Essa seção tá muito parada, e vi alguns pedindo, então tá aqui:
Code:/ ------------ CROSSFIRE LOG STARTED ------------- #define ADDR_pDevice 0x4D9C74 #define EndScene 0x5B97D2 #define nEndScene 0x5E1C80 #define WallArray 0x11A20F0 #define aIntersectSegment 0x677250 #define aLTServer 0x118103C #define ILTClient 0x117E518 // ----------------- DC Bypass -------------------- //Removido // -------------- Hide User Info ------------------ #define UserInfoClass //Removido // ------------- CSHELL LOG STARTED -------------- #define WallMgr 0x190F858 #define WeaponMgr 0x190F870 #define aLTClientShell 0x11F4CC4 #define aLTModel 0x11F1B74 #define aCLTPlayerClient 0x123EC98 #define MiscMgr 0x190F850 #define ModelNode 0x190F79C #define DrawTextEngine1 0x6C26E0 #define DrawTextEngine2 0x191D138 #define GameStatus 0xABAA1 #define Bypass28_3 0x748BC5 #define Bypass31_0_1 //Removido #define Bypass31_0_2 //Removido #define Bypass14_0 //Removido #define BasicPlayerInfo 0x1774690 #define MsgBox 0x183620 #define VisibleZoneIndex 0xDF86A8 #define DamagePerSec 0xDF8750 #define DamageZone 0xDF8760 #define Eatman 0xDF86EC #define EatmanName 0xDF86E0 #define VersionCode 0xDF8778 #define ZoneMan 0xDF86F4 #define ZoneName 0xDF86BC #define ZoneManName 0xDF86C8 #define Floor 0xDF8710 #define FloorNameMsgIndex 0xDF86FC #define PointIndex 0xDF8720 #define EditPoly 0xD7D834 #define PolyList 0xDF8738 #define PointList 0xDF8744 #define MaxDepth 0xDF876C #define killzone 0x1037CB4 #define killzonebox 0x1037CC0 #define killzoneAdd 0x1037CCC #define killzoneDel 0x1037CD8 #define MapMgr 0x190F3EC #define MapInfo 0x11F21F4 #define GetCurrentPlayerIndex 0x75EA0 #define ADDR_FASTFIRE //Removido #define ADDR_ROOMMANAGER //Removido #define ADDR_NAMETAG //Removido // ------------ Invisible & Piruleta -------------- #define Mrun 0xDC74D0 #define MrunRside 0xDC7574 #define MrunLside 0xDC7568 #define MrunBside 0xDC74A0 #define Mwalk 0xDC74C8 #define MwalkRside 0xDC7558 #define MwalkLside 0xDC7548 #define MwalkBside 0xDC7548 #define Mcidle 0xDC745C #define Mjump 0xDC7468 #define Mhit01 0xDCFEE8 #define Mhit02 0xDCFEF0 #define Mwait0 0xD6661C #define Midle 0xD66714 #define Mcwalk 0xDC74BC #define McwalkRside 0xDC7538 #define McwalkLside 0xDC7528 #define McwalkBside 0xDC7480 // ---------------- OFFSETS LOG ------------------- #define CLTPlayerClientOffset 0x78 #define o_PlayerStart 0x1E8 #define o_PlayerSize 0xD78 #define o_Me 0x1F4 #define o_PTC 0x21C #define TextureType 0x594 #define ShootThroughWalls1 0x568 #define ShootThroughWalls2 0x56C #define ShootThroughWalls3 0x570 #define MapSize 0x9FC #define AmmoDamage 0xEB8 #define ReloadAnimRatio 0x13B4 #define Range 0xEA8 #define GrenadeBelowTime 0x37F0 #define DmgRatioPerNode 0x125C #define ChangeWeaponAnimRatio 0x13B8 #define KnifeNormalAniRate 0x10E8 #define KnifeNormalAniRate2 0x1148 #define KnifeNormalAngle 0x10D8 #define KnifeNormalAngle2 0x1138 #define MoveSpeedPenalty 0x124C #define WallShotDamageRatio 0x285C #define KnifeNormalRange 0x10C8 #define KnifeNormalRange2 0x1124 #define FireType 0x118C #define ShotsPerAmmo 0xF08 #define KnockBack 0x3988 #define ZoomAction 0x360C #define ZoomSize 0x35E0 #define BulletPosOffset 0x31F4 #define ShotReactPitch 0x33D4 #define DetailPerturbShot 0x1674 #define DetailReactPitchShot 0x17DC #define DetailReactYawShot 0x1944 #define IntersectSegmentOffset //Removido #define ModelNodeType1 0x9C #define ModelNodeType2 0x54 #define WeaponCount 3071 //----------------- CharacterFX ------------------- #define o_IsDead 0x204 #define o_SpawnShield 0x214 #define o_CurrentWeapon 0x4987C #define o_IsMutant //Removido #define o_FXPitch 0xB0 #define o_FXYaw 0xB4 //---------------- PlayerClient ------------------- //Removido //------------------ Glow Hack -------------------- #define ADDR_GLOWCOLOR //Removido #define ADDR_FORCEGLOW //Removido #define OFFSET_GLOW //Removido #define OFFSET_COLOR //Removido #define ADDR_ENABLEGLOW //Removido //-------------------------------------------------