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  1. #1
    akim14's Avatar
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    Game Offset/Address/Cheat Engine Table Mega-Thread

    As the title of the thread points out, this thread will be used for users to post any game offsets/any other useful game adresses/game cheat engine tables they may come cross and wish to share with others. Do not make a separate thread about them or else, it will be deleted and you may even be infracted for it if you turn out to be a repeat offender.

    So, I will start. Below you can find the multiplayer online adresses:

    Code:
    Custom class 2:
    Perk 1
    E23C24ACF
    
    Perk 2
    E23C24AD0
    
    perk3
    E23C24AD1
    
    perk1+ (wildcard)
    E23C24AD2
    
    perk2+ (wildcard)
    E23C24AD3
    
    perk3+ (wildcard)
    E23C24AD4
    
    optic
    E23C24ABB
    
    attachment 1
    E23C24ABC
    
    attachment 2
    E23C24ABD
    
    attachment 3
    E23C24ABE
    
    attachment 4
    E23C24ABF
    
    attachment 5
    E23C24AC0
    
    camo
    E23C24AB3
    With these, you can easily find all the other pertinent game addresses so do not forget to mention and give me credits for them if you decide to post them here.
    Last edited by Hunter; 07-18-2016 at 02:32 AM.
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  3. #2
    Lennart221998's Avatar
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    Okay then. Let's go!

    Offsets Custom Game Multiplayer:


    Grenades:
    1476BCCAC
    Tactical grenades:
    1476BCCB0

    Ammo clip primary:
    1476BCC64
    Ammo clip secondary:
    1476BCC68

    Ammo magazine primary:
    1476BCCA0
    Ammo magazine secondary:
    1476BCCA4


    Player Health:
    1402BC17D

    Amount of C4:
    1476BCCA8

    HATR:
    1476AAD64

  4. #3
    Sn0opY1988's Avatar
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    Prestige:
    0x38907E38 [Size= dword(32b) | Input= 0-9]
    (There Are 12 Prestiges total, 12th Being Master!)
    -----------------------------------------------------------------
    Rank:
    0x38907E58 [Size= dword(32b) | Input= 0-55]
    (Input Is At Times Correct, But Will Sometimes Not Be. Just Input "55" And You Will Be Fine!)

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  6. #4
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    How Do I Use This? Is It For Cheat Engine Or Something Else?


    Prestige:
    0x38907E38 [Size= dword(32b) | Input= 0-9]
    (There Are 12 Prestiges total, 12th Being Master!)
    -----------------------------------------------------------------
    Rank:
    0x38907E58 [Size= dword(32b) | Input= 0-55]
    (Input Is At Times Correct, But Will Sometimes Not Be. Just Input "55" And You Will Be Fine!)
    Last edited by Ravay; 09-28-2016 at 05:01 PM.

  7. #5
    MisterY's Avatar
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    Zombies:
    Health (int): 0x1473E82F8
    Ammo (int): 0x1476BCC98, 0x1476BCCA0, 0x1476BCC9C, 0x1476BCCA4, 0x1476BCCA8
    Rapid fire (int): 0x1476BC664 (freeze it to 0)
    Money (int): 0x1476D346C
    Give weapon (int): 0x1476BC9B8 (slot 1), 0x1476BCA18 (slot 2), 0x1476BCA78 (slot 3)
    Current weapon ID (int): 0x142B5B2A8
    Jump height (float): 0x140FFE534
    Gravity (float): 0x1543E3E50
    Speed (int): 0x1543CFDD0
    Coordinates (float): 0x1476BC640 (X), 0x1476BC644 (Y), 0x1476BC648 (Z)

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  9. #6
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    May i ask what you used ta get those addr.

  10. #7
    therealxio's Avatar
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    Quote Originally Posted by leto_123 View Post
    May i ask what you used ta get those addr.
    Try using some of the old addresses if they don't work follow a tut on youtube showing you how to use pointer's an so fourth , not that hard to do if u know how to do it , if not then don't bother

  11. #8
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    [Zombies] Weapon ID Dump/List

    Hi All,


    Im pretty new to this forum but have some previous experience, just want to share a few of these weapon ID's.

