Hi guys, I will share a simple class that I did for WarZombie.
It´s simple, take a look :
Code:
class cMyPlayer
{
public:
char _0x0000[16];
D3DXVECTOR3 SpawnPos; //0x0010
char _0x001C[44];
D3DXVECTOR3 Pos; //0x0048
char _0x0054[604];
float TimePlayed; //0x02B0
char _0x02B4[632];
char Name[15]; //0x052C
char _0x053B[69];
__int32 BackPackID; //0x0580
__int32 isAlive; //0x0584
char _0x0588[12];
float Life; //0x0594
float Food; //0x0598
float Water; //0x059C
float Toxic; //0x05A0
char _0x05A4[40];
__int32 SafeZone; //0x05CC
char _0x05D0[296];
__int32 Hand; //0x06F8
char _0x06FC[3064];
__int32 PlayerState; //0x12F4
__int32 PlayerMove; //0x12F8
char _0x12FC[48];
__int32 Hitting; //0x132C
char _0x1330[24];
float PickUP; //0x1348
char _0x134C[56];
float Pitch; //0x1384
float Yaw; //0x1388
char _0x138C[96];
float Camera; //0x13EC
float Stamina; //0x13F0
char _0x13F4[132];
float Jump; //0x1478
};//Size=0x1C3C
I´m still learning this game