PostSimple Esp

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Simple Esp
Yo whatsup this time im gonna release an simple Esp not c+p I swear





https: //www. virustotal.com/en/file/345153ac803557ed9286f016744be68f9a5a62165035f5941c 704a1c95ac6694/analysis/1427085172/ <----- Remove space










PD: Enjoy
Esp Mpgh_mpgh.net.zip2 KB · 384 downloads Clean
thanks quality release

- - - Updated - - -

Code:
local skeleton = {
	// Main body
	{ S = "ValveBiped.Bip01_Head1", E = "ValveBiped.Bip01_Neck1" },
	{ S = "ValveBiped.Bip01_Neck1", E = "ValveBiped.Bip01_Spine4" },
	{ S = "ValveBiped.Bip01_Spine4", E = "ValveBiped.Bip01_Spine2" },
	{ S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_Spine1" },
	{ S = "ValveBiped.Bip01_Spine1", E = "ValveBiped.Bip01_Spine" },
	{ S = "ValveBiped.Bip01_Spine", E = "ValveBiped.Bip01_Pelvis" },
	
	// Left Arm
	{ S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_L_UpperArm" },
	{ S = "ValveBiped.Bip01_L_UpperArm", E = "ValveBiped.Bip01_L_Forearm" },
	{ S = "ValveBiped.Bip01_L_Forearm", E = "ValveBiped.Bip01_L_Hand" },
	
	// Right Arm
	{ S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_R_UpperArm" },
	{ S = "ValveBiped.Bip01_R_UpperArm", E = "ValveBiped.Bip01_R_Forearm" },
	{ S = "ValveBiped.Bip01_R_Forearm", E = "ValveBiped.Bip01_R_Hand" },
	
	// Left leg
	{ S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_L_Thigh" },
	{ S = "ValveBiped.Bip01_L_Thigh", E = "ValveBiped.Bip01_L_Calf" },
	{ S = "ValveBiped.Bip01_L_Calf", E = "ValveBiped.Bip01_L_Foot" },
	{ S = "ValveBiped.Bip01_L_Foot", E = "ValveBiped.Bip01_L_Toe0" },
	
	// Right leg
	{ S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_R_Thigh" },
	{ S = "ValveBiped.Bip01_R_Thigh", E = "ValveBiped.Bip01_R_Calf" },
	{ S = "ValveBiped.Bip01_R_Calf", E = "ValveBiped.Bip01_R_Foot" },
	{ S = "ValveBiped.Bip01_R_Foot", E = "ValveBiped.Bip01_R_Toe0" },
}
rofl ok

Code:
local function Skeleton(e)	
	if !e:Alive() then return end
	for k, v in pairs( skeleton ) do
		local sPos, ePos = e:GetBonePosition( e:LookupBone( v.S ) ):ToScreen(), e:GetBonePosition( e:LookupBone( v.E ) ):ToScreen()
		
		surface.SetDrawColor( 0, 255, 0, 255 )
		surface.DrawLine( sPos.x, sPos.y, ePos.x, ePos.y )
	end
end
hey i know this from somewhere

Code:
hook.Add("HUDPaint", "SkeletonESP", function()
	for k,v in pairs(player.GetAll()) do
                if v != LocalPlayer() then
		       Skeleton(v)
                end
	end
end)
was there really any need for this

also pairs

Code:
function CreatePos( e )
very nice

Code:
for k, e in pairs( player.GetAll() ) do
pairs again



nice healthbar

Code:
print ("Box Esp loaded")
print ("Enjoy.")
didnt enjoy

Code:
hook.Add("HUDPaint", "SkeletonESP", function()
hook.Add( "HUDPaint", "hudtest", ESP )
thanks




thanks you for this release
Quote Originally Posted by razor_' View Post
thanks quality release

- - - Updated - - -

Code:
local skeleton = {
	// Main body
	{ S = "ValveBiped.Bip01_Head1", E = "ValveBiped.Bip01_Neck1" },
	{ S = "ValveBiped.Bip01_Neck1", E = "ValveBiped.Bip01_Spine4" },
	{ S = "ValveBiped.Bip01_Spine4", E = "ValveBiped.Bip01_Spine2" },
	{ S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_Spine1" },
	{ S = "ValveBiped.Bip01_Spine1", E = "ValveBiped.Bip01_Spine" },
	{ S = "ValveBiped.Bip01_Spine", E = "ValveBiped.Bip01_Pelvis" },
	
	// Left Arm
	{ S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_L_UpperArm" },
	{ S = "ValveBiped.Bip01_L_UpperArm", E = "ValveBiped.Bip01_L_Forearm" },
	{ S = "ValveBiped.Bip01_L_Forearm", E = "ValveBiped.Bip01_L_Hand" },
	
