![Quote](mpghv2/misc/quote_icon.png)
Originally Posted by
boomeroid
I've seen you stick around this section for Black Squad for months now, the same as me. Have you had any luck and managed to get that SDK up and working? Like do you yourself have the wallhack working?
This its a work of 4 peoples, 2 from VIP website, we tryed do something with injection but BE dont give any chance. heartbeat give me cancer xd
At moment im more focus on warframe and trainers before BS, because i realy dont need hacks for BS xd
@boomeroid Try external instead, but does not seem to be working.
Code:
DWORD GameEngine = 0x18FDB3C;
DWORD Offset_GamePlayer = 0x4FC;
//OFFSETS
DWORD Offset_Actor = 0x40;
DWORD Offset_WorldInfo = 0x00E4;
DWORD Offset_Pawn = 0x01D8;
DWORD Offset_PawnList = 0x0460;
DWORD Offset_NextPawn = 0x01F8;
DWORD Offset_PlayerReplicationInfo = 0x0354;
DWORD Offset_PlayerName = 0x01E0;
class ULocalPlayer
{
public:
static int GamePlayers()
{
return Mem.ReadMem<int>(Mem.ReadMem<int>(Mem.ReadMem<int>(GameEngine) + Offset_GamePlayer) + 0x0);
}
};
VOID CallTest()
{
auto LocalPlayer = ULocalPlayer::GamePlayers();
if (!LocalPlayer)
printf("Error LocalPlayer\n");
auto pController = Mem.ReadMem<int>(LocalPlayer + Offset_Actor);
auto LocalPawn = Mem.ReadMem<int>(pController + Offset_Pawn);
auto WorldInfo = Mem.ReadMem<int>(pController + Offset_WorldInfo);
auto PlayerReplicationInfo = Mem.ReadMem<int>(pController + Offset_PlayerReplicationInfo);
if (!LocalPawn || !WorldInfo || !PlayerReplicationInfo)
printf("Error\n");
auto Target = Mem.ReadMem<int>(WorldInfo + Offset_PawnList);
while (Target != NULL)
{
auto PlayerName = Mem.ReadStr(Mem.ReadMem<int>(PlayerReplicationInfo + Offset_PlayerName), 32);
printf("%s\n", PlayerName.c_str());
Target = Mem.ReadMem<int>(Target + Offset_NextPawn);
}
}