Maybe someone needs it
Code:
class N0000004E
{
public:
	class CLTClientShell *N0000004F; //0x0000
	char pad_0004[1084]; //0x0004
}; //Size: 0x0440

class CLTClientShell //(<cshell.dll> + 166AD00)
{
public:
	char pad_0000[48]; //0x0000
	class pCamera *CCamera; //0x0030
	char pad_0034[64]; //0x0034
	void *CWorldPropsClnt; //0x0074
	class pPlayer *CPlayerClnt; //0x0078
	char pad_007C[72]; //0x007C
	void *CameraInstance; //0x00C4
	char pad_00C8[296]; //0x00C8
	class pGameUI *CGameUI; //0x01F0
	char pad_01F4[4]; //0x01F4
	void *CNewLoadingProduc; //0x01F8
	char pad_01FC[20]; //0x01FC
	void *ModelInstance; //0x0210
	char NickName[16]; //0x0214
	void *CAIBotMode3rdPlayer; //0x0224
	char pad_0228[36]; //0x0228
	int16_t Kills; //0x024E
}; //Size: 0x3C26

class pGameUI
{
public:
	char pad_0000[12]; //0x0000
	class pGui *CGui; //0x000C
	class pRadar *CRadarUI; //0x0010
	class pStats *CStatsGgi; //0x0014
	class pBag *CSetWeaponUI; //0x0018
	char pad_001C[1000]; //0x001C
}; //Size: 0x0404

class pBag
{
public:
	char pad_0000[12]; //0x0000
	int32_t BagOFF/ON; //0x000C
	char pad_0010[52]; //0x0010
}; //Size: 0x0044

class pStats
{
public:
	char pad_0000[4]; //0x0000
}; //Size: 0x0004

class pRadar
{
public:
	char pad_0000[64]; //0x0000
	class pMiniMap *CMiniMap; //0x0040
}; //Size: 0x0044

class pGui
{
public:
	char pad_0000[4]; //0x0000
}; //Size: 0x0004

class pCamera
{
public:
	char pad_0000[100]; //0x0000
	int32_t Perspective; //0x0064 (1 - normal, 2- freecam, 3- 3rd perspective, 4 - god perspective)
	char pad_0068[927]; //0x0068
}; //Size: 0x0407

class pPlayer
{
public:
	char pad_0000[720]; //0x0000
	void *PlayerViewManager; //0x02D0
	char pad_02D4[780]; //0x02D4
	float WTW; //0x05E0
	char pad_05E4[4]; //0x05E4
	float WTW; //0x05E8
	char pad_05EC[1132]; //0x05EC
	float Boost; //0x0A58
	float ShiftSpeedHack; //0x0A5C
	float CrouchSpeedHack; //0x0A60
	float A-DSpeedHack; //0x0A64
	float MiniBoost; //0x0A68
	float JumpBoost; //0x0A6C
	float UltraJumpBoost; //0x0A70
	float Glide; //0x0A74 (its gravity!)
	float IDK; //0x0A78
	float IDK; //0x0A7C
	float BunnyHop+CTRL+S SPEEDBOOST; //0x0A80
	float BoostEnterEatrh; //0x0A84
	float IDK; //0x0A88
	char pad_0A8C[5496]; //0x0A8C
};