Just insert memory_control into Visual Studio.
Code:
int Z = 1;
Memorys mem = new Memorys("BlockadeClassic");
uint base_address = mem.baseaddress("UnityPlayer.dll");
base_address = base_address + 0x010B9574;
uint address = (uint)mem.ReadPointer(base_address) + 0x10;
address = (uint)mem.ReadPointer(address) + 0x4C;
address = (uint)mem.ReadPointer(address) + 0xC;
address = (uint)mem.ReadPointer(address) + 0x44;
address = (uint)mem.ReadPointer(address) + 0x84;
textBoxZ.Text = Convert.ToString(mem.ReadPointer(address)); // Reading Z
Z = Convert.ToInt32(textBoxZ.Text);
mem.Write(address, Z + 1488978); // +1 Block