type == ActorTypes.Vehicle) //vehicles have a bigger box
            {
                zOffset = 50;
                l = 200f; w = 160f; h = 80f; o = 0f;
            }         
         
            //build box
            Vector3 p00 = new Vector3(o, -w / 2,0f);
            Vector3 p01 = new Vector3(o, w / 2, 0f);
            Vector3 p02 = new Vector3(o - l, w / 2, 0f);
            Vector3 p03 = new Vector3(o - l, -w / 2, 0f);
         
            //rotate rectangle to match actor rotation
            float theta1 = 2.0f * (float)Math.PI * (actor****tation.Y) / 180.0f;
            Matrix rotM = Matrix****tationZ((float)(theta1 / 2)); // rotate around Z-axis
         
            Vector3 curPos = new Vector3(actor.Location.X, actor.Location.Y, actor.Location.Z + zOffset);
            p00 = Vector3.TransformCoordinate(p00, rotM) + curPos;
            p01 = Vector3.TransformCoordinate(p01, rotM) + curPos;
            p02 = Vector3.TransformCoordinate(p02, rotM) + curPos;
            p03 = Vector3.TransformCoordinate(p03, rotM) + curPos;
         
            RawVector2 s00 = W2S(p00, POV);
            RawVector2 s01 = W2S(p01, POV);
            RawVector2 s02 = W2S(p02, POV);
            RawVector2 s03 = W2S(p03, POV);
            RawVector2[] square0 = { s00, s01, s02, s03, s00 };
         
            DrawLines(square0);
            
            // top rectangle
            p00.Z += h; s00 = W2S(p00, POV);
            p01.Z += h; s01 = W2S(p01, POV);
            p02.Z += h; s02 = W2S(p02, POV);
            p03.Z += h; s03 = W2S(p03, POV);
         
            RawVector2[] square1 = { s00, s01, s02, s03, s00 };
            DrawLines(square1);
         
            // upper/lower rectangles get connected
            DrawLine(new RawVector2(square0[0].X, square0[0].Y), new RawVector2(square1[0].X, square1[0].Y));
            DrawLine(new RawVector2(square0[1].X, square0[1].Y), new RawVector2(square1[1].X, square1[1].Y));
            DrawLine(new RawVector2(square0[2].X, square0[2].Y), new RawVector2(square1[2].X, square1[2].Y));
            DrawLine(new RawVector2(square0[3].X, square0[3].Y), new RawVector2(square1[3].X, square1[3].Y));
        }

    Code:
    public void DrawLines(RawVector2[] point0)
                {
                    if (point0.Length < 2)
                        return;
         
                    for (int x = 0; x < point0.Length - 1; x++)
                        DrawLine(point0[x], point0[x + 1],);
                }
    Hi friend, can you help me with this code?

  8. #6
    Afroist1234's Avatar
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    Quote Originally Posted by musty1994 View Post
    Hi friend, can you help me with this code?
    Thank you very much dude

  9. #7
    juice76849's Avatar
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    Can you at least credit the guy from uc ?

  10. #8
    Blitzard's Avatar
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    Please, put the credit for the real creator and screen proof with functional code.


    "People who dont know how to use the codes, google it, stop to be lazy and receive eas things

  11. #9
    M.A1380's Avatar
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    Quote Originally Posted by Blitzard View Post
    Please, put the credit for the real creator and screen proof with functional code.


    "People who dont know how to use the codes, google it, stop to be lazy and receive eas things
    well we just retarded and don't know what shoud we search :|

  12. #10
    Zombie's Avatar
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    Quote Originally Posted by M.A1380 View Post
    well we just retarded and don't know what shoud we search :|
    Then you literally shouldn't be on this forum lmao.
    Quote Originally Posted by thepieceofshit View Post
    i have another hack

    come pm on mpgh

    u press f1 you get dick in ur butt

  13. #11
    aayyylmao's Avatar
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    Quote Originally Posted by ZombieCake View Post
    Then you literally shouldn't be on this forum lmao.
    oh yee? this is not only for coders you arrogant piece of crap.

  14. #12
    searcchy's Avatar
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    good work! thanks

  15. #13
    duckboystump's Avatar
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    Quote Originally Posted by ZombieCake View Post
    Then you literally shouldn't be on this forum lmao.
    WHAT AN ASSHOLE

  16. #14
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    thank you for this

  17. #15
    SheepfilmsMC's Avatar
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    I'm not here for the challenge of learning how to code. Make it easily accessible or fuck off

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