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  1. #1
    Fearswoop's Avatar
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    Arrow Fearswoop's Alpha 10.2 Hack v.2.0 (updated version)

    Fearswoop's (it's me) Alpha 10.2 Hack v.2.0.

    This version of this hack is created from scratch and it has only few bugs. It includes some new features (like teleport), but also excludes some buggy features that the older version (v1.0) included.

    Use this hack with HOSKiNS EAC bypass.

    NEW FEATURES
    - Teleport (CTRL+right-click on map)
    - You respawn in normal way (use teleport to get back where you died)

    ALL FEATURES
    - Creative mode (U)
    - God Mode (G)(Space=Up, C=Down)
    - Fly Mode (H)
    - NoCollision / Noclip
    - Access all doors and chests, even if they are locked
    - See all players on map
    - See all player homes on map and compass
    - Drop nothing on death
    - No message of trying to connect EAC protected server (but you still need an EAC bypass)
    - No block placing sound (in god mode)?
    - Blocks will not get consumed (in god mode)?

    EXCLUDED FEATURES
    - Admin tools (most of them not working)
    - Terrain tools
    - Respawns where you died

    KNOWN BUGS
    - Falling thru the world when enabling god mode while crouching
    - Sometimes when killed by zombies while god mode enabled

    INSTRUCTIONS
    1. Go to Steam\SteamApps\common\7 Days To Die\7DaysToDie_Data\Managed
    2. Rename file with name "Assembly-CSharp.dll" to whatever you like (backup file)
    3. Put the Fearswoop's Hack to the same folder ("Assembly-CSharp.dll")
    4. Download HOSKiNS EACBypass: www mpgh net/forum/showthread.php?t=881614
    5. Put the HOSKiNS EACBypass to Steam\SteamApps\common\7 Days To Die
    6. Run the HOSKiNS EACBypass
    7. Open two windows of 7 Days To Die with HOSKiNS EACBypass
    8. Select same server in both 7 Days To Die windows
    9. Quickly connect to selected server in both 7 Days To Die windows
    10. Other game window fails to connect, you can close that one and the HOSKiNS EACBypass. The other 7 Days To Die window has the bypassed EAC.
    11. Have Fun! Don't get busted!

    ANTIVIRUS SCANS
    www virustotal com/fi/file/53c7f53b9353eb3fba5447e54ac475ed3e6765d9242d3b0027 e5a6a7ac80f2a0/analysis/1418217593/
    virusscan jotti org/en/scanresult/1a9d4768c4f2e1560069ff2413c06fb1afdd440d

    OTHER
    When writing this post the HOSKiNS EAC bypass was still working correctly. You may try it multiple times. Please read the instructions to see how to use it.

    There is some servers that you can't join with hacks enabled.. (or maybe I've got banned to them, not sure) So don't get catched of using hacks, or you'll propably get banned to that server. You have been warned.

    Have fun with the hack

    - Fearswoop



    Quote Originally Posted by teshaman View Post
    ok ty but i hafe problem XD again i want to schoot a gun but it says a error
    Quote Originally Posted by K2Widowmaker View Post
    Hey whenever I try shooting any gun I get one line of console error.
    Sorry, that is my bad. I'll attach the corrected DLL file to this post.

    <b>Downloadable Files</b> Downloadable Files
    Last edited by Lovroman; 12-13-2014 at 02:44 AM.

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  3. #2
    Fearswoop's Avatar
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    Question

    HERE IS WHAT I DID

    Description of the event
    true : return true
    false : return false
    {} : empty function/void
    rem : removed (line)
    repl : replaced (line)

