Code:Engine Entry Point : 0x460000 Engine .code Size : 0x2BA000 Engine .code Offset : 0x1000 CShell Entry Point : 0x37100000 CShell .code Size : 0x708000 CShell .code Offset : 0x1000 d3d9.dll Entry Point : 0x702B0000 d3d9.dll .code Size : 0x196200 d3d9.dll .code Offset : 0x1000 //================[ HookEngine ]================|| #define StartOptimized2D 0x53CD40 #define PresentEngine 0x6638F6 #define BeginEndScene 0x5BD820 #define DipEngine 0x66699D #define Start3D 0x53C96F #define EndScene 0x5BBDC3 //================[ Engine.exe ]================|| #define DeviceGame 0x83A0D0 #define LTClientEXE 0x492D60 #define SendToServer 0x481C20 #define WorldToScreen 0x49EE40 #define CursorCenter 0x7B72DC #define DrawPrimitive 0x7B0BA0 #define IntersectSegment 0x47F510 #define GlassWall 0x5BC8BA #define WireFrame 0x5C9FC9 #define PresetEngine 0x0 #define Endscene 0x5BBDC3 #define DipEngine 0x66699D #define S2S 0x481C20 //================[ CShell.dll ]================|| #define UnlimitedAmmo 0x374F2CB7 #define WeaponSet 0x383F2E98 #define LTClientDLL 0x3837BE08 #define PlayerByIndex 0x371B6061 #define GCS 0x383C2D98 #define EspName1 0x371D45BD #define RapidFire 0x374F2CB7 #define PlayerManager 0x383C2E7C #define PlayerStatus 0x38398224 #define CharacterFX 0x3839874C #define LocalPlayer 0x371B7051 #define ClientInfoMgr 0x57383775 #define ClientInfoMgr 0x38377588 #define WeaponMGR 0x383F343C #define GetConsoleInt 0x3745C3B0 #define LTCommon 0x383F6AC0 #define BuildFont 0x37691530 #define GetFontHandle 0x37405330 #define FillFont 0x376921E0 #define FontECX 0x383EC720 #define LocalPTR 0x383F4B98 #define LTCSBase 0x3837BDF0 #define SuperBullets 0x374F6BC6 #define SuperBullets 0x3726100D #define BypassChat 0x376A2C30 #define BypassMenu 0x376A2BC0 #define NoRecoil 0x373E1248 #define NoReload 0x374FBD72 #define RemoteKill1 0x374FD073 #define RemoteKill2 0x374FD074 #define RemoteKill3 0x374FD473 #define RemoteKill4 0x374FD474 //==============[ PushTo Console ]==============|| #define Consoles 0x3835188C #define Statitics 0x383518B8 #define FPS 0x38351894 #define Jump 0x3835727C #define PickUP 0x3835F0E8 #define BaseMoveAccel 0x3835715C #define StartAccel 0x38357180 #define MaxAccel 0x383571A4 #define AccelInc 0x383571C8 #define WalkVel 0x383571EC #define BRunVel 0x38357234 #define FRunVel 0x38357210 #define SRunVel 0x38357258 #define DuckVel 0x383572A0 #define Tracers 0x3836BFE4 //============[ d3d9.dll ( win 7 ) ]============|| #define DIP2 0x702BEE38