Anyone have the current script for Water Lava and Choclate ?
Anyone have the current script for Water Lava and Choclate ?
He, who fights with monsters, should look to it, that he himself, does not become a monster
I'm sure they do.. Or SOMEONE does.
Let's face it. People are lazy. The game updates so much, those putting out the scripts have to update it like every week, then re-upload it, and get it approved. I understand the hassle..
What they aren't realizing is the sheer amount of people who rely on it.. Who can't write scripts themselves. But they don't care. I'm sure they have no problem updating it for themselves to use though, sadly.
What we need is someone to clearly explain how to find the pointers, and the problem could be solved. Fuck, I've been trying to find the pointers with no luck, and if I could find them, I'd be posting a new script every fucking update, FOR the community. Sadly we have no selfless script writers in this community who will do that, so until some more info is released on how to find the pointers, be prepared to be fucked for a week after each patch, then only use it for a day before another update.
If your willing to upload a script, you should be willing to update it and release it on each patch as well. I won't hold my breath for that, though.
If someone tell me how to find the specific function that makes you detect and get the fish I can make the pointers on CE... the problem is that I only know how to find pointers for the static things, like modifying amounts of items and for example HP... I would make a release for every update fast and without a problem.
current script Im running in water ONLY
#WinActivateForce
Numpad6::
WinGet, pidn, PID, A
pid := pidn
WinGet, hwnds, ID, A
Handle := hwnds
InputBox, Lure, Lure's, How many Lure's do you have in inventory
Base := getProcessBaseAddress()
WaterAddress := GetAddressWater(Base,0x009F1364)
Loop %Lure%
{
ControlSend, , {f down}, ahk_pid %pid%
Sleep, 86
ControlSend, , {f up}, ahk_pid %pid%
Sleep, 2000
CaughtWater := ReadMemory(WaterAddress)
Timer := 0
While Timer = 0
{
Loop
{
If (CaughtWater = 1)
{
Break
}
if Timer = 40
{
ControlSend, , {f down}, ahk_pid %pid%
Sleep, 86
ControlSend, , {f up}, ahk_pid %pid%
Break
}
Sleep, 1000
CaughtWater := ReadMemory(WaterAddress)
Timer := Timer + 1
}
}
Timer := 0
ControlSend, , {f down}, ahk_pid %pid%
Sleep, 86
ControlSend, , {f up}, ahk_pid %pid%
Sleep, 2000
}
ExitApp
CheckFishingState(base)
{
global FishingState
pointerBase := base + 0x009F1364
y1 := ReadMemory(pointerBase)
y2 := ReadMemory(y1 + 0x24c)
y3 := ReadMemory(y2 + 0x144)
Return FishingState := ReadMemory(y3)
}
Numpad7::
ExitApp
getProcessBaseAddress()
{
Global Handle
return DllCall( A_PtrSize = 4
? "GetWindowLong"
: "GetWindowLongPtr"
, "Ptr", Handle
, "Int", -6
, "Int64") ; Use Int64 to prevent negative overflow when AHK is 32 bit and target process is 64bit
; If DLL call fails, returned value will = 0
}
GetAddressWater(Base, Address)
{
pointerBase := base + Address
y1 := ReadMemory(pointerBase)
y2 := ReadMemory(y1 + 0x144)
y3 := ReadMemory(y2 + 0xe4)
Return WaterAddress := (y3 + 0x70)
}
ReadMemory(MADDRESS)
{
Global pid
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
;DllCall("ReadProcessMemory","UInt",ProcessHandle, "UInt",MADDRESS,"Str",MVALUE,"UInt",4,"UInt *",0)
DllCall("ReadProcessMemory", "UInt", ProcessHandle, "Ptr", MADDRESS, "Ptr", &MVALUE, "Uint",4)
Loop 4
result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
return, result
}
#Persistent
SetTimer, SPACE , 25000
Return
SPACE:
Send, {c}
Return
He, who fights with monsters, should look to it, that he himself, does not become a monster
God damn dude, I've been looking forever for a script that works.. I only hub fish, so thanks so much man
How do I implement that script into the bot?
follow instructions in this thread https://www.mpgh.net/forum/showthread.php?t=977515
He, who fights with monsters, should look to it, that he himself, does not become a monster
can u help me? it doesnt work on me he doesnt do anything after the fish bite.