    A few of these may make your game crash, or glitch. But are often just special weapons.
    I have only tested these on The Shadows of Evil. Cant guarantee workingness on The Giant. Will test later.

    The Shadows Of Evil:

    101 - Wunderwaffe DG-2
    102 - Wunderwaffe DG-3 JZ
    2 - Vesper
    4 - VMP
    6 - Bootlegger
    7 - Kuda
    9 - Pharo
    11 - Weevil
    13 - Razorback
    15 - Crocuta (Pack a Punched Kuda)
    17 - Whispering Regurgitator (Pack a Punched Vesper)
    19 - Infurnace (Pack a Punched)
    22 - Impaler (Pack a Punched VMP)
    24 - Barage (Pack a Punched Pharo)
    26 - Ein Sten (Pack a Punched Bootlelegger)
    27 - ICR-1
    29 - KN-44
    31 - M8A7
    33 - Sheiva
    35 - HVK-30
    37 - Man-O-War
    39 - Annoited Avenger (Pack a Punched KN-44)
    41 - Illuminated Demonator (Pack a Punched ICR-1)
    43 - High Velocity Kicker (Pack a Punched HVK-30)
    45 - Dread Armarda (Pack a Punched Man-O-War)
    47 - The Unspeakable (Pack a Punched M8A7)
    49 - Columus Struggle (Pack a Punched Sheiva)
    51 - KRM-262
    53 - 205 Brecci
    55 - Shoeshining 100 (Pack a Punched Haymaker)
    57 - Dagon's Glare (Pack a Punched KRM-262)
    65 - Gorgon
    75 - Locus

    88 - Starting Pistol (forgot name :P)

    The Arbgwaoth Family!:


    125 - Kor-Maroth
    126 - Mar-Astagua
    127 - Nar-Ullaqua
    128 - Lor-Zarrozor
    129 - Kor-Maroth Arbgwaoth
    130 - Mar-Astagua Arbgwaoth (better kor-maroth, i think)
    131 - Nar-Ullaqua Arbgwaoth ( i dont even know anymore)
    132 - Lor-Zarrozor Arbgwaoth (fml)

    139 - Ray Gun / Porters X2 Ray Gun (Pack a Punched)
    138 - Ray Gun



    The Giant
    Take any gun above, and take away 1 from the value.
    e.g 11 = Weevil, so now its 10 = Weevil.
    (sometimes, atleast. try both.)



    33 - HVK-30
    35 - Man'O'War
    51 - 205 Brecci
    57 - BRM
    75 - Drakon
    96 - Wunderwaffe DG-2
    97 - Wunderwaffe DG-3


    4150 - Ancient Messenger (Pack a Punched Argon)
    364558 - Crucuta (Pack a Punched Kuda)
    364587 - Dread Armada (Pack a Punched Man-O-War)




    This is due to be edited at any time. Keep checking back for updates,
    This took me a while to get, so if this helped, leave a thanks and a comment with any more confirmed ID's
    Last edited by Titan X; 11-13-2015 at 06:46 AM. Reason: More ID's

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  13. #9
    kidz14's Avatar
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    Thanks for all that hard work, gave me somewhere to start from, if you wanna help this is the spreadsheet I've been working on (goo(dot)gl/7ijY0S ) just shoot me a PM and i can get you a editing link to it, I don't have The Giant unfortunately as of yet. And at the moment I have Nightmares IDs and Shadow Of Evil IDs pretty complete so far. ( also some of yours were incorrect for the upgraded version I referenced the wiki for mine )

    SOE Preview

    ------------------------ Shadow of Evil ------------------------
    -Submachine Guns-
    Vesper – Level 4 - ID: 2 / 19 (Infernus)
    VMP – Level 8 - ID: 4 / 22 (The Impaler)
    Kuda – Level 16 - ID: 7 / 15 (Crocuta)
    Pharo – Level 23 - ID: 9 / 17 (Whispering Regurgigator)
    Weevil – Level 29 - ID: 11 / 24 (Barrage)

    -Light Machine Guns-
    BRM – Level 12 - ID: 59 / 71 (Blight Oblivion)
    Dingo – Level 19 - ID: 61 / 67 (Dire Wolf)
    48 Dredge – Level 27 - ID: 63 / 69 (Trapezohedron Shard)
    Gorgon – Level 31 - ID: 65 / 73 (Athena's Spear)

