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  1. #1
    pLolz's Avatar
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    Post Ghost Ship and Hermit Behaviors.

    I already know that the Phoenix source was made public. But I still wanted to share with you these mobs.
    Hermit God's setpiece was made by @Lunatis If I remember correctly the rest of it (behaviors and stuff) was made by me..
    The Ghost Ship was entirely made by me .. I saw that these were stored on the server..

     


    Edit : Ghost Ship's Vengeful Spirit appears invisible. because in db/data/data34.xml the code
    Code:
        <Object type="0x0e39" id="Vengeful Spirit"> 
    		<Class>Character</Class>
            <AnimatedTexture><File>chars16x16rEncounters</File><Index>39</Index></AnimatedTexture>
    		<HitSound>monster/flaming_skulls_hit</HitSound>
    		<DeathSound>monster/beholder_death</DeathSound>
    		<MaxHitPoints>2000</MaxHitPoints>
    		<XpMult>0</XpMult>
    		<Enemy/>
    		<Size>0</Size>
    		<ShadowSize>80</ShadowSize>
    		<Z>0.3</Z>
    		<Flying/>
           
    		<Projectile>
    			<ObjectId>Ghostly Blast</ObjectId>
    			<Speed>85</Speed>
    			<Damage>65</Damage>
                <Size>100</Size>
    			<LifetimeMS>600</LifetimeMS>
    		</Projectile>
            
    	</Object>
    Has size 0, in addition.xml add this :
    Code:
           <Object type="0x0e3b" id="Tempest Cloud">
    		<Enemy/>
    		<Class>Character</Class>
    		
    		<Texture><File>invisible</File><Index>0</Index></Texture>
            
            <AltTexture id="1">
                <Texture><File>lofiObjBig</File><Index>0x33</Index></Texture>
            </AltTexture>
            <AltTexture id="2">
                <Texture><File>lofiObjBig</File><Index>0x33</Index></Texture>
            </AltTexture>
            <AltTexture id="3">
                <Texture><File>lofiObjBig</File><Index>0x34</Index></Texture>
            </AltTexture>
            <AltTexture id="4">
                <Texture><File>lofiObjBig</File><Index>0x35</Index></Texture>
            </AltTexture>
            <AltTexture id="5">
                <Texture><File>lofiObjBig</File><Index>0x36</Index></Texture>
            </AltTexture>
            <AltTexture id="6">
                <Texture><File>lofiObjBig</File><Index>0x37</Index></Texture>
            </AltTexture>
            <AltTexture id="7">
                <Texture><File>lofiObjBig</File><Index>0x38</Index></Texture>
            </AltTexture>
            <AltTexture id="8">
                <Texture><File>lofiObjBig</File><Index>0x39</Index></Texture>
            </AltTexture>
            <AltTexture id="9">
                <Texture><File>lofiObjBig</File><Index>0x3a</Index></Texture>
            </AltTexture>
            
    		<HitSound>monster/sprites_hit</HitSound>
    		<DeathSound>monster/sprites_death</DeathSound>
    		<Size>100</Size>
    		<MaxHitPoints>800</MaxHitPoints>
    		<Defense>15</Defense>
    		<Flying/>
    		<Z>0.8</Z>
    
    		
            
    		<Projectile id="0">
    			<ObjectId>Lightning Bolt</ObjectId>
    			<Damage>66</Damage>
    			<Speed>40</Speed>
    			<Size>80</Size>
    			<LifetimeMS>600</LifetimeMS>
    		</Projectile>
    		
    		
    		
            
        </Object>
        
        
         
            
        <Object type="0x0e39" id="Vengeful Spirit"> 
    		<Class>Character</Class>
            <AnimatedTexture><File>chars16x16rEncounters</File><Index>39</Index></AnimatedTexture>
    		<HitSound>monster/flaming_skulls_hit</HitSound>
    		<DeathSound>monster/beholder_death</DeathSound>
    		<MaxHitPoints>2000</MaxHitPoints>
    		<XpMult>0</XpMult>
    		<Enemy/>
    		<Size>100</Size>
    		<ShadowSize>80</ShadowSize>
    		<Z>0.3</Z>
    		<Flying/>
           
    		<Projectile>
    			<ObjectId>Ghostly Blast</ObjectId>
    			<Speed>85</Speed>
    			<Damage>65</Damage>
                <Size>100</Size>
    			<LifetimeMS>600</LifetimeMS>
    		</Projectile>
            
            
            
            
    	</Object>
    EDIT : There are some crash issues with Ghost Ship. I'm trying to fix them .
    EDIT : Fixed the crashes . Replace everything in setpiece/GhostShip.cs with the code :
    Code:
    using System;
    using System.Collections.Generic;
    using System.Linq;
    using System.Text;
    using wServer.logic.loot;
    using wServer.realm.entities;
    
    namespace wServer.realm.setpieces
    {
        class GhostShip : ISetPiece
        {
            public int Size
            {
                get { return 50; }
            }
    
            static readonly byte Tree = (byte)XmlData*****ToType["Tree Jungle"];
            static readonly byte Water = (byte)XmlData*****ToType["GhostWater"];
            static readonly byte Sand = (byte)XmlData*****ToType["Ghost Water Beach"];
    
