Results 1 to 2 of 2
  1. #1
    loo4crn's Avatar
    Join Date
    Jan 2012
    Gender
    male
    Posts
    12
    Reputation
    10
    Thanks
    0
    My Mood
    Aggressive

    ELExTrO D3D Chams Sourse please...

    Code:
    #include <d3d9.h>
    #include <d3dx9.h>
    #include "Quelle.h"
    #include "color.h"
    #include "int.h"
    #include "Hacks.h"
    #include "d3dmenu.h"
    #include "detour.h"
    #pragma comment(lib, "d3d9.lib")
    #pragma comment(lib, "D3DX9.LIB")
    
    HWND HD;
    D3D9Menu *Bl4ck = NULL;
    CD3DFont*  pFont;
    
    bool Color = true;
    bool Create;
    
    char *folder[] = {"[+]", "[-]"};
    char *onoff[] = {"[OFF]", "[ON]"};
    char *Glass[] = {"[OFF]", "[Q],[E]"};
    char *ooppkk[] = {"[Close]","[Open]"};
    char *Sjump[] = {"[OFF]", "[Control] 500","[Control] 1000","[Control] 1500","[Control] 2000"};
    char *speed[] = {"[OFF]", "[x1.5]", "[x2.0]", "[x3.0]", "[x4.0]", "[x5.0]"};
    char *Chams[] = {"[OFF]", "[White]", "[Red]", "[Blue]", "[Green]", "[Yellow]", "[Black]"};
    char *gpss[] = {"[OFF]","[G]"};
    char *sscope[] = {"[OFF]","[x1]","[x2]","[x3]"};
    char *DB[] = {"[OFF]","[1]","[2]"};
    
    
    void RebuildMenu(void)
    {
    	//Direct_Hack
    	Bl4ck->AddFolder("Direct_Hack", folder, &folder6, 2);
    	if (folder6)
    	{
    		Bl4ck->AddItem ("Dynamic",DB, &CH_Dynamic, 3);
    		Bl4ck->AddItem ("Crosshair",Chams, &CH_chams, 7);
    
    	}
    
    	//Player_Hack
    	Bl4ck->AddFolder("Player_Hack", folder, &folder1, 2);
    	if (folder1)
    	{
    		Bl4ck->AddItem ("Recoilless",onoff, &CH_Recoilless, 2);
    		Bl4ck->AddItem ("No Bullet Spread",onoff, &CH_No_Bullet_Spread, 2);
    		Bl4ck->AddItem ("SP1",onoff, &CH_SP1, 2);
    		Bl4ck->AddItem ("SP2",onoff, &CH_SP2, 2);
    		Bl4ck->AddItem ("Glass Wall",Glass, &CH_Glass_Wall, 2);
    		Bl4ck->AddItem ("DERBARAN Team GPS",gpss, &CH_GPS, 2);
    	}
    
    	// Quick_Hack
    	Bl4ck->AddFolder("Quick_Hack", folder, &folder2, 2);
    	if (folder2)
    	{
    		Bl4ck->AddItem ("Quick_Respon",onoff, &CH_Quick_Respon, 2);
    		Bl4ck->AddItem ("Quick_Lookon",onoff, &CH_Quick_Lookon, 2);
    		Bl4ck->AddItem ("Quick_Ammo",onoff, &CH_Quick_Ammo, 2);
    		Bl4ck->AddItem ("Quick_Medic",onoff, &CH_Quick_Medic, 2);
    		Bl4ck->AddItem ("Quick_Flag",onoff, &CH_Quick_Flag, 2);
    	}
    
    	// Normal_Hack
    	Bl4ck->AddFolder("Normal_Hack", folder, &folder3, 2);
    	if (folder3)
    	{
    		Bl4ck->AddItem ("Aim",onoff, &CH_Aim, 2);
    		Bl4ck->AddItem ("No Fog",onoff, &CH_No_Fog, 2);
    		Bl4ck->AddItem ("No Fall Damage",onoff, &CH_NFD, 2);
    		Bl4ck->AddItem ("No Warning Zone",onoff, &CH_No_Warning_Zone, 2);
    		Bl4ck->AddItem ("Scope",sscope, &CH_Scope, 4);
    		Bl4ck->AddItem ("Hero Skill Unlimited",onoff, &CH_Skill, 2);
    	}
    
