OutdatedGeneric Unity ESP

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Generic Unity ESP
I've created a Generic Unity ESP (GUE for short) that is configurable in-game and supports any game which differentiates GameObjects by name. The idea is that not only will it allow "quick" development, but it will also allow less-experienced users to create and maintain simple cheats for games without having to delve into coding. If you run into any bugs, upload the game's output_log.txt file somewhere and send it to me (<Game>_data/output_log.txt)

Example games:
Batla http://pastebin.com/3fb6EqSV


School of Dragons http://pastebin.com/4NfL4aeW


The Slaughtering Grounds http://pastebin.com/8wKWaq26


TDP5 Arena 3D http://pastebin.com/TXmw1TiD Codestage anti-cheat

 
TDP5 Anticheat

- DetectorsUsageExample - OnInjectionDetected
CodeStage.AntiCheat.Detectors - InjectionDetector - .ctor
CodeStage.AntiCheat.Detectors - InjectionDetector - Dispose
CodeStage.AntiCheat.Detectors - InjectionDetector - DisposeInternal
CodeStage.AntiCheat.Detectors - InjectionDetector - Awake
CodeStage.AntiCheat.Detectors - InjectionDetector - OnLevelWasLoaded
CodeStage.AntiCheat.Detectors - InjectionDetector - OnDisable
CodeStage.AntiCheat.Detectors - InjectionDetector - OnApplicationQuit
CodeStage.AntiCheat.Detectors - InjectionDetector - StartDetection
CodeStage.AntiCheat.Detectors - InjectionDetector - StartDetectionInternal
CodeStage.AntiCheat.Detectors - InjectionDetector - StopMonitoring
CodeStage.AntiCheat.Detectors - InjectionDetector - StopMonitoringInternal
CodeStage.AntiCheat.Detectors - InjectionDetector - InjectionDetected
CodeStage.AntiCheat.Detectors - InjectionDetector - OnNewAssemblyLoaded
CodeStage.AntiCheat.Detectors - InjectionDetector - FindInjectionInCurrentAssemblies
CodeStage.AntiCheat.Detectors - InjectionDetector - LoadAndParseAllowedAssemblies
CodeStage.AntiCheat.Detectors - SpeedHackDetector - .ctor
CodeStage.AntiCheat.Detectors - SpeedHackDetector - Dispose
CodeStage.AntiCheat.Detectors - SpeedHackDetector - DisposeInternal
CodeStage.AntiCheat.Detectors - SpeedHackDetector - Awake
CodeStage.AntiCheat.Detectors - SpeedHackDetector - OnLevelWasLoaded
CodeStage.AntiCheat.Detectors - SpeedHackDetector - OnDisable
CodeStage.AntiCheat.Detectors - SpeedHackDetector - OnApplicationQuit
CodeStage.AntiCheat.Detectors - SpeedHackDetector - StartDetection
CodeStage.AntiCheat.Detectors - SpeedHackDetector - StartDetection
CodeStage.AntiCheat.Detectors - SpeedHackDetector - StartDetection
CodeStage.AntiCheat.Detectors - SpeedHackDetector - StartDetectionInternal
CodeStage.AntiCheat.Detectors - SpeedHackDetector - StopMonitoring
CodeStage.AntiCheat.Detectors - SpeedHackDetector - StopMonitoringInternal
CodeStage.AntiCheat.Detectors - SpeedHackDetector - OnTimer
- Main - OnInjectionDetected
- MainAndroid - OnInjectionDetected


Guns and Robots http://pastebin.com/J5DFCXBd Noname anti-cheat

 
Guns and Robots Anticheat

- EntryPoint - StartAntiCheatEngine
- EntryPoint - AntiCheatCoroutine


Please note, this does not bypass any anti-cheats or automatically configure itself. Upon injection, it will do nothing until set up.
This means the cheat is 99% detected by any and every anti-cheat ever created ever. If your game has VAC, you are banned. If your game has EAC, you are banned. If your game has Codestage, you are banned.