    -Assault Rifles-
    Bootlegger Level 0 - ID: 6 / 26 (Ein Sten)
    ICR-1 – Level 2 - ID: 27 / 41 (Illuminated Deanimator)
    KN-44 – Level 7 - ID: 29 / 39 (Anointed Avenger)
    M8A7 – Level 17 - ID: 31 / 47 (The Unspeakable)
    Sheiva – Level 20 - ID: 33 / 49 (Cumulus Struggle)
    HVK-30 – Level 25 - ID: 35 / 43 (High Velocity Kicker)
    Man-O-War – Level 31 - ID: 37 / 45 (Dread Armada) 14...?

    -Sniper Rifles-
    Locus – Level 11 - ID: 75 / 81 (Arrhythmic Dirge)
    Drakon – Level 14 - ID: 77 / 83 (Bahamut)
    SVG-100 – Level 24 - ID: 79 / 85 (Ikken Hissatsu)

    -Shotguns-
    KRM-262 – Level 5 - ID: 51 / 57 (Dagon's Glare)
    Argus – Level 13 - ID: 52 / 56 (Ancient Messenger)
    205 Brecci – Level 18 - ID: 53 / 58 (Stellar Screech)
    Haymaker 12 – Level 33 - ID: 54 / 55 (Shoeshining 100)

    -Secondaries-
    Bloodhound - Level 0 - ID: 88 / 95 (Meat Wagon)
    Bowie Knife – Level 0 - ID: ??
    MR6 - Level 1 - ID: 87 / 91 (Death and Texas)
    RK5 – Level 9 - ID: 89 / 93
    L-CAR 9 – Level 22 - ID: 90 / 94
    XM-53 – Level 28 - ID: 97 / 98
    Wunderwaffe DG-2 - ID: 101 / 102 (Wunderwaffe DG-3 JZ)

    Quote Originally Posted by Titan X View Post
    Hi All,


    Im pretty new to this forum but have some previous experience, just want to share a few of these weapon ID's.

    A few of these may make your game crash, or glitch. But are often just special weapons.
    I have only tested these on The Shadows of Evil. Cant guarantee workingness on The Giant. Will test later.

    The Shadows Of Evil:

    101 - Wunderwaffe DG-2
    102 - Wunderwaffe DG-3 JZ
    2 - Vesper
    4 - VMP
    6 - Bootlegger
    7 - Kuda
    9 - Pharo
    11 - Weevil
    13 - Razorback
    15 - Crocuta (Pack a Punched Kuda)
    17 - Whispering Regurgitator (Pack a Punched Vesper)
    19 - Infurnace (Pack a Punched)
    22 - Impaler (Pack a Punched VMP)
    24 - Barage (Pack a Punched Pharo)
    26 - Ein Sten (Pack a Punched Bootlelegger)
    27 - ICR-1
    29 - KN-44
    31 - M8A7
    33 - Sheiva
    35 - HVK-30
    37 - Man-O-War
    39 - Annoited Avenger (Pack a Punched KN-44)
    41 - Illuminated Demonator (Pack a Punched ICR-1)
    43 - High Velocity Kicker (Pack a Punched HVK-30)
    45 - Dread Armarda (Pack a Punched Man-O-War)
    47 - The Unspeakable (Pack a Punched M8A7)
    49 - Columus Struggle (Pack a Punched Sheiva)
    51 - KRM-262
    53 - 205 Brecci
    55 - Shoeshining 100 (Pack a Punched Haymaker)
    57 - Dagon's Glare (Pack a Punched KRM-262)
    65 - Gorgon
    75 - Locus

    88 - Starting Pistol (forgot name :P)

    The Arbgwaoth Family!:


    125 - Kor-Maroth
    126 - Mar-Astagua
    127 - Nar-Ullaqua
    128 - Lor-Zarrozor
    129 - Kor-Maroth Arbgwaoth
    130 - Mar-Astagua Arbgwaoth (better kor-maroth, i think)
    131 - Nar-Ullaqua Arbgwaoth ( i dont even know anymore)
    132 - Lor-Zarrozor Arbgwaoth (fml)

    139 - Ray Gun / Porters X2 Ray Gun (Pack a Punched)
    138 - Ray Gun



    The Giant
    Take any gun above, and take away 1 from the value.
    e.g 11 = Weevil, so now its 10 = Weevil.
    (sometimes, atleast. try both.)



