Code:
***********************************************
* Combat Arms Endreços Logger v1 *
* Criador - Coder.Dias *
* 23/07/14 *
***********************************************
Engine .Entry Point: 0x460000
Engine .code Size: 0x2E0800
Engine .code Offset: 0x1000
CShell .Entry Point: 0x37100000
CShell .code Size: 0x66EC00
CShell .code Offset: 0x1000
ClientFX .Entry Point: 0x9050000
ClientFX .code Size: 0x59200
ClientFX .code Offset: 0x1000
EHsvc .Entry Point: 0x10001000
EHsvc .code Size: 0x125000
EHsvc .code Offset: 0x1000
=> Engine.EXE...
#define DeviceGame 0x0086EC10
#define LTClientEXE 0x00495E30
#define WorldToScreen 0x004A2010
#define CursorCenter 0x007CBFB4
#define SendToServer 0x00480100
#define IntersectSegment 0x0047CB47
#define DrawPrimitive 0x007E7D00
#define Present 0x006666E4
#define Reset 0x005BA5D3
#define Endscene 0x005B97D5
#define BeginScene 0x005BA324
#define PresetInterface 0x00666697
#define EndSceneInterface 0x005B97A7
#define BeginSceneInterface 0x005BA30B
#define Start3DEngine 0x00552C6F
#define StartOptimized2d 0x00553040
#define DipEngine 0x0066975D
#define DipEngine2 0x0066973E
#define WireFrame 0x005C7279
#define GlassWall 0x005B8EE9
#define RemoveTexture 0x005B8EFC
#define LightInTheRoom 0x005B9082
RemoveEffects Não Encontrado
#define Bypass 0x0053E6B9
=> CShell.DLL...
#define GameStatus 0x37A2B590
#define LTClientDLL 0x37A12B5C
#define MTBWCRET 0x3738E6C9
#define EspName1 0x3711FE4C
#define EspName2 0x3711FE7A
#define SuperBullets 0x37496E56
#define NoReload 0x3749BE72
#define NoRecoil 0x37395A18
#define RapidFire1 0x37492EC7
#define RapidFire2 0x3749C95E
#define RapidFire3 0x37498C6F
#define RapidFire4 0x3749C965
#define RapidFire5 0x3749C727
#define WeaponRange1 0x3749D0C9
#define WeaponRange2 0x3749D469
#define RemoteKill1 0x3749D1F1
#define RemoteKill2 0x3749D1F2
#define RemoteKill3 0x3749D591
#define RemoteKill4 0x3749D592
#define UnlAmmo 0x37492EC7
#define PlayerStatus 0x37A30884
#define WeaponMGR 0x37A7A65C
#define GCS 0x37A50BA8
#define PlayerByIndex 0x371AAA30
#define PlayerMgr 0x37A50C8C
#define ClientInfoMgr 0x37A0E2BC
#define LocalPlayer 0x371AB4B0
#define CameraUpdate 0x37398ACF
#define LTCommon 0x37A82C40
#define GetFontHandle 0x373AEFF0
#define GetConsoleInt 0x373EB5A0
#define BuildFont 0x37611630
#define FillFont 0x376122E0
#define FontECX 0x37A7A51C
#define LTCSBase 0x37A12B40
#define LocalPtr 0x37A80D14
#define ForceFPS 0x37A12BF8
#define CVar 0x373EB770
#define CrossHair 0x379F532C
#define WeaponSet 0x37A80800
#define BypassMenu 0x37622BC0
#define BypassChat 0x37622C30
=> Push To Console...
#define ShowFPS 0x379F544C
#define Statitics 0x379F5470
#define PlayerGravity 0x379FA198
#define BaseMoveAccel 0x379FA228
#define StartAccel 0x379FA24C
#define MaxAccel 0x379FA270
#define AccelInc 0x379FA294
#define WalkVel 0x379FA2B8
#define FRunVel 0x379FA2DC
#define BRunVel 0x379FA300
#define SRunVel 0x379FA324
#define SuperJump 0x379FA348
#define DuckVel 0x379FA36C
#define ActivationDistance 0x37A02284
#define ShowFirePath 0x37A05A04
=> ClientFx.fxd...
#define ClientFx 0x6CF34
=> Escaneamento Finalizado.