PolyMeme v8.4 Offset Update 1/13/20156 [MultiHack] [OpenSource] [PolyLoader]
PolyMeme v8.2
Notes From Updater: Hey guys, I am pretty new to this community and have involved myself in the poly meme project. I have asked permission from HitByParkedCar to update it and here it is. He is taking a break from the project to do some things with direct x so I have decided to update a few things. In the future he will probably maintain the project again, or at least post it.
What is a PolyHack and why is it superior to other hacks?
What's New?
Signature Update



Features
Triggerbot HOLD ALTSlowAim
Health Based ESP
Crosshair ESP
Radar
AutoPistol (Left Mouse)
Bunnyhop
Videos
Instructions
INSTRUCTIONS

1. Download PolyLoader and follow ALL the instructions here. PolyLoader
1a. Ensure that you have installed Visual Studio 2013 Express For Desktop because so many people miss out on this crucial step.
2. Move PolyLoader into the same file location as the .zip
3. Run PolyLoader as ADMIN
4. Compile hack
5. Profit??
Offsets
Code:
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x00004EC0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000428C DT_BaseCombatWeapon -> m_iState: _______________ 0x00004DF8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x00004E04 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x00004DD8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00004E45 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x00004DFC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x00004EE4 DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00004F40 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000935 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x00000978 DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000BEF4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000BEF8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000BF10 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000C4F8 DT_CSPlayer -> m_iAccount: _____________________ 0x0000C4E8 DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000C4F4 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000054A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000BEB0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02EC5978 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A3C DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B40 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE0 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CE4 DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DE8 DT_CSPlayerResource -> m_iPing: ________________ 0x00000ADC DT_CSPlayerResource -> m_iScore: _______________ 0x00001938 DT_CSPlayerResource -> m_szClan: _______________ 0x00004118 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x00004EF8 DT_BasePlayer -> m_hMyWeapons: _________________ 0x000049F8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00004AF8 DT_BasePlayer -> m_Local: ______________________ 0x00004BB8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x0000501C DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x000051A0 DT_Local -> m_vecPunch: ________________________ 0x00004C28 DT_Local -> m_iCrossHairID: ____________________ 0x0000C554 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x000042A8 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x006062B4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04A4D504 EngineRender -> m_dwEnginePosition: ____________ 0x006B432C RadarBase -> m_dwRadarBase: ____________________ 0x04A905CC RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A6D444 EntityList -> m_dwEntityList: __________________ 0x04A5B8F4 WeaponTable -> m_dwWeaponTable: ________________ 0x04AA29CC WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00004E70 Extra -> m_dwInput: ____________________________ 0x04AA62B0 Extra -> m_dwGlobalVars: _______________________ 0x0051F9E8 Extra -> m_dwGlowObject: _______________________ 0x04B70B9C Extra -> m_dwForceJump: ________________________ 0x04AF0464 Extra -> m_dwForceAttack: ______________________ 0x02EC7930 Extra -> m_dwSensitivity: ______________________ 0x00A72C4C Extra -> m_dwMouseEnable: ______________________ 0x00000000
Credits:
HitByParkedCar
WasserEsser for some things
Adri308 for commenting code + bug fixing
ViKiNG
Steady
& Lord Helios a bit for updating

Virus Scans:
https://www.virustotal.com/en/file/d...2b0b/analysis/
https://virusscan.jotti.org/en-US/fi...job/gtnyyohlp2
Why not hit download and thanks?
Some features may not be working, I am trying to fix it but I am still new to C++ so it is trial and error.