    33 - HVK-30
    35 - Man'O'War
    51 - 205 Brecci
    57 - BRM
    75 - Drakon
    96 - Wunderwaffe DG-2
    97 - Wunderwaffe DG-3


    4150 - Ancient Messenger (Pack a Punched Argon)
    364558 - Crucuta (Pack a Punched Kuda)
    364587 - Dread Armada (Pack a Punched Man-O-War)




    This is due to be edited at any time. Keep checking back for updates,
    This took me a while to get, so if this helped, leave a thanks and a comment with any more confirmed ID's
    Last edited by kidz14; 12-09-2015 at 05:09 AM.

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  15. #10
    Titan X's Avatar
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    [Zombies] The Giant Map - Coordinates of Locations

    Greetings all.

    I have been making some stuff for a small trainer of mine, and I have been getting some of the Coords for certain locations around the map. These are the ones I have right now for The Giant, and I am going to also make some for Shadows of Evil later if anybody wants them. If you do, just comment saying you want them..


    How do I use these I hear you ask? Well, replace these offsets's values with the corresponding coords and chocks away!

    Coordinates Offsets.
    These are all FLOAT values.

    X - 1476BC648
    Y - 1476BC644
    Z - 1476BC640





    Power and Box -
    X - 445.013092
    Y - -1404.529053
    Z - 64.125

    Factory - Back of the Map - Teleporter 3
    X - 299.6351929
    Y - -2980.592285
    Z - 156.125

    Mainframe - Spawn Zone

    X - 98.125
    Y - 300.8860168
    Z - -56.22001648

    Lab - Teleporter 2

    X - 199.125
    Y - -1105.220703
    Z - -1585.421753

    Animal Testing Lab - Teleporter 1

    X - 168.125
    Y - 1080.86792
    Z - 1267.910645



    If this helped, leave a comment with something you'd like to see and maybe even leave a thanks

    Any coords reccomendations just tell me in the comments

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  17. #11
    zdation1's Avatar
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    Zombie mode all players:
    //Money Player 1 = 0x1476D346C

    //Health Player 1 = 0x1473E82F8 //Simple add +0x4F0 to get the others.
    //Health Player 2 = 0x1473E87E8
    //Health Player 3 = 0x1473E8CD8
    //Health Player 4 = 0x1473E91C8
    Last edited by zdation1; 11-12-2015 at 05:47 PM.

  18. #12
    justintime4you's Avatar
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    Some Cool Camos:

    Black ops 3 27
    ?? 17
    Lava ?? 26
    Red Hex 25
    Blue Classified?? 43
    ?? 66
    red? 36
    ?? 38
    ?? 39

    Also Does changing your rank / prestige even work?

  19. #13
    LegendCat's Avatar
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    Exclamation Camos for CoD BO 3

    Quote Originally Posted by justintime4you View Post
    Some Cool Camos:

    Black ops 3 27
    ?? 17
    Lava ?? 26
    Red Hex 25
    Blue Classified?? 43
    ?? 66
    red? 36
    ?? 38
    ?? 39

    Also Does changing your rank / prestige even work?
    I just spent the last 2 hours finding all the different camos for weapons with values 25-90 and this is the list:

    START OF NON UNLOCKABLE CAMOS/BLACK MARKET CAMOS, '-ANI' MEANS ANIMATED ANYTHING AFTER IT IS COLOR/DETAILS

    25 Red Hex
    26 Ritual -ANI
    27 BO camo -ANI
    28 Weaponized 115 -ANI
    29 Cyborg -ANI
    30 True Vet
    31 Snow Job
    32 Six Speed
    33 Take Out
    34 ???
    35 Nuk3Town -ANI
    36 Transgression -ANI
    37 Heat
    38 Storm -ANI
    39 Wartorn -ANI
    40 Prestige
    41 ???
    42 Etching
    43 Ice -ANI
    44 Dust
    45 Jungle Cat
    46 Jungle Party
    47 Contrast
    48 Verde
    49 Firebrand
    50 Field
    51 Stealth
    52 Light -ANI
    53 Spark
    54 Timber
    55 Inferno -ANI
    56 Hallucination
    57 Pixel
    58 Royal
    59 Infared
    60 Heat
    61 Violet
    62 Halcyon
    63 Gem -ANI
    64 Monochrome -ANI
    65 Sunshine -ANI
    66 Swindler -ANI
    67 CODE Warriors -DLC
    68 Intensity -ANI
    69 MPUI_CAMO_PLACEHOLDER_01
    70 MPUI_CAMO_PLACEHOLDER_02
    71 MPUI_CAMO_PLACEHOLDER_03
    72 MPUI_CAMO_PLACEHOLDER_04
    73 MPUI_CAMO_PLACEHOLDER_05
    74 Energeon
    75 MPUI_CAMO_PLACEHOLDER_06 -ANI -Yellow
    76 MPUI_CAMO_PLACEHOLDER_07 -ANI -Red
    77 MPUI_CAMO_PLACEHOLDER_08 -ANI -Blue
    78 MPUI_CAMO_PLACEHOLDER_09 -ANI -Light Green
    79 MPUI_CAMO_PLACEHOLDER_10 -ANI -Purple
    80 MPUI_CAMO_PLACEHOLDER_11 -ANI -Grey
    81 MPUI_CAMO_PLACEHOLDER_12 -ANI -Yellow -Green
    82 MPUI_CAMO_PLACEHOLDER_13 -ANI -Running BLood
    83 Haptic -ANI
    84 Clear Lens -ANI -Orange Lava
    85 Red Lens -ANI -Blue Lava
    86 Blue Lens -ANI -Green Lava
    87 Green Lens -ANI -Dense Red Lava
    88 Orange Lens -ANI -Purple Lava
    89 Yellow Lens -ANI -Black w/ Orange XP marks
    90 Dot -Normal

    END OF CAMOS

    - - - Updated - - -

    If you want to get permanent camos for guns such as DARK MATTER then you need to open Cheat Engine and go to the gunsmith in game, then make a new variant of the gun you want, and as long as you have 2 camos for the Multiplayer section you can choose the fist camo on the list and change that to current camo, then press ESC once to get out of the camo select, seach for 1 in Cheat Engine, repeat with second camo in the list but instead put 2 into Cheat Engine and then keep going until you have 2 values, one will change when a camo is chosen and the other will change when a camo is hovered over, choose he one that changes when a camo is chosen and change it's value to 17(Dark matter) or 16(diamond) or 15(gold) i also have a list of other camos posted here too, once done changing camo value exit the variant edit and save it, then choose the gun and choose the variant you made, and poof there is the camo! for more info/help reply/pm me! PS once you find the value that works with changing camos, you can choose a different gun and it will work for that one as well, just repeat the process and forget about the bit where you find the values again and it should work, this only works in GUNSMITH and CREATING NEW VARIANTS
    I asked my friend to look at my gun in a public match and he saw the dark matter
    Attached Thumbnails Attached Thumbnails
    20160725154026_1.jpg  

    20160725154036_1.jpg  

    Last edited by LegendCat; 07-25-2016 at 04:42 PM.

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  21. #14
    iIIusionist's Avatar
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    hi guys, if found the addresses to change your calling card, i hope someone can make a nice program with this.

    - Working on last patch "37.1.1.0" 14-11-15
    - Maximum 510 calling cards
    - problem i had is that you need to change every time you start the game, maybe there is a way to store it inside the game
    - buggy, sometimes visible in lobby but not in-game
    - it is not only visible for the user, friends and other people confirmed they say my card in the lobby and in-game

    if it is buggy, use this:
    1) start game
    2) go to multiplayer
    3) change card
    4) go back to main menu
    5) click multiplayer again
    6) push right arrow to see card

    Address
    blackops3.exe+137EB10
    blackops3.exe+E17D820
    blackops3.exe+122A82F4
    blackops3.exe+122AD334
    blackops3.exe+127BB294
    blackops3.exe+12AA2154
    blackops3.exe+12F591C0