    Changes compared to the original DLL
    code://Assembly-CSharp::00a761881d5bd7cb/AdminTools/IsAdmin(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/EACModule/IsAntiCheatEnabled():Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsUserAllowed(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsOwner(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnQuit() : {}
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnDeath() : rem: this.dropBackpack(false)
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/DamageEntity(322AA,Int32,Boolean):Int32 : repl "_criticalHit" => "true"
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/GetMapIconColor():UnityEngine.Color : repl "return color.white" => "return color.cyan"
    code://Assembly-CSharp::00a761881d5bd7cb/5H2AA/.ctor() : repl "this.jumpMotionYValue = 0.419f;" => "this.jumpMotionYValue = 0.8f;"
    code://Assembly-CSharp::00a761881d5bd7cb/GameManager/Awake() : repl "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, false);" => "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, true);"
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayer/IsDrawMapIcon():Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/C03AA/IsDrawMapIcon():Boolean : true

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    K2Widowmaker (12-10-2014),kernel128 (12-10-2014),Risio (12-10-2014),Ziltch (12-10-2014)

  5. #3
    lordxchris's Avatar
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    Quote Originally Posted by Fearswoop View Post
    HERE IS WHAT I DID

    Description of the event
    true : return true
    false : return false
    {} : empty function/void
    rem : removed (line)
    repl : replaced (line)

    Changes compared to the original DLL
    code://Assembly-CSharp::00a761881d5bd7cb/AdminTools/IsAdmin(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/EACModule/IsAntiCheatEnabled():Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsUserAllowed(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsOwner(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnQuit() : {}
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnDeath() : rem: this.dropBackpack(false)
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/DamageEntity(322AA,Int32,Boolean):Int32 : repl "_criticalHit" => "true"
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/GetMapIconColor():UnityEngine.Color : repl "return color.white" => "return color.cyan"
    code://Assembly-CSharp::00a761881d5bd7cb/5H2AA/.ctor() : repl "this.jumpMotionYValue = 0.419f;" => "this.jumpMotionYValue = 0.8f;"
    code://Assembly-CSharp::00a761881d5bd7cb/GameManager/Awake() : repl "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, false);" => "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, true);"
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayer/IsDrawMapIcon():Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/C03AA/IsDrawMapIcon():Boolean : true
    What is teleport code? Im working on my own DLL and would like to add this

  6. #4
    Fearswoop's Avatar
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    Quote Originally Posted by lordxchris View Post
    What is teleport code? Im working on my own DLL and would like to add this
    I think that it's this line: code://Assembly-CSharp::00a761881d5bd7cb/GameManager/Awake() : repl "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, false);" => "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, true);"

    I just set the debug mode to be turned on at default when the game starts. That will do a lot of things and is the most important line to change.

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  8. #5
    lordxchris's Avatar
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    Quote Originally Posted by Fearswoop View Post
    I think that it's this line: code://Assembly-CSharp::00a761881d5bd7cb/GameManager/Awake() : repl "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, false);" => "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, true);"

    I just set the debug mode to be turned on at default when the game starts. That will do a lot of things and is the most important line to change.
    Sorry im a bit new to DLL editing how do I do this? Im using .net reflector with reflexi and this is what i get

    https://gyazo.com/d879e2ce7a6c06e6c3c03ecf7c3c66c7

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    Fearswoop's Avatar
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    Quote Originally Posted by lordxchris View Post
    Sorry im a bit new to DLL editing how do I do this? Im using .net reflector with reflexi and this is what i get

    https://gyazo.com/d879e2ce7a6c06e6c3c03ecf7c3c66c7
    The location of the sub process / function: code://Assembly-CSharp::00a761881d5bd7cb/GameManager/Awake()
    The action what to do: repl (means that I replaced tha quotet text to another)
    Replaced "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, false);" to "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, true);"

    The image you posted shows that you have navigated in EnumGamePrefs.DebugMenuEnabled instead of GameManager.Awake()

  10. #7
    Ziltch's Avatar
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    Quote Originally Posted by Fearswoop View Post
    HERE IS WHAT I DID

    Description of the event
    true : return true
    false : return false
    {} : empty function/void
    rem : removed (line)
    repl : replaced (line)

