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  1. #1
    Melodia's Avatar
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    Sharing Is Caring { Share your Offsets & Structs }

    Heyas.

    We all know coders are a little .... A Little something about some of their finds.

    But we also all know that there is a great part we can share because we care about eachother =D.

    ( Yes that means Post the Offsets / Structs you want to Share here, And show your love )

    Will try to keep Some updated offsets on this post.


    Latest Offsets
    Code:
    {Some 1.1.195 Offsets }
    Refdef = 0x860030
    Entity = 0x8F8AF8
    ClientInfo = 0x8EC2C8
    CG_t = 0x7F59BC
    CGS_t = 0x7F1CF8
    
    RegisterShader = 0x50C8A0
    DrawStretchPic = 0x5103A0
    DrawText = 0x5109B0
    GetFont = 0x50C0F0
    IsVisible = 0x588380
    RegisterTag = 0x4C42B0
    GetPlayerTag = 0x5709D0
    cWeapon = 0x7C2DB8
    IsInGame = 0x7F58C8 OK
    Stats = 0x1B2C89C
    
    
    ViewAngleX = 0xB36A44
    ViewAngleY = 0xB36A40
    
    Drawing functions
    EndFrame = 0x586FA0
    GameDevice = 0x673BAE8
    Trainermaking
    Code:
    
    	namespace Trainer
    	{
    		int Experience	=	0x01B2C89C;     // Experience .195
    		int Score		=	0x01B2C8AC;     // Score .195
    		int Wins		=	0x01B2C8E4;     // Wins .195
    		int Losses		=	0x01B2C8E8;     // Losses .195
    		int Ties		=	0x01B2C8EC;     // Ties .195
    		int WinStreak	=	0x01B2C8F0;     // Win Streak .195
    		int Kills		=	0x01B2C8B0;     // Kills .195
    		int Headshots	=	0x01B2C8C4;     // Headshots .195
    		int Assists		=	0x01B2C8C0;     // Assists .195
    		int KillStreak	=	0x01B2C8B4;     // Kill Streak .195
    		int Deaths		=	0x01B2C8B8;     // Deaths .195
    		int TimePlayed	=	0x01B2C8D0;     // Time Played .195
    		int Prestige	=	0x01B2C8A4;     // Prestige .195
    	}; 
    
    
    		namespace ProPerks
    		{
    			int ProPerksUnlockVal = 13;      // 7 Seems to be the normal Max, But 12+ Removes the rank, Only Leaving "Pro" =]
    			int Marathon	  = 0x01B2CFEB;  // Marathon .195
    			int SteadyAim	  = 0x01B2CFEC;  // Steady Aim .195
    			int Ninja		  = 0x01B2CFED;  // Ninja .195
    			int Scrambler	  = 0x01B2CFEE;  // Scrambler .195
    			int SleightOfHand = 0x01B2CFEF;  // Sleight Of Hand .195
    			int Bling		  = 0x01B2CFF0;  // Bling .195
    			int StoppingPower = 0x01B2CFF1;  // Stopping Power .195
    			int Hardline	  = 0x01B2CFF2;  // Hardline .195
    			int OneManArmy	  = 0x01B2CFF3;  // One Man Army .195
    			int ColdBlooded	  = 0x01B2CFF4;  // Cold-Blooded .195
    			int LastStand	  = 0x01B2CFF5;  // Last Stand .195
    			int Scavenger	  = 0x01B2CFF6;  // Scavenger .195
    			int Commando	  = 0x01B2CFF7;  // Commando .195
    			int SitRep		  = 0x01B2CFF8;  // SitRep .195
    			int LightWeight	  = 0x01B2CFF9;  // Lightweight .195
    			int DangerClose	  = 0x01B2CFFA;  // Danger Close .195
    		}; 
    
    Yea... I Like defining stuff as Integers.
    Last edited by Melodia; 06-13-2010 at 10:49 AM. Reason: Fun~
    Love You All~

  2. The Following 18 Users Say Thank You to Melodia For This Useful Post:

    Archangel (06-13-2010),B4M (06-13-2010),Bandicoot (05-02-2011),brido (12-11-2011),cgallagher21 (07-19-2010),CoDHacker2010 (10-01-2010),Geometrical (11-15-2012),gogogokitty (02-11-2015),House (08-23-2010),Insane (06-08-2011),jabbathehutt (06-30-2010),Larity2056 (04-21-2012),LEGiiTxCHAOTiiC (06-26-2012),NiPiN³ (06-13-2010),NOOBJr (05-30-2011),PP_CrazyApple (07-05-2010),Skyline. (06-13-2010),_Ben13_ (11-06-2010)

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