    	// Hard_Hack
    	Bl4ck->AddFolder("Hard_Hack", folder, &folder4, 2);
    	if (folder4)
    	{
    		Bl4ck->AddItem ("Super Jump",Sjump, &CH_OFS_Y, 5);
    		Bl4ck->AddItem ("Head Shot",onoff, &CH_Head_shot, 2);
    		Bl4ck->AddItem ("Speed",speed, &CH_Speed, 6);
    		Bl4ck->AddItem ("C4 Free Intall",onoff, &CH_C4, 2);
    		Bl4ck->AddItem ("No Water",onoff, &CH_No_Water, 2);
    		Bl4ck->AddItem ("High Wall",onoff, &CH_High_Wall, 2);
    		Bl4ck->AddItem ("Vehicle Repair",onoff, &CH_Repair, 2);
    		Bl4ck->AddItem ("One Position Kill",ooppkk, &CH_OPK, 2);
    	}
    
    	// Super_Hack
    	Bl4ck->AddFolder("Super_Hack", folder, &folder9, 2);
    	if (folder9)
    	{
    		Bl4ck->AddItem ("All Ammo Charge",onoff, &CH_Ammo, 2);
    		Bl4ck->AddItem ("All Madic Charge",onoff, &CH_Medic, 2);
    		Bl4ck->AddItem ("Fast Delay & Reload",onoff, &CH_Fast_Delay_Reload, 2);
    	}
    
    	// Weapon_Hack
    	Bl4ck->AddFolder("Weapon_Hack", folder, &folder8, 2);
    	if (folder8)
    	{
    		Bl4ck->AddItem ("Weapon CRC",onoff, &CH_CRC, 2);
    		Bl4ck->AddItem ("Adrenaline",onoff, &CH_Weapon1, 2);
    		Bl4ck->AddItem ("Stamina",onoff, &CH_Weapon2, 2);
    		Bl4ck->AddItem ("Medic Kit",onoff, &CH_Weapon3, 2);
    		Bl4ck->AddItem ("AK-47 Dual",onoff, &CH_Weapon4, 2);
    		Bl4ck->AddItem ("X-12",onoff, &CH_Weapon5, 2);
    	}
    
    	// A.I_Hack
    	Bl4ck->AddFolder("A.I_Hack", folder, &folder5, 2);
    	if (folder5)
    	{
    		Bl4ck->AddItem ("Zombie Frozen",onoff, &CH_Zombie_Stop, 2);
    		Bl4ck->AddItem ("Zombie OPK",ooppkk, &CH_One_Position_Kill, 2);
    	}
    
    	// Auto_Macro
    	Bl4ck->AddFolder("Auto_Macro", folder, &folder10, 2);
    	if (folder10)
    	{
    		Bl4ck->AddItem ("Blind Bullet",onoff, &CH_Level_Up1, 2);
    		Bl4ck->AddItem ("Broken Sunset",onoff, &CH_Level_Up2, 2);
    		Bl4ck->AddItem ("Day1",onoff, &CH_Level_Up3, 2);
    		Bl4ck->AddItem ("Out Post",onoff, &CH_Level_Up4, 2);
    		Bl4ck->AddItem ("Junkyard",onoff, &CH_Level_Up5, 2);
    		Bl4ck->AddItem ("28th St",onoff, &CH_Level_Up6, 2);
    		Bl4ck->AddItem ("Light House",onoff, &CH_Level_Up7, 2);
    		Bl4ck->AddItem ("POW_Camp",onoff, &CH_Level_Up8, 2);
    		Bl4ck->AddItem ("Hidden Cave",onoff, &CH_Level_Up9, 2);
    		Bl4ck->AddItem ("***Remove***",onoff, &CH_Remove, 2);
    	}
    
    	// Eixt
    	Bl4ck->AddFolder("WarRock_Exit", folder, &folder7, 2);
    	if (folder7)
    	{
    		Bl4ck->AddItem ("Exit",onoff, &CH_Exit, 2);
    	}
    }
    ///////////
    D3DXVECTOR3 *GetScreenCoordFromWorld( LPDIRECT3DDEVICE9 pDevice, D3DXVECTOR3 &vScreenCoord, D3DXVECTOR3 vWorldLocation )
    {
    	if( !pDevice )
    		return NULL;
     
