It seems extremely difficult to find out the strings for Base, Movie and Flash Vars as depicted in this image here, from another trainer:
Fortunately, I have found a way to decompile the code for AQ Elite using two of these Visual Studio Decompilers:
- JetBrains dotPeek
- Telerik JustDecompile
(I am not authorised to put links to their official websites but a simple google search will help you download)
Both of these applications can open the executable for AQ Elite in a decompiled form, as depicted here using JustDecompile:
What we have to do now is just find the Base, Movie and Flash Vars to be updated with the root directory that AE has changed for AQ to store all the necessary flash files almost a year ago, right?
Wrong.
Finding the string dialog box to change only a short portion of the Lore version is fine enough, as it is easy to locate, as depicted here:
Time for the part for which I have come here asking for YOUR help on this regard. There are a hella lot more sections to search for to find the values we require to change to make AQ Elite be up-to-date with with the current version of AdventureQuest and run properly.
It would take literal months to scour through each of the thousand-or-so entries in this column, and thus I would like to request help from someone who has prior knowledge of how these things function, and perhaps find a way to pinpoint the location of the values we want to change. Once again, these are:
1. Base, which as of now is
Code:
aq.battleon.com/game?launchtype=medium
2. Movie, stands as of recent
Code:
https://aq.battleon.com/game/flash/Lore4541.swf?ver=2
3. Flash Vars, most optimally
Code:
strGUI=medium&strServer=aq71&strLanguage=&strAutoAd=yes
Now the strings given above are what we are going to want to change the inside (unchangeable from in-game) values of AQ Elite into, so they will be quite different from what is written on top. Whosoever is interested in volunteering for this project to make AQ Elite work again with the current version of AdventureQuest, feel free to download any of the two aforementioned applications and start finding any similar values and try to compile a working version of the application.
What we are ideally looking for in an updated version of AQ Elite would be:
- The fact that it actually works again
- We must be able to change the strings on our own without decompiling the code from inside the application, like how we have been given an option to re-write, save and reset the Lore value in the final officially released version of AQ Elite
Now I know for a fact that the AutoBattler in AQ Elite still works, and it is STILL possible to use it to farm Z-Tokens with it in The Pit, so if we are able to revive this AQ Elite once more, we are going to be able to experience a groundbreaking celebration over the fact that the best trainer for AdventureQuest is yet not dead. Honestly we just need the autobattler back, everything else is kind of subpar.
I have tried time and time again to contact The_Immortal, but he seems too busy with his stuff on Roblox nowadays, so it is about time we take matters into our own hands...