OUTDATED
Works for skidrow only now
LEECHED
All credit goes to Csimbi from the CE forums.
"Here's a table I made for my revolver.
Infinite ammo and no reload hacks; both enabled by default.
Might work for other similar ammo-based weapons and might cause crashes, too.
Scattergun works at least.
Update #1. Added God mode; uses pointer posted by lakesh. Did not test is much, if it crashes, don't use it. Props to lakesh.
Update #2. It did crash. I copied over an extra line, writing into the wrong sections. Fixed.
Update #3. Added point hack (applies to both skill points and badass points). Requires at least one point.
Update #4. Added BigBadAss hack. It sets all your BadAss picks to a configurable value (unless the value is already higher of course). The hack is disabled by default to avoid messing up your stats in case you don't want to use this hack. Usage: set the desire value (The default value of 464 gives you 100% BadAss bonus. For 1000% BadAss bonus change the desired value to 10000. The max seems to be 0x7FFFFFFF as the game checks it.), and enable it. It will be disable itself after execution.
Update #5. Apparenty, lakesh's pointers were not working - causing crashes. Anyway, this was fixed in this update, so god mode works now; at least I could not crash the game in a 5 minutes firefight.
Update #6. Updated God mode pointers and hook; now it includes shield, too (might crash if you have no shield; not tested). The point hack was also broken so I removed it and added only skill point hack (disabled by default). So, BadAss points are no longer frozen, but who needs that when you can use the BigBadAss hack?
No more crashes here.
Update #7. So, I found a lot of vars lately. Since people reported that the scripts in Update#6 worked fine in both the Steam and Skidrow binaries, I decided not to touch it. Instead, I exposed the variables directly using pointers. Let's hope it works for everyone. These variables are:
- Money
- Eridium
- Weapon deck size
- Backpack size
- All ammos*
- XP*
- Health*
- Shield*
- BadAss points
- Assigned BadAss points
Some values have a base value and a scaled value (marked those with '*' above). The base value is scaled using the BadAss and other stats to get the actual value - interestingly, shield is a bit different. Anyway, you'll find these base and scaled values exposed in the table. If you don't like the clutter, you can just remove these an save the table.
Needless to say, the scripts manipulate the same values, so there's no need to freeze values and use the script at the same time; using just one will do the trick. Except for the no reload script.
I guess this is more or less the final version - unless I feel the urge to add something else...
Update #8. I missed the skill points from the table; added now.
Update #9. The weapon deck pointer was wrong (removed the wrong one earlier). Added back the right one.
Update #10. I modified the script. Now firing weapons that increase accuracy on shot actually increase accuracy. Previously, that was not the case. While modifying the script, I also added a "NoAccuracyDecreaseOnShot" hack, which disables accuracy reduction when firing any weapon.
Update #11. Updated script to make weapons recoilless. You'll see a little bump though."
Virus Scans
My Cheat Tables.rar - Jotti's malware scan
https://www.virustotal.com/file/f82d...is/1348188171/