    	D3DVIEWPORT9 viewPort;
    	D3DXMATRIX projection, view, identity;
     
    	pDevice->GetTransform( D3DTS_VIEW, &view );
    	pDevice->GetTransform( D3DTS_PROJECTION, &projection );
    	pDevice->GetViewport( &viewPort );
    	D3DXMatrixIdentity( &identity );
     
    	D3DXVec3Project( &vScreenCoord, &vWorldLocation, &viewPort, &projection, &view, &identity );
    	
    	if( vScreenCoord.z < 1 )
            return &vScreenCoord;
    
        return FALSE;
    }
    //
    
    
    typedef HRESULT ( WINAPI* oPresent ) ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
    oPresent pPresent;
    
    HRESULT WINAPI myPresent ( LPDIRECT3DDEVICE9 pDevice, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion)
    {
    	// Chams
    	if (CH_chams==1)
    	{
    		int x = ( GetSystemMetrics( 0 ) / 2);
    		int y = ( GetSystemMetrics( 1 ) / 2);
    		D3DRECT rec = { x - 20, y, x + 20, y + 1};
    		D3DRECT rec2 = { x, y - 20, x + 1, y + 20};
    		pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 255), 0, 0);
    		pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 255), 0, 0);
    	}
    
    		// Chams
    	if (CH_chams==2)
    	{
    		int x = ( GetSystemMetrics( 0 ) / 2);
    		int y = ( GetSystemMetrics( 1 ) / 2);
    		D3DRECT rec = { x - 20, y, x + 20, y + 1};
    		D3DRECT rec2 = { x, y - 20, x + 1, y + 20};
    		pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 000, 000), 0, 0); //Red
    		pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 000, 000), 0, 0); //Red
    	}
    
    			// Chams
    	if (CH_chams==3)
    	{
    		int x = ( GetSystemMetrics( 0 ) / 2);
    		int y = ( GetSystemMetrics( 1 ) / 2);
    		D3DRECT rec = { x - 20, y, x + 20, y + 1};
    		D3DRECT rec2 = { x, y - 20, x + 1, y + 20};
    		pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 000, 000, 255), 0, 0); //Red
    		pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 000, 000, 255), 0, 0); //Red
    	}
    
    			// Chams
    	if (CH_chams==4)
    	{
    		int x = ( GetSystemMetrics( 0 ) / 2);
    		int y = ( GetSystemMetrics( 1 ) / 2);
    		D3DRECT rec = { x - 20, y, x + 20, y + 1};
    		D3DRECT rec2 = { x, y - 20, x + 1, y + 20};
    		pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 000, 255, 000), 0, 0); //Red
    		pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 000, 255, 000), 0, 0); //Red
    	}
    
    			// Chams
    	if (CH_chams==5)
    	{
    		int x = ( GetSystemMetrics( 0 ) / 2);
    		int y = ( GetSystemMetrics( 1 ) / 2);
    		D3DRECT rec = { x - 20, y, x + 20, y + 1};
    		D3DRECT rec2 = { x, y - 20, x + 1, y + 20};
    		pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 000), 0, 0); //Red
    		pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(255, 255, 255, 000), 0, 0); //Red
    	}
    
    			// Chams
    	if (CH_chams==6)
    	{
    		int x = ( GetSystemMetrics( 0 ) / 2);
    		int y = ( GetSystemMetrics( 1 ) / 2);
    		D3DRECT rec = { x - 20, y, x + 20, y + 1};
    		D3DRECT rec2 = { x, y - 20, x + 1, y + 20};
    		pDevice->Clear(1, &rec, D3DCLEAR_TARGET, D3DCOLOR_ARGB(150, 000, 000, 000), 0, 0); //Red
    		pDevice->Clear(1, &rec2, D3DCLEAR_TARGET, D3DCOLOR_ARGB(150, 000, 000, 000), 0, 0); //Red
    	}
    
    
     pFont = new CD3DFont("Arial", 8, D3DFONT_BOLD);
     pFont->InitDeviceObjects(pDevice);
     pFont->RestoreDeviceObjects();
    
     if(Bl4ck == NULL)
     {
    	 Bl4ck = new D3D9Menu("WarRock Hack List");
     }
     else
     {
    	 Bl4ck->MenuShow(12,10,pFont,pDevice);
    	 if(Bl4ck->Mmax==0) RebuildMenu();
    	 Bl4ck->MenuNav();
    
