i have a working source...here it is (don't worry i removed thiings so its not completely useable unless you know how to fix it)
anyway, i have the pointers and such for NPC's (cuz i don't want a pub telekill out lol) but i cant get the opk to work
if the opk/tele are in the void like below, it doesn't turn on at all in game, nor does it teleport anything in anyway
Code:
#define charposoffset ClientFx.fxd + 0x66F34 //player pointer
#define otherplyrptr //enemy pointer
#define posyoffset
#define yoffset
DWORD posptr;
DWORD posy;
DWORD playertarget;
void OPK(void) {
while(1){
posptr=NULL;
posptr = (DWORD)GetModuleHandleA("ClientFX.fxd");
posptr += charposoffset;
memcpy(&posy,(void *)(posptr),4);
posy += posyoffset;
memcpy(&playertarget,(void *)(otherplyrptr),4);
playertarget += yoffset;
;if(GetAsyncKeyState(VK_F10)&1)
{
if(posy > posyoffset && playertarget > yoffset)
{
*(float*)playertarget = *(float*)posy;
*(float*)(playertarget+0x4) = *(float*)(posy+0x4);
*(float*)(playertarget-0x4) = *(float*)(posy-0x4);
}
}
;if(GetAsyncKeyState(VK_F11)&1)
{
if(posy > posyoffset && playertarget > yoffset)
{
*(float*)posy = *(float*)playertarget;
*(float*)(posy+0x9) = *(float*)(playertarget+0x9);
*(float*)(posy-0x9) = *(float*)(playertarget-0x9);
}
}
}
}
DWORD WINAPI OPKSTARTUP(LPVOID)
{
while( !IsGameReadyForHook() )
Sleep(800);
OPK();
return 0;
}
note, i changed a lot so its gonna be hard for sum1 to c+p.
anyway, it doesn't start to opk or tele when i hit the hot key whetehr i have it on or off in the menu
i tried putting it with my nametags and ptc's to get it to tele/opk with it on/off on menu with hotkeys and it didn't work because i had to // the dword winapi section to even get it to compile
help? (if you want the source updated i have it, i'll only give it to good coders though)