anyone wanna share some information on recent bans or trust factor issues.
make sure to include which cheat
anyone wanna share some information on recent bans or trust factor issues.
make sure to include which cheat
Im Na-yeon
(Hangul: 임나연, Japanese: イム ナヨン)
My Release : Rainbow Six Siege Save File for Y7 S3 Brutal Swarm
My Release : Rainbow Six Siege Save File for Y5 S4 Neon Dawn
My Release : [OUTDATED] R6 Automatic EXP Farmer (Clearance Level)
My Release : Rainbow Six Siege Region Changer
My Release : [DETECTED] Ferrum Cheat HvH for CS:GO
looking at the Patents Valve made for the Trust Factor system, I could find these factors that may impact Trust Factor:
- an amount of time a player spent playing video games in general,
- an amount of time a player spent playing a particular video game,
- times of the day the player was logged in and playing video games,
- match history data for a player- e.g., total score (per match, per round, etc.), headshot percentage, kill count, death count, assist count, player rank, etc.,
- a number and/or frequency of reports of a player cheating,
- a number and/or frequency of cheating acquittals for a player,
- a number and/or frequency of cheating convictions for a player,
- confidence values (score) output by a machine learning model that detected a player of cheat during a video game,
- a number of user accounts associated with a single player (which may be deduced from a common address, phone number, payment instrument, etc. tied to multiple user accounts),
- how long a user account has been registered with the video game service,
- a number of previously-banned user accounts tied to a player,
- number and/or frequency of a player’s monetary transactions on the video game platform,
- a dollar amount per transaction,
- a number of digital items of monetary value associated with a player’s user account,
- number of times a user account has changed hands (e.g., been transfers between different owners/players),
- a frequency at which a user account is transferred between players,
- geographic locations from which a player has logged-in to the video game service,
- a number of different payment instruments, phone numbers, mailing addresses, etc. that have been associated with a user account and/or how often these items have been changed,
- and/or any other suitable features that may be relevant in computing a trust score that is indicative of a player’s propensity to engage in a particular behavior.
fuck dbd, take some ass instead
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