Originally Posted by
supercarz1991
this is what i've found so far addy wise, figured i'd post here even though no1 looks here
#define SniperClipHost 0x400688C4
#define PistolClip 0x400670F8 //4007F520
#define ShottyClip 0x40064618
#define ARClip 0x40063BC8
#define RocketClip 0x40067E00
#define NadeClip 0x4006BF12
#define PlasmaClip 0x4006BF13
#define FlameClip 0x4006B712
//-----------------------------------Other Addies-----------------------------
#define USER_YAW 0x402ad4b8
#define USER_PITCH 0x402ad4bc
#define USER_ROLL 0x402ad4c0
#define USER_HUD 0x400008a0
#define PLAYER_BASE 0x4029cecc
#define OBJREF_BASE 0x40050658
#define HP1 0x4000084A //4007D55E
#define HP2 0x4006BCDA //4000084A
#define KillsCTF 0x402AB068
#define TeamAddy1 0x40308B22 // Red = 0 Blue = 1
#define TeamAddy2 0x402AAFEC // Red = 0 Blue = 1
#define TeamAddy3 0x402AB032 // Red = 0 Blue = 1
#define NameP11 0x402AAFD0
#define NameP12 0x402AB014
#define Host1 0x40028D94 //Host = 1
#define Host2 0x40028E12 //Host = 1
#define Host3 0x40028F84 //Host = 1
#define Host4 0x40029002 //Host = 1
#define Host5 0x400298BA //Host = 1
#define Host6 0x40044680 //Host = 1 although this doesn't seen to do anything if set when ur not a host
what else i've noticed with addys is they change after a death, so you'd have to have new addys every time u die to still have infinite ammo and such