Can you give and explain bypaas info?
So I Just this My Last Post for this year i will Share some Pattern maybe help some one else and maybe later i will Share my Addy Logger that Log all Addys
Writelog( "%s=> SuddenAttack %s", GetTime() );
dwGlassWalls = FindPattern(dwSuddenEntryPoint, dwSuddenCodeSize, (BYTE*)"\x01\x6A\x0E\x8B\x00\x50\x8B\x10\xFF\x92\x 00\x00\x00\x00\x8B\x06\x6A\x04\x6A\x17\x8B\x00\x50 \x8B\x08\xFF\x91\x00\x00\x00\x00\x8B\x06\x6A\x00\x 6A\x2F\x8B\x00\x50\x8B\x10\xFF\x92\x00\x00\x00\x00 \x8B\x06\x6A\x00\x6A\x1D", "xxxxxxxxxx????xxxxxxxxxxxxx????xxxxxxxxxxxxx????x xxxxx");
if(dwGlassWalls)
Writelog("#define GlassWalls\t\t\t0x%X", dwGlassWalls);
else
Writelog("Fail To Log GlassWall", dwGlassWalls);
dwNoFlash = FindPattern( dwSuddenEntryPoint,dwSuddenCodeSize,(BYTE*)"\x24\x 10\xC1\xF9\x04\x51\x50\x8B\xCB\xE8\x00\x00\x00\x00 \x8B\x44\x24\x18\x8B\xD7\xC1\xE2\x04", "xxxxxxxxxx????xxxxxxxxx");
if(dwNoFlash)
Writelog("#define NoFlash \t\t\t0x%X", dwNoFlash);
else
Writelog("Fail To Log NoFlash", dwNoFlash);
HACK[9] = FindPattern(dwSuddenEntryPoint,dwSuddenCodeSize, (BYTE*)"\xEB\x68\x6A\x3C\x68\x00\x00\x00\x00\x8B\x 0D\x00\x00\x00\x00\x81\xC1\x00\x00\x00\x00\x51\xE8 \x00\x00\x00\x00\x83\xC4\x0C\x66\xC7\x45\xF8\x00\x 00\xEB\x0C", "xxxxx????xx????xx????xx????xxxxxxxxxxx");
if(HACK[9])
Writelog("#define OnSkyDef t\t\t0x%X", HACK[9]);
else
Writelog("Fail To Log OnSkyDef", HACK[9]);
dwWhiteWall = FindPattern( dwSuddenEntryPoint,dwSuddenCodeSize,(BYTE*)"\x04\x 6A\x17\x8B\x00\x50\x8B\x08\xFF\x91\x00\x00\x00\x00 \x8B\x06\x6A\x00\x6A\x2F\x8B\x00\x50\x8B\x10\xFF\x 92\x00\x00\x00\x00\x8B\x06\x6A\x00\x6A\x1D\x8B\x00 \x50\x8B\x08\xFF\x91\x00\x00\x00\x00\x8B\x06\x6A\x 02\x6A\x09\x8B\x00\x50\x8B\x10\xFF\x92\x00\x00\x00 \x00\x8B\x06\x6A\x01\x6A\x1A\x8B\x00\x50\x8B\x08\x FF\x91\x00\x00\x00\x00\x8B\x0D\x00\x00\x00\x00\x8B \x06\xF7\xD9", "xxxxxxxxxx????xxxxxxxxxxxxx????xxxxxxxxxxxxx????x xxxxxxxxxxxx????xxxxxxxxxxxxx????xx????xxxx");
if(dwWhiteWall)
Writelog("#define WhiteWalles \t\t\t0x%X", dwWhiteWall);
else
Writelog("Fail To Log WireFram", dwWhiteWall);
Super = FindPattern(dwSuddenEntryPoint,dwSuddenCodeSize, (BYTE*)"\x3C\xCD\xCC\xCC\x3D", "xxxxx");
if(Super)
Writelog("#define SuperBullet \t\t\t0x%X", Super );
else
Writelog("Fail To Log SuperBullet", Super);
DWORD dwPush = FindPattern(dwSuddenEntryPoint, dwSuddenCodeSize, (BYTE*)"\x68\x00\x00\x00\x00\x8D\x55\xF0\x52\xE8\x 00\x00\x00\x00\x83\xC4\x0C\x8B\xE5\x5D\xC3", "x????xxxxx????xxxxxxx");
DWORD dwAddress = *(DWORD*)(dwPush + 0x1);
if(dwAddress)
Writelog("#define Consel \t\t\t0x%X", dwAddress);
else
Writelog("Fail To Log Conseal ", dwAddress);
WallHack = FindPattern(dwSuddenEntryPoint,dwSuddenCodeSize, (BYTE*)"\x01\x6A\x07\x8B\x00\x50\x8B\x08\xEB\x16\x 8B\x44", "xxxx?xxxxxxx");
if(WallHack)
Writelog("#define WallHack \t\t\t0x%X", WallHack);
else
Writelog("Fail To Log WallHack", WallHack);
dwWireframe = FindPattern(dwSuddenEntryPoint,dwSuddenCodeSize, (BYTE*)"\x04\x56\xFF\x90\x1C\x01\x00\x00\x5E\xC2\x 10\x00\x90\x90\x90\x90", "xxxxxx??xxx?xxxx");
if(dwWireframe)
Writelog("#define WireframePlayer\t\t\t0x%X", dwWireframe);
else
Writelog("Fail To Log WireFram", HACK[dwWireframe]);
//\x03\x6A\x08\x8B\x00\x50\x8B\x08\xFF\x91\xC8\x00\x 00\x00\x68\x00
HACK[63] = FindPattern(dwSuddenEntryPoint,dwSuddenCodeSize, (BYTE*)"\x03\x6A\x08\x8B\x00\x50\x8B\x08\xFF\x91\x C8\x00\x00\x00\x68\x00", "xxxx?xxxxxx???x?");
if(HACK[63])
Writelog("#define WireframeWorld\t\t\t0x%X", HACK[63]);
else
Writelog("Fail To Log WireFram", HACK[63]);
HACK[7] = FindPattern(dwSuddenEntryPoint,dwSuddenCodeSize, (BYTE*)"\xC7\x45\x00\x00\x00\x00\x00\x8D\x4D\xE8\x E8\x00\x00\x00\x00\x8B\x45\xE0", "xx?????xxxx????xxx");
if(HACK[7])
Writelog("#define SendToServer\t\t\t0x%X", HACK[7]);
else
Writelog("Fail To Log SendToTheServer", HACK[7]);
Writelog("");
Writelog( "%s=> Cshell.dll %s", GetTime() );
Writelog("");
@Crides
HxThDash
zikox
Last edited by zikox; 07-06-2015 at 03:11 PM.
Can you give and explain bypaas info?
Thanka for your post, but I need to know how did you get the addys from the game.. please I need to know the way..