     }
     delete pFont;
    
     return pPresent(pDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
    }
    
    DWORD dwDrawindexedprimitive_ret;
    
    HRESULT WINAPI myDrawIndexedPrimitive(LPDIRECT3DDEVICE9 pDevice, D3DPRIMITIVETYPE Type, UINT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount)
    {   
      LPDIRECT3DVERTEXBUFFER9 Stream_Data;
      UINT Offset = 0;
      UINT m_Stride = 0;
      if(pDevice->GetStreamSource(0, &Stream_Data, &Offset, &m_Stride) == D3D_OK)
      Stream_Data->Release();
      LPDIRECT3DTEXTURE9 sRed,sYellow,sGreen,sBlue,sPurple,sPink,sOrange,sBlack,sWhite,sGrey,sCyan;
    
    
    //D3D Funcs
     __asm
       {
        popad
           jmp dwDrawindexedprimitive_ret;
    
       }
    }
    
    int D3D(void)
    {
     HINSTANCE hD3D;
     DWORD  vTable[105];
     hD3D=0;
     do 
     {
      hD3D = GetModuleHandle("d3d9.dll");
      if (!hD3D) Sleep(10);
     } 
     while(!hD3D);
    
     if (D3Ddiscover((void *)&vTable[0],420)==0) return 0;
     {
    
      pPresent = (oPresent)DetourCreate((DWORD)vTable[17], (DWORD)myPresent,12);
    
      Sleep(100);
     }
    
     return 0;
    }
    
    BOOL APIENTRY DllMain(HMODULE hDll, DWORD dwReason, LPVOID lpReserved)
    {
    	if (dwReason == DLL_PROCESS_ATTACH) 
    	{         
    		HWND HD;
    		HD = FindWindow(NULL,"WarRock_Hack");
    		if(HD)
    		{
    			MessageBoxA(NULL,"Sucess.","안내",MB_OK);
    			CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3D, NULL, NULL, NULL);
    			CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)&Hacks, NULL, NULL, NULL);
    			CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)&LV, NULL, NULL, NULL);
    		}
    		else
    		{
    			MessageBoxA(NULL,"Error.","안내",MB_OK);
    			ExitProcess(0);
    		}
    	}
    	return TRUE;
    }
    /////////////////////////////////////////
    My source added Chams source please.
    Last edited by Mayion; 06-09-2015 at 05:22 AM.

  2. #2
    AeroMan's Avatar
    Join Date
    Dec 2008
    Gender
    male
    Location
    Hell
    Posts
    3,294
    Reputation
    189
    Thanks
    3,049
    My Mood
    Busy
    I do not mean to sound rude, but if you can't code it you have no business having it.
    I see you only hook present, you need DIP for that.
    Also i notice you use hans his detour, i'm pretty sure that is detected.
    For dip hooking you should use a b8 detour, wich is also detected.

    You can get more information about DIP here:
    DrawIndexedPrimitive: https://msdn.microsof*****m/en-us/lib...=vs.85%29.aspx

Similar Threads

  1. [Help] Asus Wallhack + d3d CHams
    By ^...,^ in forum Combat Arms Hack Coding / Programming / Source Code
    Replies: 30
    Last Post: 07-11-2010, 09:50 AM
  2. [Release] Sudden Attack NA D3D Chams [Working Since 02/19/2010](Only D3D)
    By Darky820 in forum Sudden Attack Hacks
    Replies: 62
    Last Post: 02-28-2010, 02:59 AM
  3. D3D menu Help Please....
    By ~InsaneWayne~ in forum C++/C Programming
    Replies: 14
    Last Post: 11-08-2009, 09:00 PM
  4. Working WoflTeam D3D Chams
    By mitsurugi162 in forum WolfTeam Hacks
    Replies: 14
    Last Post: 09-03-2009, 12:34 PM
  5. Chamming help please!!
    By p8in in forum Combat Arms Hacks & Cheats
    Replies: 7
    Last Post: 01-25-2009, 04:10 AM