Hotkeys:
F6 - Toggle Console
F7 - Toggle Watermark (bottom right of screen)
F8 - Toggle ESP
How to use pre-configured XML:
Create file named "gbn_settings.xml"
  1. Create file named "gbn_settings.xml" in game directory ( Batla: https://i.imgur.com/Nd21mSS.png )
  2. Paste settings into that file
  3. Run game
  4. Inject GenericUnityESP.dll


How to configure your own ESP:
  1. Run game
  2. Inject GenericUnityESP.dll
  3. Press F6 to open console
  4. Run the command "dump" to dump the names of all gameobjects
  5. Open dump.txt, look for interesting entries
  6. In the console, type "starttrack <gameobject name from dump.txt>"
  7. If the correct object is now being tracked, type "save"
  8. Otherwise, type "stoptrack <gameobject name>" and repeat from step #5
  9. Share gbn_settings.xml


Additionally, you can type:
"change watermark <new watermark>" to change the text shown in the bottom right of the screen
"change minimumDistance <new distance>" to change the minimum distance targets must be for them to be "ESP'd"
"change debug true" to show debug info if you are having trouble with the cheat

To use the bundled mono injector:
  1. Make a copy of the included "generic.bat"
  2. Rename it to "<name of game exe>.bat"
  3. Open


Future possible changes:
  • Triggerbot (?)
  • Aimbot (unlikely)
  • Generic noclip (likely)



Scans:
https://virusscan.jotti.org/en-US/fi...job/zncg2csyi6
https://www.virustotal.com/en/file/0...is/1437187646/
http://www.virscan.org/scan/11104700...c3564d890412f2

Feel free to request XMLs for Unity games, if I have the game I can make some and post them.

(all above games are F2P on Steam and are utter trash. I do not recommend unless you just want to mess around)

GenericUnityESP_mpgh.net.zip90 KB · 1,354 downloads Clean
Looks good.
//Approved
Update it so it works on web games.
Nice work, You should add me on skype, i believe i may have some good ideas that can be implemented into the next versions... and i want to help work on this with you.
Quote Originally Posted by supersillykid556 View Post
Nice work, You should add me on skype, i believe i may have some good ideas that can be implemented into the next versions... and i want to help work on this with you.
I don't use Skype, but I am usually on Rizon with the same name as here. Feel free to message me there or PM me here if you would like to discuss or collaborate.
GenericUnityESP.dll - Don't injected for Batla game. F6 - Toggle Console F7 - Toggle Watermark (bottom right of screen) F8 - Toggle ESP -Dont opens in game. Your instruction incorrect.
reign of kings xml please
Does it still work?
Quote Originally Posted by Hopsintv View Post
Does it still work?
Yes, the provided XML files should work for a while (through minor updates). The cheat in general should inject and run for all 32-bit games made with Unity 4 or 5.
Quote Originally Posted by TehManifest0r View Post
Yes, the provided XML files should work for a while (through minor updates). The cheat in general should inject and run for all 32-bit games made with Unity 4 or 5.
Ok thanks for responding Also will it work on win 10?
<?xml version="1.0" encoding="utf-8"?>
<CheatSettings xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xsd="http://www.w3.org/2001/XMLSchema">
<minimumDistance>0</minimumDistance>
<refreshInterval>1</refreshInterval>
<showDistance>false</showDistance>
<outline>true</outline>
<debug>false</debug>
<showWatermark>true</showWatermark>
<watermark>Ratz v1</watermark>
<targets>
<string>Hitbox1</string>
</targets>
</CheatSettings>
XML for Ratz Instagib 2.0
It doesn't seem to work with a few certain unity web browser games (like @shajid suggested) .. although could you make an XML for Warmerise anyways ? > if possible
Hi TehManifest0r,

thanks for sharing this neat piece of software with us. Could you help me to get this running on 64bit? I got Unity4.3 Pro x64 and Visual Studio 2015 x64.
Your injector only works for x86, but that's no problem because there are a lot injectors in the web. Your dll doesn't seem to work with x64 Unity games after injecting. Would be really cool if you could share the source code of your dll so I could rewrite it for x64. Used dotPeek to take a look into it, but some code couldn't be decompiled.

Thank you.
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