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  1. #76
    059's Avatar
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    Quote Originally Posted by JustAnoobROTMG View Post
    Valve time.
    There is a tiny thing to fix in bag viewer, i still need a mod for this build to test ModSelector (059, plox) implementation and.. I may implement "engine switching" before releasing it. For now you have to change ini and restart Orape..
    @C453 : Why not?
    oh right

    Code:
    client-1\_-1-T\ConfettiEffect.class.asasm
    insert in line 135:
    returnvoid
    
    client-1\_-1-T\ExplosionEffect.class.asasm
    insert in line 181:
    returnvoid
    
    client-1\_-1-T\FountainEffect.class.asasm
    insert in line 75:
    returnvoid
    
    client-1\_-1-T\HitEffect.class.asasm
    insert in line 107:
    returnvoid
    
    client-1\_-1-T\LevelUpEffect.class.asasm
    insert in line 185:
    returnvoid
    
    client-1\_-1-T\TeleportEffect.class.asasm
    insert in line 65:
    returnvoid
    
    client-1\_-1-T\StreamEffect.class.asasm
    insert in line 129:
    returnvoid
    That good? I don't know what the paladin effect is from, but this is how my reduced particle effect mod was set up.
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  2. #77
    DemonFlare's Avatar
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    Sounds good

    - - - Updated - - -

    Hope it goes well

  3. #78
    ESW's Avatar
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    The dodge function is gunna be so buggy.

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