	// Right Arm
	{ S = "ValveBiped.Bip01_Spine2", E = "ValveBiped.Bip01_R_UpperArm" },
	{ S = "ValveBiped.Bip01_R_UpperArm", E = "ValveBiped.Bip01_R_Forearm" },
	{ S = "ValveBiped.Bip01_R_Forearm", E = "ValveBiped.Bip01_R_Hand" },
	
	// Left leg
	{ S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_L_Thigh" },
	{ S = "ValveBiped.Bip01_L_Thigh", E = "ValveBiped.Bip01_L_Calf" },
	{ S = "ValveBiped.Bip01_L_Calf", E = "ValveBiped.Bip01_L_Foot" },
	{ S = "ValveBiped.Bip01_L_Foot", E = "ValveBiped.Bip01_L_Toe0" },
	
	// Right leg
	{ S = "ValveBiped.Bip01_Pelvis", E = "ValveBiped.Bip01_R_Thigh" },
	{ S = "ValveBiped.Bip01_R_Thigh", E = "ValveBiped.Bip01_R_Calf" },
	{ S = "ValveBiped.Bip01_R_Calf", E = "ValveBiped.Bip01_R_Foot" },
	{ S = "ValveBiped.Bip01_R_Foot", E = "ValveBiped.Bip01_R_Toe0" },
}
rofl ok

Code:
local function Skeleton(e)	
	if !e:Alive() then return end
	for k, v in pairs( skeleton ) do
		local sPos, ePos = e:GetBonePosition( e:LookupBone( v.S ) ):ToScreen(), e:GetBonePosition( e:LookupBone( v.E ) ):ToScreen()
		
		surface.SetDrawColor( 0, 255, 0, 255 )
		surface.DrawLine( sPos.x, sPos.y, ePos.x, ePos.y )
	end
end
hey i know this from somewhere

Code:
hook.Add("HUDPaint", "SkeletonESP", function()
	for k,v in pairs(player.GetAll()) do
                if v != LocalPlayer() then
		       Skeleton(v)
                end
	end
end)
was there really any need for this

also pairs

Code:
function CreatePos( e )
very nice

Code:
for k, e in pairs( player.GetAll() ) do
pairs again



nice healthbar

Code:
print ("Box Esp loaded")
print ("Enjoy.")
didnt enjoy

Code:
hook.Add("HUDPaint", "SkeletonESP", function()
hook.Add( "HUDPaint", "hudtest", ESP )
thanks




thanks you for this release
what does thy suggest instead of pairs
Quote Originally Posted by max1612 View Post


what does thy suggest instead of pairs
instead of pairs you can do

for i = 1, #player.GetAll() do
v = player.GetAll()[i]
i = i + 1
end

its alot faster lol
Quote Originally Posted by dakilla345 View Post
instead of pairs you can do

for i = 1, #player.GetAll() do
v = player.GetAll()[i]
i = i + 1
end

its alot faster lol
No need for i = i + 1 lol
Quote Originally Posted by thekillerz_ View Post
works for prophunt?
any gaymemode
Quote Originally Posted by suchisgood View Post
any gaymemode
so it will find the props?

also, how do i install it? like which folder do i place it in
Quote Originally Posted by thekillerz_ View Post
so it will find the props?

also, how do i install it? like which folder do i place it in
lua/autorun/client/

lua_openscript_cl autorun/client/espfile.lua
how do i bring up the menu? i have it enabled in the console but i dont know how to start up the hack itself.
Quote Originally Posted by dakilla345 View Post
instead of pairs you can do

for i = 1, #player.GetAll() do
v = player.GetAll()[i]
i = i + 1
end

its alot faster lol
this is absolutely awefull, even worse than pairs, retard
the code above calls 25 * 2 = 50 times player.GetAll() (if there is 25 players)

instead, learn how to code and do something better:
Code:
local tblPlayers = player.GetAll();
for i = 1, #tblPlayers do
    local pPlayer = tblPlayers[i];

end
and just don't use player.GetAll(), it's useless, just loop though all entities and make an ent esp in the same loop instead of making another one
Quote Originally Posted by Prof_Nigglet View Post
how do i bring up the menu? i have it enabled in the console but i dont know how to start up the hack itself.
There is no menu and just when you open the esp it works you dont need to type anything on console
Code:
local function Skeleton(e)	
	if !e:Alive() then return end
	for k, v in pairs( skeleton ) do
		local sPos, ePos = e:GetBonePosition( e:LookupBone( v.S ) ):ToScreen(), e:GetBonePosition( e:LookupBone( v.E ) ):ToScreen()
Code:
local function Skeleton(e)
Code:
	for k, v in pairs( skeleton ) do
Code:
local sPos, ePos = e:GetBonePosition( e:LookupBone( v.S ) ):ToScreen(), e:GetBonePosition( e:LookupBone( v.E ) ):ToScreen()
wtf
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