Heyas.
We all know coders are a little .... A Little something about some of their finds.
But we also all know that there is a great part we can share because we care about eachother =D.
( Yes that means Post the Offsets / Structs you want to Share here, And show your love )
Will try to keep Some updated offsets on this post.
Latest Offsets
Code:
{Some 1.1.195 Offsets }
Refdef = 0x860030
Entity = 0x8F8AF8
ClientInfo = 0x8EC2C8
CG_t = 0x7F59BC
CGS_t = 0x7F1CF8
RegisterShader = 0x50C8A0
DrawStretchPic = 0x5103A0
DrawText = 0x5109B0
GetFont = 0x50C0F0
IsVisible = 0x588380
RegisterTag = 0x4C42B0
GetPlayerTag = 0x5709D0
cWeapon = 0x7C2DB8
IsInGame = 0x7F58C8 OK
Stats = 0x1B2C89C
ViewAngleX = 0xB36A44
ViewAngleY = 0xB36A40
Drawing functions
EndFrame = 0x586FA0
GameDevice = 0x673BAE8
Trainermaking
Code:
namespace Trainer
{
int Experience = 0x01B2C89C; // Experience .195
int Score = 0x01B2C8AC; // Score .195
int Wins = 0x01B2C8E4; // Wins .195
int Losses = 0x01B2C8E8; // Losses .195
int Ties = 0x01B2C8EC; // Ties .195
int WinStreak = 0x01B2C8F0; // Win Streak .195
int Kills = 0x01B2C8B0; // Kills .195
int Headshots = 0x01B2C8C4; // Headshots .195
int Assists = 0x01B2C8C0; // Assists .195
int KillStreak = 0x01B2C8B4; // Kill Streak .195
int Deaths = 0x01B2C8B8; // Deaths .195
int TimePlayed = 0x01B2C8D0; // Time Played .195
int Prestige = 0x01B2C8A4; // Prestige .195
};
namespace ProPerks
{
int ProPerksUnlockVal = 13; // 7 Seems to be the normal Max, But 12+ Removes the rank, Only Leaving "Pro" =]
int Marathon = 0x01B2CFEB; // Marathon .195
int SteadyAim = 0x01B2CFEC; // Steady Aim .195
int Ninja = 0x01B2CFED; // Ninja .195
int Scrambler = 0x01B2CFEE; // Scrambler .195
int SleightOfHand = 0x01B2CFEF; // Sleight Of Hand .195
int Bling = 0x01B2CFF0; // Bling .195
int StoppingPower = 0x01B2CFF1; // Stopping Power .195
int Hardline = 0x01B2CFF2; // Hardline .195
int OneManArmy = 0x01B2CFF3; // One Man Army .195
int ColdBlooded = 0x01B2CFF4; // Cold-Blooded .195
int LastStand = 0x01B2CFF5; // Last Stand .195
int Scavenger = 0x01B2CFF6; // Scavenger .195
int Commando = 0x01B2CFF7; // Commando .195
int SitRep = 0x01B2CFF8; // SitRep .195
int LightWeight = 0x01B2CFF9; // Lightweight .195
int DangerClose = 0x01B2CFFA; // Danger Close .195
};
Yea... I Like defining stuff as Integers.