Originally Posted by
LilGho$t
Since you already bumped, I feel fine posting and sharing my similar experience :P
I was doing something similar. I made a hack for a fairly popular, MMORPG mobile game back in 2012. At its prime, my business was churning $450 per day on some days due to the popularity and ease of my hacking tool/program. After a while, the game company tried to patch the exploit, but within 1 week I bypassed the patch and had my program back online again. However, my software was then leaked, cracked, and pirated. Immediately, the money slowed down to the point where I was barely getting $100/day. As time went on, I could sometimes go multiple days without even receiving one payment. Finally, last October (October of 2015), the game shut down because there were just too many people playing with hacked/"glitched" accounts. The game company wasn't making money because people could just "glitch" cash onto their accounts using my pirated program, so there was no point in paying the game company for in-game cash/items, and new players were forced out of the game because they could not compete with all of the players that were cheating.
The morale of the story is this: if you can find an exploit in a game, great work, but you should think before you just release or sell it to the public. When you release/sell game exploits to the public, things either get abused to the point that the game company patches the exploit, or the game gets ruined because all of the legitimate players quit trying to compete with the players that are cheating.