Happy New YearsCode:// USSR's Address Logger v1.1 // // Credits - USSR, Shadow, NeoIII, Ch40z-C0d3r, & Gellin // #define GameStatus 0x3796382C #define LTClientDLL 0x3794AF4C #define LTBase 0x3794AF30 #define SuperBullets 0x37455F06 //Bytes : [/x0F /x94 /xC0] #define RapidFire 0x3745C78F //Bytes : [/x74 /x3E] #define WeaponRange1 0x3745BC99 //Bytes : [/x8B /x80 /xD4 /x2 /x0 /x0] #define WeaponRange2 0x3745C029 //Bytes : [/x8B /x80 /xD4 /x2 /x0 /x0] #define NoRecoil 0x3736BB90 //Bytes : [/xD9 /x44] /x24 /x14] #define NoReload 0x3745BA19 //Bytes : [/x0F /x84 /xAB /x1 /x0 /x0] #define UnlimitedAmmo 0x37452587 //Bytes : [/x74] #define RemoteKill1 0x3745BDC1 #define RemoteKill2 0x3745BDC2 #define RemoteKill3 0x3745C141 #define RemoteKill4 0x3745C142 #define GameClientShell 0x3798B9D0 #define PlayerByIndex 0x3719C800 #define LocalPlayer 0x3719D220 #define PlayerStatus 0x37969FC0 #define ClientInfoManager 0x3794AD2C #define PlayerManager 0x3798BA34 #define BuildFont 0x375AC0D0 #define FillFont 0x375ACD80 #define FontECX 0x379B52F0 #define GetFontHandle 0x37382C40 #define Jump 0x37937C14 #define ActivationDistance 0x37937AD0 #define WalkVel 0x37937B84 #define FRunVel 0x37937BA8 #define BRunVel 0x37937BCC #define SRunVel 0x37937BF0 #define DuckVel 0x37937C38 #define Tracers 0x3793FDA4 #define LTClientEXE 0x490700 #define SendtoServer 0x47B070 #define DrawPrimitive 0x7AF120 #define GameD3D 0x8BB310 #define WorldToScreen 0x49C770 #define IntersectSegment 0x477E97 #define ClientFX 0x6AF34 Logging Complete...