Here my first Addylog with my own Logger:

Code:
//-->CFHackerExtreme Addylogger<--

//->>CrossFire<<-
#define WallHack                    0x6DDC34

//->>WeaponMgr<<-
#define WeaponMgr                   0xE349AC
#define ReloadAnimRatio             0xC38
#define ChangeWeaponAnimRatio       0xC3C
#define MoveSpeedPenalty            0xB10
#define MovePenaltyForDelayFire     0x394C
#define WepDMG                      0x81C
#define AIModeWepDMG                0x820
#define WepRange                    0x80C
#define DamageFactorByDistance      0x830
#define DamageVariantionFactor      0x838

//->>NoRecoil<<-
#define DetailReactYawShot          0x1060
#define DetailReactPitchShot        0xEF8
#define DetailPerturbShot           0x11C8
#define ShotReactPitch1             0x3708
#define ShotReactPitch2             0x370C

//->>NoBugDMG<<-
#define VisibleZoneIndex            0x458F98
#define DamageZone                  0x459034
#define DamagePerSec                0x459024

//->>BasicPlayerInfo<<-
#define BasicPlayerInfo             0xDCD6E0
#define MovementDuckWalkRate        0x8

//->>CShell<<-
#define CShell_Pointer              0x4C9158
#define CShell_Player               0x54
#define PlayerClient                0x4C91AC
#define PlayerPointer               0x4D7328

//->>PTC<<-
#define PTC                         0x4C914C
#define PTC_Offset                  0x200

//->>Knife<<-
#define KnifeNormalAniRate          0xA6C
#define KnifeNormalAniRate2         0xAB4B8
#define KnifeNormalRange            0xA7C
#define KnifeNormalRange2           0xA98B8

//->>NoStringOffsets<<-
#define WalkInAir                   0x5F0

//->>28_3 ByPass<<-
#define WeaponMgrBypass             0x33EBD5

//-->CFHackerExtreme Log End<--
Credits: @[H]aaBX to help me with make Patterns @CFHackerExtreme = Me