Novos Endereços 5/03/2015
Hello guys, como o combat arms atualizou hoje, estarei disponibilizando os novos endereços..
Nada mudou além disso, detours funcionando ( pelo menos a minha ), classes iguais..
Boa sorte 
Nada mudou além disso, detours funcionando ( pelo menos a minha ), classes iguais..
Code:
/////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////////////////////////////////////
Combat Arms Logger
Credits : luis3232, xCyniu, Matrix - X, We11ngton, Mr_Supremo, [i]Flux
Coder.Dash, Gellin, Tayp.Anonymous, DisOwned, BlackLegend, NikM
/////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////
Engine Entry Point : 0x460000
Engine .code Size : 0x2D3600
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x649400
CShell .code Offset : 0x1000
EhSvc Entry Point : 0x10000000
EhSvc .code Size : 0x127000
EhSvc .code Offset : 0x1000
d3d9.dll Entry Point : 0x724C0000
d3d9.dll .code Size : 0x1A7C00
d3d9.dll .code Offset : 0x1000
// [ Hook Engine ]
#define StartOptimized2D 0x54E200
#define PresentEngine 0x65BD76
#define BeginEndScene 0x5AFD46
#define DipEngine 0x65EE2D
#define Start3D 0x54DE2F
#define EndScene 0x5AF1E3
// [ Engine.exe ]
#define DeviceGame 0x95E8D0
#define LTClientEXE 0x491E20
#define SendToServer 0x47C010
#define WorldToScreen 0x49DEE0
#define CursorCenter 0x7BC3C4
#define DrawPrimitive 0x7D7B1C
#define IntersectSegment 0x478A37
#define GlassWall 0x5AE8F9
#define WireFrame 0x5BCC99
#define RemoveTexture 0x5AE90C
#define FullBright 0x5AEA92
#define RemoveEffects 0x5AE90C
#define Bypass 0x539CB9
// [ CShell.dll ]
#define GameStatus 0x379ECCD0
#define UnlimitedAmmo 0x3747FE67
#define WeaponSet 0x37A41C78
#define LTClientDLL 0x379D429C
#define PlayerByIndex 0x371AA5E0
#define GCS 0x37A12030
#define PlayerManager 0x37A12114
#define PlayerStatus 0x379F1D34
#define ArmaInformacao 0x379F1D14
#define CharacterFX 0x379F2254
#define LocalPlayer 0x371AB060
#define ClientInfoMgr 0x379CF9FC
#define CameraUpdate 0x3738A0EF
#define WeaponMGR 0x37A3BAD4
#define GetConsoleInt 0x373DB500
#define LTCommon 0x37A440A0
#define BuildFont 0x375EE260
#define GetFontHandle 0x3739FD40
#define FillFont 0x375EEF10
#define FontECX 0x37A3B99C
#define LocalPTR 0x37A42174
#define LTCSBase 0x379D4280
#define SuperBullets 0x37483DF6
#define ESPNames1 0x3711FDEC
#define ESPNames2 0x3711FE1A
#define BypassChat 0x375FEF60
#define BypassMenu 0x375FEEF0
#define NoRecoil 0x37387038
#define NoReload 0x37488E12
// [ PushToConsole ]
#define Consoles 0x379B6E28
#define Statitics 0x379B6E54
#define FPS 0x379B6E30
#define Jump 0x379BBD28
#define PickUP 0x379C398C
#define BaseMoveAccel 0x379BBC08
#define StartAccel 0x379BBC2C
#define MaxAccel 0x379BBC50
#define AccelInc 0x379BBC74
#define WalkVel 0x379BBC98
#define BRunVel 0x379BBCE0
#define FRunVel 0x379BBCBC
#define SRunVel 0x379BBD04
#define DuckVel 0x379BBBC0
// [ EhSvc.dll ]
#define Detection 0xB050
#define HSAntiCrash 0x4D524
#define AsmDetection 0x3B29D
#define NanoCheck1 0x30D3A
#define NanoCheck2 0x4A06F
#define EhsvcSelfCrC 0x114F10
#define HSCallBack1 0xF0000000
#define HSCallBack2 0xB0E8
#define HSNanoScan1 0xBCBFF
#define HSNanoScan2 0xB9381
Endereços pegos : 72
Endereços não pegos : 0