    
           Random rand = new Random();
           public void RenderSetPiece(World world, IntPoint pos)
           {
               int DarkGrassradiu = 17;
               int sandRadius = 17;
               int waterRadius = 14;
    
               List<IntPoint> border = new List<IntPoint>();
    
               int[,] o = new int[Size, Size];
               int[,] t = new int[Size, Size];
    
               for (int y = 0; y < Size; y++)      //Outer
                   for (int x = 0; x < Size; x++)
                   {
                       double dx = x - (Size / 2.0);
                       double dy = y - (Size / 2.0);
                       double r = Math.Sqrt(dx * dx + dy * dy);
                       if (r <= sandRadius)
                           t[x, y] = 2;
                   }
               for (int y = 0; y < Size; y++)      //Water
                   for (int x = 0; x < Size; x++)
                   {
                       double dx = x - (Size / 2.0);
                       double dy = y - (Size / 2.0);
                       double r = Math.Sqrt(dx * dx + dy * dy);
                       if (r <= waterRadius)
                       {
                           t[x, y] = 3;
                       }
                   }
    
               for (int x = 0; x < Size; x++)                 
                   for (int y = 0; y < Size; y++)
                   {
                       if (((x > 5 && x < DarkGrassradiu) || (x < Size - 5 && x > Size - DarkGrassradiu) ||
                            (y > 5 && y < DarkGrassradiu) || (y < Size - 5 && y > Size - DarkGrassradiu)) &&
                           o[x, y] == 0 && t[x, y] == 1)
                       {
                               t[x, y] = 4;
                       }
                   }
               for (int x = 0; x < Size; x++)
                   for (int y = 0; y < Size; y++)
                   {
                       if (t[x, y] == 1)
                       {
                           var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                           tile.TileId = Tree; tile.ObjType = 0;
                           world.Obstacles[x + pos.X, y + pos.Y] = 0;
                           world.Map[x + pos.X, y + pos.Y] = tile;
                       }
                       else if (t[x, y] == 2)
                       {
                           var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                           tile.TileId = Sand; tile.ObjType = 0;
                           world.Obstacles[x + pos.X, y + pos.Y] = 0;
                           world.Map[x + pos.X, y + pos.Y] = tile;
                       }
                       else if (t[x, y] == 3)
                       {
                           var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                           tile.TileId = Water; tile.ObjType = 0;
                           world.Obstacles[x + pos.X, y + pos.Y] = 0;
                           world.Map[x + pos.X, y + pos.Y] = tile;
                       }
                       else if (t[x, y] == 4)
                       {
                           var tile = world.Map[x + pos.X, y + pos.Y].Clone();
                           tile.ObjType = Tree;
                           if (tile.ObjId == 0) tile.ObjId = world.GetNextEntityId();
                           world.Obstacles[x + pos.X, y + pos.Y] = 0;
                           world.Map[x + pos.X, y + pos.Y] = tile;
                       }
                   }
               Entity Gship = Entity.Resolve(0x0e37);
    
               Entity Gshipsum = Entity.Resolve(0x0e38);
    
               Gship.Move(pos.X + 24.5f, pos.Y + 24.5f);
               world.EnterWorld(Gship);
    
               Gshipsum.Move(pos.X + 25.5f, pos.Y + 25.5f);
               world.EnterWorld(Gshipsum);
              
           }
            
    
        }
    }
    Attached Thumbnails Attached Thumbnails
    Hermit Screenshot.png  

    <b>Downloadable Files</b> Downloadable Files
    Last edited by pLolz; 10-11-2014 at 11:57 AM. Reason: Fixed Crash Issues
    CONTACT : Skype = Jailedfresh
    I guess I'm back..
     

    I'm a ROTMG private server coder... I make behaviors,setpieces,maps (bad ones just for maps !),add:items,grounds,walls,I rarely make any new commands and I also make behaviors classes (Not really everything).. I have a WIP Pserver but's just 4 friends

     

    pLolz comes from the world Lol , one of my best friends was saying Lolz in the case of Lol and I didn't wan't to copy him soo I added a p,result = p-Lol-z

  2. The Following 21 Users Say Thank You to pLolz For This Useful Post:

    addogukan5 (06-02-2015),[MPGH]Ahl (10-11-2014),Celestialz (10-15-2014),Dpalad66 (04-29-2015),drsgrsgdsg (07-23-2015),Hilicon (11-26-2014),iZiiQoOP (10-26-2017),JohnnieDerp (10-11-2015),Kloki123 (01-28-2017),LeechDoc (06-26-2019),me4ever2 (02-18-2016),Membero (10-28-2014),peeweeOMG (10-24-2014),rlvvmc (10-02-2016),sacredmike (10-11-2014),SaltyButSpeedy (10-11-2014),sebastianfra12 (12-07-2014),theprofull (03-07-2019),TJRAE%TJAJAZetjtjtjjt (10-25-2014),TRCtiago (08-05-2015),WackyLeo (03-16-2017)