    Changes compared to the original DLL
    code://Assembly-CSharp::00a761881d5bd7cb/AdminTools/IsAdmin(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/EACModule/IsAntiCheatEnabled():Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsUserAllowed(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/CD6AA/IsOwner(String):Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnQuit() : {}
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnDeath() : rem: this.dropBackpack(false)
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/DamageEntity(322AA,Int32,Boolean):Int32 : repl "_criticalHit" => "true"
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/GetMapIconColor():UnityEngine.Color : repl "return color.white" => "return color.cyan"
    code://Assembly-CSharp::00a761881d5bd7cb/5H2AA/.ctor() : repl "this.jumpMotionYValue = 0.419f;" => "this.jumpMotionYValue = 0.8f;"
    code://Assembly-CSharp::00a761881d5bd7cb/GameManager/Awake() : repl "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, false);" => "GamePrefs.Set(EnumGamePrefs.DebugMenuEnabled, true);"
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayer/IsDrawMapIcon():Boolean : true
    code://Assembly-CSharp::00a761881d5bd7cb/C03AA/IsDrawMapIcon():Boolean : true
    So I tried my hand at rolling my own assembly file. Thanks again for posting your changes Fearswoop. For the most part I only used the changes you posted above except for the following:

    --Item Drops--
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnQuit() : {}
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnDeath() : rem: this.dropBackpack(false)
    --Crits--
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/DamageEntity(322AA,Int32,Boolean):Int32 : repl "_criticalHit" => "true"
    --Mad Hops--
    code://Assembly-CSharp::00a761881d5bd7cb/5H2AA/.ctor() : repl "this.jumpMotionYValue = 0.419f;" => "this.jumpMotionYValue = 0.8f;"

    Unfortunately I've run into two bugs. I can't open a Creative Menu and I can't place blocks on claimed land. I'v checked my changes for typos and think everything is ok. Can anyone point me in the right direction to fixing this?

  11. #8
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    Quote Originally Posted by Ziltch View Post
    So I tried my hand at rolling my own assembly file. Thanks again for posting your changes Fearswoop. For the most part I only used the changes you posted above except for the following:

    --Item Drops--
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnQuit() : {}
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/dropItemOnDeath() : rem: this.dropBackpack(false)
    --Crits--
    code://Assembly-CSharp::00a761881d5bd7cb/EntityPlayerLocal/DamageEntity(322AA,Int32,Boolean):Int32 : repl "_criticalHit" => "true"
    --Mad Hops--
    code://Assembly-CSharp::00a761881d5bd7cb/5H2AA/.ctor() : repl "this.jumpMotionYValue = 0.419f;" => "this.jumpMotionYValue = 0.8f;"

    Unfortunately I've run into two bugs. I can't open a Creative Menu and I can't place blocks on claimed land. I'v checked my changes for typos and think everything is ok. Can anyone point me in the right direction to fixing this?
    I guess you have some errors on your IL sourcecode. It's not so easy to modify those IL lines without messing up the stacks. That is why I do a one change at a time and then test out the code on server.

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  13. #9
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    Nice release good job could you add a second one with 1 hit block? I have it working offline but for some reason when I join a server it stops idk...

  14. #10
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    Quote Originally Posted by hoskins1994 View Post
    Nice release good job could you add a second one with 1 hit block? I have it working offline but for some reason when I join a server it stops idk...
    I'm currently working to find a way to add some new features. Those features that I'd like to have next is the one hit destroying of blocks, no reload time on guns and unlimited ammo. I already tried to look up those, but it seems that those are not so easy to do. If you have some clue of those, I would really appreciate of your help with them.

    But still I would say that the major limitation is that I have very limited time to use for this.

  15. #11
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    How do i download it?
    Last edited by K2Widowmaker; 12-10-2014 at 09:45 AM.

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    Nice release good Job

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    Quote Originally Posted by K2Widowmaker View Post
    How do i download it?
    need to w8 voor de admin to aprove it
    Last edited by teshaman; 12-10-2014 at 12:29 PM.

  18. #14
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    Thank you

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    can some one plz help i cant craft in the game ?

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