    Master Title ID's
    Missions Master ?
    Tools of the Trade Master ?
    Campaign Master ?
    Boot camp Master 115
    Master Killer 167
    Humiliation Master 180
    Career 154
    victories 128
    heroics 141
    Weapons 102
    abilities 208
    killjoys 221
    Air assault 253
    ground assault 266
    support 279
    Return fire 292
    Handling 305
    Efficiency 318
    Perk 1 357
    Perk 2 370
    Perk 3 383
    Lethals 331
    tacticals 344
    wildcards 240
    Zombie hunter ?
    Survivalist 77
    Gum Gobbler 87

    Black market bonus set cards(animated) (i dont know the card names)
    410 "moving black/white animation drawing"
    417 "Race cars"
    424 "Skeleton with fire eyes"
    431 "fire dragon"
    438 "Fighter dude in car"
    445 "Zapping robot television"
    452 "Circus moving creepy clowns"
    459 "Yeti on mountain with hiker"
    466 "woman firing gun"
    473 "shooting space ship"

    I hope there is someone who can use this and add some improvements (save system), and make a nice program for it!

    Credits to me please (iIIusionist)

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  23. #15
    ZectixV1's Avatar
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    Latest offsets for version 37.1.1.0

    Code:
    typedef void (*DrawNameTags_)( int style, CEntity* pEnt, float fAlpha, int entityId);
    DrawNameTags_ DrawNameTags = (DrawNameTags_)0x1400CC0F0;
     
    typedef CEntity * (*CG_GetEntity_)(int a1, int idx);
    CG_GetEntity_ CG_GetEntity = (CG_GetEntity_)0x140032530;
     
    typedef CG_T * (*CG_GetCGT_)(int a1);
    CG_GetCGT_ CG_GetCGT = (CG_GetCGT_)0x140032660;
     
    CClientInfo * GetClientByIndex(int idx)
    {
    	CG_T * cgt = CG_GetCGT(0);
    	return (CClientInfo*)((DWORD_PTR)cgt + 0x2E6BB4 + (idx * 0xEB0) - 0x2C);	
    }
     
    typedef int (*DrawEngineText_)(char* Text, int NumCharsToRender, void* Font, float X, float Y, float W, float H, float stuff, float * Color, int unknown);
    DrawEngineText_ DrawEngineText = (DrawEngineText_)0x140405290; 
     
    typedef void * (*GetFont_)();
    GetFont_ GetFont = (GetFont_)0x1403DCD90;
     
    typedef CG_WeaponInfo * (*CG_GetWeaponInfo_)(WORD wpnIdx);
    CG_GetWeaponInfo_ CG_GetWeaponInfo = (CG_GetWeaponInfo_)0x1407E1780;
     
    void SexyCowboy(char * szText, float x, float y, float scalex, float scaley)
    {	
    	DrawEngineText(szText, 0x7FFFFFFF, GetFont(), x, y, scalex, scaley, 1.0f, (float*)0x141007D58, 0);
    }
     
    class CG_T
    {
    public:
    	int LocalIndex;
    };
     
    class CEntity
    {
    public:
    	char unknown0[64];
    	Vec3 vOrigin;
    	Vec3 vAngles;
     
    	BYTE Type;//0x598	
    	BYTE IsAlive;//0x8F4	
    };
     
    class CClientInfo
    {
    public:	
    	char unknown0[12];
    	char szName[16]; //000C
    	char unknown1[16];
    	__int32 iTeam; //002C       
     
    	WORD WpnIndex;// 0x6F8	
    };
     
    class cg_t 
    {
    public:
    	BYTE clientNum; //0x0000 	
    };
    - Thanks robater







    Threads:
    Resignation
    🚀 GTA: V 1.40 | Mod Menu Mega Thread Revamped | Info Thread 🚀







    Joined - 10-27-2014
    Donated - 3-6-2015
    Minion
    GTAV Minion - 10-12-2015
    CoD Minion - 12-23-2015
    Resigned - 07-17-2016

  24. The Following User Says Thank You to ZectixV1 For This Useful Post:

    Gorzoid (11-27-2015)

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