First one you need to nop the the bytes, second way to maknig urself a GM so no1 can kick you.
I know the First but for the second I found this way to do it.
Someone know the difference about this and what I need to replace in the first, I know I need to change ''ANTIKICKADDY'' but I need to replace more ? :
AndCode:void WriteProtMem((BYTE *)ANTIKICKADDY,(BYTE*)(0x90,0x90),0x2) { DWORD Protection; VirtualProtect((BYTE *)addy,size,PAGE_READWRITE, &Protection); memset(addy,value,size); }
Thanks for Help.Code:void AntiKick () { DWORD dwPlayerPtr = *(DWORD*)Serverpointer; if(dwPlayerPtr != 0) { *(float*)(dwPlayerPtr+ANTIKICKADDY) = 5;
Sorry for my bad English ! I'm French Canadian !
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First one you need to nop the the bytes, second way to maknig urself a GM so no1 can kick you.
There are five possible operations for any army. If you can fight, fight; if you cannot fight, defend; if you cannot defend, flee; if you cannot flee, surrender; if you cannot surrender, die." - Sima Yi
I have the antikick number nop bytes after
Sorry for my bad English ! I'm French Canadian !
- When you use my hack, Please Thank Me
Release some Hacks []
Able to code in PhP / Mysql []
Able to code in VB []
Able to code in C# []
Able to do VB Injector []
Release an Injector []
Active Member in the Community []
Member who help small Hacker []