Definition:

Code:
#define Addr_Consoles               0x379EA448
cConsoles * pConsoles;
Class

Code:
class cConsoles
{
public:
	char _0x0000[4];
	float ShowFPS; //0x0004 
	char _0x0008[32];
	float Statitics; //0x0028 
	char _0x002C[19748];
	float PlayerGravity; //0x4D50 
	char _0x4D54[140];
	float BaseMoveAccel; //0x4DE0 
	char _0x4DE4[32];
	float StartAccel; //0x4E04 
	char _0x4E08[32];
	float MaxAccel; //0x4E28 
	char _0x4E2C[32];
	float AccelInc; //0x4E4C 
	char _0x4E50[32];
	float WalkVel; //0x4E70 
	char _0x4E74[32];
	float FRunVel; //0x4E94 
	char _0x4E98[32];
	float BRunVel; //0x4EB8 
	char _0x4EBC[32];
	float SRunVel; //0x4EDC 
	char _0x4EE0[32];
	float JumpVel; //0x4F00 
	char _0x4F04[32];
	float DuckVel; //0x4F24 
	char _0x4F28[32460];
	float ActivationDistance; //0xCDF4 
	char _0xCDF8[14164];
	float ShowFirePath; //0x1054C 
	char _0x10550[15088];

};//Size=0x14040
Acess:

Code:
pConsoles = (cConsoles*)Addr_Consoles;
Ex.

Code:
int Var;

if( Var )
{
	/*On*/ pConsoles->BaseMoveAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->StartAccel = 500.0f + 500.0f * 3.0f;
	/*On*/ pConsoles->MaxAccel = 3000.0f + 3000.0f * 3.0f;
	/*On*/ pConsoles->AccelInc = 6000.0f + 6000.0f * 3.0f;
	/*On*/ pConsoles->WalkVel = 70.0f + 70.0f * 3.0f;
	/*On*/ pConsoles->FRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->BRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->SRunVel = 285.0f + 285.0f * 3.0f;
	/*On*/ pConsoles->DuckVel = 50.0f + 50.0f * 3.0f;
} 
else 
{
	/*Off*/ pConsoles->BaseMoveAccel = 3000.0f;
	/*Off*/ pConsoles->StartAccel = 500.0f;
	/*Off*/ pConsoles->MaxAccel = 3000.0f;
	/*Off*/ pConsoles->AccelInc = 6000.0f;
	/*Off*/ pConsoles->WalkVel = 70.0f;
	/*Off*/ pConsoles->FRunVel = 285.0f;
	/*Off*/ pConsoles->BRunVel = 285.0f;
	/*Off*/ pConsoles->SRunVel = 285.0f;
	/*Off*/ pConsoles->DuckVel = 50.0f;
}
Credits: Code64 (Code RED) || Coder.Dias Update
Thanks: xCyniu -> The first post addressess
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