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  1. #1
    HappyMan20's Avatar
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    Wink ROTMG Packet IDs

    I am trying to learn about these packets. Where do you all find the new ones? And how do you all know where to put them all does each hack have a specific number that needs edited? They used to just update the number so everyone would hex and now they update both? Is there more things they update that im missing?

  2. #2
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    You can find the id's by decompiling the client. Alternatively you can for example see the xml files of RealmRelay, which update quite fast.

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    Quote Originally Posted by Notsomeone View Post
    You can find the id's by decompiling the client. Alternatively you can for example see the xml files of RealmRelay, which update quite fast.
    What client are you talking about decompiling?

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    Quote Originally Posted by HappyMan20 View Post
    What client are you talking about decompiling?
    The RotMG client, the .swf

    This is from RealmRelays xml:

    Code:
    <Packet id="CREATE_SUCCESS" type="68"/>
    <Packet id="CREATE" type="86"/>
    <Packet id="PLAYERSHOOT" type="92"/>
    <Packet id="MOVE" type="47"/>
    <Packet id="PLAYERTEXT" type="55"/>
    <Packet id="TEXT" type="84"/>
    <Packet id="SHOOT2" type="49"/>
    <Packet id="DAMAGE" type="46"/>
    <Packet id="UPDATE" type="63"/>
    <Packet id="UPDATEACK" type="81"/>
    <Packet id="NOTIFICATION" type="56"/>
    <Packet id="NEW_TICK" type="27"/>
    <Packet id="INVSWAP" type="59"/>
    <Packet id="USEITEM" type="64"/>
    <Packet id="SHOW_EFFECT" type="89"/>
    <Packet id="HELLO" type="62"/>
    <Packet id="GOTO" type="7"/>
    <Packet id="INVDROP" type="44"/>
    <Packet id="INVRESULT" type="69"/>
    <Packet id="RECONNECT" type="9"/>
    <Packet id="PING" type="8"/>
    <Packet id="PONG" type="6"/>
    <Packet id="MAPINFO" type="42"/>
    <Packet id="LOAD" type="10"/>
    <Packet id="PIC" type="16"/>
    <Packet id="SETCONDITION" type="90"/>
    <Packet id="TELEPORT" type="53"/>
    <Packet id="USEPORTAL" type="51"/>
    <Packet id="DEATH" type="58"/>
    <Packet id="BUY" type="45"/>
    <Packet id="BUYRESULT" type="67"/>
    <Packet id="AOE" type="15"/>
    <Packet id="GROUNDDAMAGE" type="22"/>
    <Packet id="PLAYERHIT" type="12"/>
    <Packet id="ENEMYHIT" type="61"/>
    <Packet id="AOEACK" type="87"/>
    <Packet id="SHOOTACK" type="36"/>
    <Packet id="OTHERHIT" type="19"/>
    <Packet id="SQUAREHIT" type="85"/>
    <Packet id="GOTOACK" type="41"/>
    <Packet id="EDITACCOUNTLIST" type="60"/>
    <Packet id="ACCOUNTLIST" type="75"/>
    <Packet id="QUESTOBJID" type="1"/>
    <Packet id="CHOOSENAME" type="82"/>
    <Packet id="NAMERESULT" type="80"/>
    <Packet id="CREATEGUILD" type="14"/>
    <Packet id="CREATEGUILDRESULT" type="88"/>
    <Packet id="GUILDREMOVE" type="40"/>
    <Packet id="GUILDINVITE" type="78"/>
    <Packet id="ALLYSHOOT" type="3"/>
    <Packet id="SHOOT" type="38"/>
    <Packet id="REQUESTTRADE" type="24"/>
    <Packet id="TRADEREQUESTED" type="52"/>
    <Packet id="TRADESTART" type="20"/>
    <Packet id="CHANGETRADE" type="5"/>
    <Packet id="TRADECHANGED" type="13"/>
    <Packet id="ACCEPTTRADE" type="25"/>
    <Packet id="CANCELTRADE" type="17"/>
    <Packet id="TRADEDONE" type="26"/>
    <Packet id="TRADEACCEPTED" type="48"/>
    <Packet id="CLIENTSTAT" type="83"/>
    <Packet id="CHECKCREDITS" type="18"/>
    <Packet id="ESCAPE" type="28"/>
    <Packet id="FILE" type="21"/>
    <Packet id="INVITEDTOGUILD" type="76"/>
    <Packet id="JOINGUILD" type="39"/>
    <Packet id="CHANGEGUILDRANK" type="66"/>
    <Packet id="PLAYSOUND" type="31"/>
    <Packet id="GLOBAL_NOTIFICATION" type="57"/>
    <Packet id="RESKIN" type="37"/>

  5. The Following User Says Thank You to Notsomeone For This Useful Post:

    MPAzoh (03-13-2017)

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