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  1. #1
    ~FALLEN~'s Avatar
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    ~FALLEN~ Q & A ( Coding Only )

    Title says it pretty much. Ask me anything coding related, I'll give you an answer.
    ~I CAN refuse to answer questions about features
    ~I MOST LIKELY will NOT give out ANY source, but I will explain the concept behind something.
    ~No irl / personal life questions~
    Begin!

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    [N.O]N.A.M.E's Avatar
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    is mid function hook detected ?

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    ~FALLEN~'s Avatar
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    Quote Originally Posted by [N.O]N.A.M.E View Post
    is mid function hook detected ?
    I'm not sure, haven't looked into it because I don't use a mid function hook. Maybe it's just the bytes you're using for the patch? ( In general I would stay away from detours FYI )

    ---------- Post added at 12:38 PM ---------- Previous post was at 12:37 PM ----------

    Quote Originally Posted by JusCaus View Post
    Do you know how people are doing Memory wallhacks? :O
    No I don't, but every game has it's own rendering functions for textures and such. Probably an exploit in one of them.

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    Zacherl's Avatar
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    Quote Originally Posted by JusCaus View Post
    @ ~Fallen~ How are people watching which packets are being sent to the server? Wouldn't you have to have an xtrap bypass because a packet sniffer, etc is detected....
    Wireshark is not detected.

    Quote Originally Posted by [N.O]N.A.M.E View Post
    is mid function hook detected ?
    Its not detected, but you have to hook after the first 5 bytes and dont use JMP and PUSH opcodes.

    @~FALLEN~:
    For the client error thing i will add u in msn later the week, but i have another question: Any idea how to get the NPC / Zombie list? I got some of the object pointers, but could not find the real list.

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    Quote Originally Posted by Zacherl View Post
    Wireshark is not detected.


    Its not detected, but you have to hook after the first 5 bytes and dont use JMP and PUSH opcodes.

    @~FALLEN~:
    For the client error thing i will add u in msn later the week, but i have another question: Any idea how to get the NPC / Zombie list? I got some of the object pointers, but could not find the real list.
    So JNE and MOV would be fine? After the first 5 bytes?
    [IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]

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    Zacherl's Avatar
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    Quote Originally Posted by JusCaus View Post
    So JNE and MOV would be fine? After the first 5 bytes?
    Should work. I use MOV [ESP+4], xxx to push the callback address to the stack and do a simple CALL after that. So i dont have to calculate the relative jump offsets.

    Quote Originally Posted by ~FALLEN~ View Post
    I haven't really looked into that too much. First thing that comes to the top of my head is entity iteration through clientfx, or hook setobjectpos grab the object pointer, trace it back to the class pointer, and trace that back to the list
    I hooked the IntersectSegment function and got the object pointers by looking at a zombie, but had no luck tracing them back to the classes. Entity iteration sounds interesting. Are there any further information about that?
    Last edited by Zacherl; 02-12-2012 at 11:55 AM.

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    ~FALLEN~'s Avatar
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    Quote Originally Posted by Zacherl View Post
    Wireshark is not detected.


    Its not detected, but you have to hook after the first 5 bytes and dont use JMP and PUSH opcodes.

    @~FALLEN~:
    For the client error thing i will add u in msn later the week, but i have another question: Any idea how to get the NPC / Zombie list? I got some of the object pointers, but could not find the real list.
    I haven't really looked into that too much. First thing that comes to the top of my head is entity iteration through clientfx, or hook setobjectpos grab the object pointer, trace it back to the class pointer, and trace that back to the list

    ---------- Post added at 12:51 PM ---------- Previous post was at 12:50 PM ----------

    Quote Originally Posted by CheatCreatorzz View Post
    whats the best way for hooking? & Say how to make it (in big lines)
    No such thing.

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    lucifereviluser's Avatar
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    Tks. And what about the IntersectQuery address?
    Last edited by lucifereviluser; 02-16-2012 at 03:37 AM.

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    JusCaus's Avatar
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    Do you know how people are doing Memory wallhacks? :O
    [IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]

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    @ ~Fallen~ How are people watching which packets are being sent to the server? Wouldn't you have to have an xtrap bypass because a packet sniffer, etc is detected....
    [IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]

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    ~FALLEN~'s Avatar
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    Quote Originally Posted by JusCaus View Post
    @ ~Fallen~ How are people watching which packets are being sent to the server? Wouldn't you have to have an xtrap bypass because a packet sniffer, etc is detected....
    There is a function called SendToServer, they're probably using that.

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    Quote Originally Posted by ~FALLEN~ View Post
    There is a function called SendToServer, they're probably using that.
    Oh, ok... Maybe i can look into that or something... Can't you get rid of the client error for stw if you mess with the packets or something like that?
    [IMG]https://i1132.photobucke*****m/albums/m571/JusCausGraphix.jpg[/IMG]

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    Quote Originally Posted by JusCaus View Post
    Oh, ok... Maybe i can look into that or something... Can't you get rid of the client error for stw if you mess with the packets or something like that?
    There's easier ways to get rid of the error for stw, but that could be one way to do it.

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    kmanev073's Avatar
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    Quote Originally Posted by JusCaus View Post
    Oh, ok... Maybe i can look into that or something... Can't you get rid of the client error for stw if you mess with the packets or something like that?
    you can and you can do many other things no kick...etc

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    Hero's Avatar
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    I might as well ask, too.

    I don't really have knowledge of making hacks or so. But how long would someone need to spend learning C++ in order to start making hacks? Like legitly, not leeching and that sort of stuff.
    Last edited by Hero; 02-12-2012 at 11:46 AM.
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