  3. #2
    SaltyButSpeedy's Avatar
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    Really nice, will definitely put that into my server another time

  4. #3
    sacredmike's Avatar
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    Plolz where have you been in the last year. Haven't seen you in forever.
    Last edited by sacredmike; 10-11-2014 at 11:26 AM.
    i'm actually just a horny boy

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    [MPGH]Ahl (10-11-2014),BlackRayquaza (10-11-2014)

  6. #4
    pLolz's Avatar
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    I think I was hiding in a cave... under a rock... playing league with my friends..
    CONTACT : Skype = Jailedfresh
    I guess I'm back..
     

    I'm a ROTMG private server coder... I make behaviors,setpieces,maps (bad ones just for maps !),add:items,grounds,walls,I rarely make any new commands and I also make behaviors classes (Not really everything).. I have a WIP Pserver but's just 4 friends

     

    pLolz comes from the world Lol , one of my best friends was saying Lolz in the case of Lol and I didn't wan't to copy him soo I added a p,result = p-Lol-z

  7. The Following 2 Users Say Thank You to pLolz For This Useful Post:

    [MPGH]Ahl (10-11-2014),BlackRayquaza (10-11-2014)

  8. #5
    BlackRayquaza's Avatar
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    Quote Originally Posted by pLolz View Post
    I think I was hiding in a cave... under a rock... playing league with my friends..
    It's nice to see you back.
    YEP cock

  9. #6
    Ahl's Avatar
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    Ah pLolz finally returns.

    I will ask you politely to make the Puppet Masters Theater Behavior because it seems like you have a lot of time to do it
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  10. #7
    pLolz's Avatar
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    Quote Originally Posted by Ahlwong View Post
    Ah pLolz finally returns.

    I will ask you politely to make the Puppet Masters Theater Behavior because it seems like you have a lot of time to do it
    Ergh... It doesn't feel like it needs a lot of time. The behaviors of the minnions are REALLY easy to do. the final boss seems like just spamming spiralattack in some specific order. and some chargin and attacking... Doesn't seem like hard work to me.. it's probably gonna take 1 hour or 2 . But I still need to fix my problem with the new added stuff doe :s I can't do it If I can't see anything right ^_^. I'm not gonna make the map doe.. I need that from someone.
    Last edited by pLolz; 10-12-2014 at 02:09 AM.
    CONTACT : Skype = Jailedfresh
    I guess I'm back..
     

    I'm a ROTMG private server coder... I make behaviors,setpieces,maps (bad ones just for maps !),add:items,grounds,walls,I rarely make any new commands and I also make behaviors classes (Not really everything).. I have a WIP Pserver but's just 4 friends

     

    pLolz comes from the world Lol , one of my best friends was saying Lolz in the case of Lol and I didn't wan't to copy him soo I added a p,result = p-Lol-z

  11. #8
    Ahl's Avatar
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    Quote Originally Posted by pLolz View Post
    Ergh... It doesn't feel like it needs a lot of time. The behaviors of the minnions are REALLY easy to do. the final boss seems like just spamming spiralattack in some specific order. and some chargin and attacking... Doesn't seem like hard work to me.. it's probably gonna take 1 hour or 2 . But I still need to fix my problem with the new added stuff doe :s I can't do it If I can't see anything right ^_^. I'm not gonna make the map doe.. I need that from someone.
    Well they would need to make like 5 maps at least because in Prod, everytime you go into the dungeon, it is a different layout. Never the same like the Abyss.

    This would need randomized dungeons as well but that isn't hard to add in
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  12. #9
    pLolz's Avatar
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    Quote Originally Posted by Ahlwong View Post
    Well they would need to make like 5 maps at least because in Prod, everytime you go into the dungeon, it is a different layout. Never the same like the Abyss.

    This would need randomized dungeons as well but that isn't hard to add in
    Since I've been missing. Do we have randomized dungeons ? If so... nice.. The 5 map thing can be managed. Just like battle arenas
    CONTACT : Skype = Jailedfresh
    I guess I'm back..
     

    I'm a ROTMG private server coder... I make behaviors,setpieces,maps (bad ones just for maps !),add:items,grounds,walls,I rarely make any new commands and I also make behaviors classes (Not really everything).. I have a WIP Pserver but's just 4 friends

     

    pLolz comes from the world Lol , one of my best friends was saying Lolz in the case of Lol and I didn't wan't to copy him soo I added a p,result = p-Lol-z

  13. #10
    Ahl's Avatar
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    Quote Originally Posted by pLolz View Post
    Since I've been missing. Do we have randomized dungeons ? If so... nice.. The 5 map thing can be managed. Just like battle arenas
    We have had this for ages. It isn't had to make anyways. There should be a tutorial on this but if not, check doomed realms source for it
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