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  1. #1
    MartozYT's Avatar
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    Post Looping wallhack config (3.6.2/3.7.0)

    Hi, just edited the wallhack config from this forum, because that one was for the killer and i made a new one or just edited the old one to something better

    - Really Bright Killer Stain
    - Can see through Jungle Jims and tnl walls on Macmillan estate and azarovs key
    - Corn remove
    - Jesus Config 7.0
    - See Killer/Survivors Long Distance Away, Same goes for totems
    - FPS
    - e.t.c


    Here is the video to focus that doesn't think this is good, I and my friend played with this for 1 week and still doesn't hate it we got better at looping and seeing next level shit
    <b>Downloadable Files</b> Downloadable Files
    Last edited by T-800; 05-01-2020 at 06:54 AM. Reason: video showcase

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  3. #2
    T-800's Avatar
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    //Approved
    @MartozYT , why do you have 3.7.0 in your title though?
    Last edited by T-800; 04-23-2020 at 03:49 AM.

    "Never stop being a good person because of bad people"


    Super User -> 15-7-2020
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  5. #3
    narixan's Avatar
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    you have any pictures or videos?

  6. #4
    MartozYT's Avatar
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    Quote Originally Posted by narixan View Post
    you have any pictures or videos?
    I could record one right now thanks for noticing

    - - - Updated - - -

    Quote Originally Posted by T-800 View Post
    //Approved
    @MartozYT , why do you have 3.7.0 in your title though?
    just for the PTB thing

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    It teleports back because of him, as if ping, but the Internet is perfect

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    MartozYT's Avatar
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    Quote Originally Posted by HEIIIORDS View Post
    It teleports back because of him, as if ping, but the Internet is perfect
    That's the Jesus config that I mentioned in the title is makes the lag when you go to the sides the lower resolution worse lag you can remove it in the engine cfg in AppData change purgekillobject to 15 I use the delay for better looping around sides the trick the killers, and it simply makes it better the move in danger

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  11. #7
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    Quote Originally Posted by MartozYT View Post
    That's the Jesus config that I mentioned in the title is makes the lag when you go to the sides the lower resolution worse lag you can remove it in the engine cfg in AppData change purgekillobject to 15 I use the delay for better looping around sides the trick the killers, and it simply makes it better the move in danger
    my game is crashing with this config for some reason

  12. #8
    HEIIIORDS's Avatar
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    Quote Originally Posted by MartozYT View Post
    That's the Jesus config that I mentioned in the title is makes the lag when you go to the sides the lower resolution worse lag you can remove it in the engine cfg in AppData change purgekillobject to 15 I use the delay for better looping around sides the trick the killers, and it simply makes it better the move in danger
    [/Script/Engine.GarbageCollectionSettings]
    TimeBetweenPurgingPendingKillObjects=60
    Does it need to be changed?

  13. #9
    I_hate's Avatar
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    Quote Originally Posted by MartozYT View Post
    That's the Jesus config that I mentioned in the title is makes the lag when you go to the sides the lower resolution worse lag you can remove it in the engine cfg in AppData change purgekillobject to 15 I use the delay for better looping around sides the trick the killers, and it simply makes it better the move in danger

    by "purgekillobject " do you mean "TimeBetweenPurgingPendingKillObjects=60"? because i didn't find purge purgekillobject in the engine cfg

    so we need to change it like this TimeBetweenPurgingPendingKillObjects=15?

  14. #10
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    Well the "looping" part kinda depends. As you often run into stuff. The old viewdistancescale was awesome until somebody wanted to post it here and therefore
    got patched

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    Quote Originally Posted by xXKing_AsgoreXx View Post
    Well the "looping" part kinda depends. As you often run into stuff. The old viewdistancescale was awesome until somebody wanted to post it here and therefore
    got patched
    who is saying that viewdistancescale is patched? you can still use it and it's a kind of wallhack

  16. #12
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    Quote Originally Posted by crimeson View Post
    who is saying that viewdistancescale is patched? you can still use it and it's a kind of wallhack
    What did you put in the engine.ini?

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    Reply

    Quote Originally Posted by huntress21 View Post
    What did you put in the engine.ini?
    They didn't say that it works right now, they're saying that using it can't get banned, and eventually, because the engine files are slightly changed each patch, someone will find a way around it.

  18. #14
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    also you bump into objects its so obvious someone might report you

  19. #15
    MartozYT's Avatar
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    Quote Originally Posted by narixan View Post
    also you bump into objects its so obvious someone might report you
    why would you get banned for something that's not visible some no one can see? never heard that before but ok

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