alright, look. i will be using parts of Why06's tut, and then changing it when needed, ok? lets get started.
YOU NEED THE STUFF AVAILABLE FOR DOWNLOAD AT THE BOTTOM.
IT IS IMPORTANT
1. Use RezExtract to get your .rez file all loosened up and stuff. it should make a new folder in the source folder.
2.Use DTXconverter to find your particular .dtx and convert it to a lithtech .dtx.
3. Open Dedit, and make new project, but not a new world.
4. Close Dedit, and put your converted .dtx into the texture folder of your new project. If you didn't mess with it or the folders, your project should have its own folder, in the folder Dedit is in.
5. Open Dedit again, and open your project, and double-click the textures tab, to the bottom left of the screen.
6. Your .dtx SHOULD be there.
7. Right-click on it, and click export as .tga.
8. Export it somewhere
9. Edit the new TGA with paint.net.
10. When done, save, and place it in your textures folder again. DO NOT RENAME!!!
11. Open Dedit, double-click textures, and right-clicK your original texture, and click import .tga.
12. Import your new texture; it will ask you to overwrite, you say yes.
13. Use your DTXconverter to take your edited .dtx and convert it back to nexon.
14. Use the REZinjector, select the original .rez file (the one you chose in step 1), and under files to inject, add your edited .dtx.
15. DONE
Sources:
https://www.mpgh.net/forum/210-combat...-tutorial.html
This one helped a lot
Screenshot:
Virus Scans:
RezTools.zip MD5:6a4c645200163bf08343428372f67596 - VirSCAN.org Scanners did not find malware!