enjoy it while you can
Code:#define HeadShot 0x12B53308 #define NoDelay 0x12B3872E #define Pentrate 0x130187D5 #define NoFlash 0x1264E120 #define Rampage 0x12F9C048 #define FLY1 0x12B82568// didnt test it #define FLY2 0x1269C23A// didnt test it
enjoy it while you can
Code:#define HeadShot 0x12B53308 #define NoDelay 0x12B3872E #define Pentrate 0x130187D5 #define NoFlash 0x1264E120 #define Rampage 0x12F9C048 #define FLY1 0x12B82568// didnt test it #define FLY2 0x1269C23A// didnt test it
more addies, i'll post more soon :
Code:#define LT_CLIENTDEFAUT 0x008883AC #define LT_COMMONDEFAULT 0x008883A0 #define LT_D3DDEVICE 0x0008A181 #define LT_PLAYERCAMERA 0x12B0D610 #define LT_MODELCLIENT 0x0088839C #define LT_DRAWPRIM 0x00888390
Hello, how do you find #define HeadShot 0x12B53308 ?
Please tell me find what first to find headshot. I need to test with SA Evolution. Please help me!
My facebook: Fb.com/BoomxBNBx
Hope your reply soon! Thanks!
Hey 96neko,
I have a questions to u
Do u have skype? I really wanna contact to you
Last edited by Silent; 02-18-2018 at 06:43 PM.
i use sig scan for KSA , i have found the Head pointer and created a pattern for it , for SA Evo just find Bip01 Head change type to float , add B0 to the address , if you find 7.0 check the addresses list which one is the most accurate , you can test them all to find which is the one
click on the skype logo under my avatar
@Hentai close thread and change to outdated
Last edited by Silent; 02-18-2018 at 06:43 PM.
@96neko
Thread has been closed.