"Never stop being a good person because of bad people"
Super User -> 15-7-2020
Global Moderator -> 23-3-2019 - 15-7-2020
Steam Moderator -> 12-12-2017 - 23-3-2019
Steam Minion+ -> 09-04-2017 - 12-12-2017
Steam Minion -> 03-01-2017 - 09-04-2017
Code:Please leave a thanks if they work :) 21/03/17 Latest offsets : m_ArmorValue = 0xAA04; m_Collision = 0x318; m_CollisionGroup = 0x470; m_Local = 0x2FAC; m_MoveType = 0x258; m_OriginalOwnerXuidHigh = 0x316C; m_OriginalOwnerXuidLow = 0x3168; m_aimPunchAngle = 0x301C; m_aimPunchAngleVel = 0x3028; m_bGunGameImmunity = 0x38B0; m_bHasDefuser = 0xAA14; m_bHasHelmet = 0xA9FC; m_bInReload = 0x3245; m_bIsDefusing = 0x38A4; m_bIsScoped = 0x389C; m_bSpotted = 0x939; m_bSpottedByMask = 0x97C; m_dwBoneMatrix = 0x2698; m_fAccuracyPenalty = 0x32C0; m_fFlags = 0x100; m_flFallbackWear = 0x3178; m_flFlashDuration = 0xA308; m_flFlashMaxAlpha = 0xA304; m_flNextPrimaryAttack = 0x31D8; m_hActiveWeapon = 0x2EE8; m_hMyWeapons = 0x2DE8; m_hObserverTarget = 0x3380; m_hOwner = 0x29BC; m_hOwnerEntity = 0x148; m_iAccountID = 0x2FA8; m_iClip1 = 0x3204; m_iCompetitiveRanking = 0x1A44; m_iCompetitiveWins = 0x1B48; m_iCrosshairId = 0xAA70; m_iEntityQuality = 0x2F8C; m_iFOVStart = 0x31D8; m_iGlowIndex = 0xA320; m_iHealth = 0xFC; m_iItemDefinitionIndex = 0x2F88; m_iItemIDHigh = 0x2FA0; m_iObserverMode = 0x336C; m_iShotsFired = 0xA2C0; m_iState = 0x31F8; m_iTeamNum = 0xF0; m_lifeState = 0x25B; m_nFallbackPaintKit = 0x3170; m_nFallbackSeed = 0x3174; m_nFallbackStatTrak = 0x317C; m_nForceBone = 0x267C; m_nTickBase = 0x3424; m_rgflCoordinateFrame = 0x440; m_szCustomName = 0x301C; m_szLastPlaceName = 0x35A8; m_vecOrigin = 0x134; m_vecVelocity = 0x110; m_vecViewOffset = 0x104; m_viewPunchAngle = 0x3010; dwClientState = 0x5CB524; dwClientState_GetLocalPlayer = 0x178; dwClientState_Map = 0x284; dwClientState_MapDirectory = 0x180; dwClientState_MaxPlayer = 0x308; dwClientState_PlayerInfo = 0x523C; dwClientState_State = 0x100; dwClientState_ViewAngles = 0x4D0C; dwEntityList = 0x4AD0884; dwForceAttack = 0x2F108C0; dwForceAttack2 = 0x2F108B4; dwForceBackward = 0x2F10878; dwForceForward = 0x2F108E4; dwForceJump = 0x4F6746C; dwForceLeft = 0x2F1086C; dwForceRight = 0x2F10890; dwGameDir = 0x66A368; dwGameRulesProxy = 0x2F0EB08; dwGlobalVars = 0xAA13A0; dwGlowObjectManager = 0x4FEB37C; dwInput = 0x4F1B3B0; dwInterfaceLinkList = 0x72B0C4; dwLocalPlayer = 0xAAD704; dwPlayerResource = 0x2F0EAC0; dwRadarBase = 0x4F0560C; dwSensitivity = 0xAB2ED4; dwSensitivityPtr = 0xAB2EA8; dwViewMatrix = 0x4AC2424; dwWeaponTable = 0x4F17A1C; dwWeaponTableIndex = 0x3270; dwYawPtr = 0xAB2DA0; dwZoomSensitivityRatioPtr = 0xAB7BF0; dwbSendPackets = 0xE474A; dwppDirect3DDevice9 = 0x99AA0; m_pStudioHdr = 0x293C;
Last edited by dasa15; 03-20-2017 at 06:55 PM.
Latest here offsets
using System;
// Offsets timestamp
// Tue, 21 Mar 2017 16:27:52 +0100
namespace hazedumper
{
public static class netvars
{
public const Int32 m_ArmorValue = 0xAA04;
public const Int32 m_Collision = 0x318;
public const Int32 m_CollisionGroup = 0x470;
public const Int32 m_Local = 0x2FAC;
public const Int32 m_MoveType = 0x258;
public const Int32 m_OriginalOwnerXuidHigh = 0x316C;
public const Int32 m_OriginalOwnerXuidLow = 0x3168;
public const Int32 m_aimPunchAngle = 0x301C;
public const Int32 m_aimPunchAngleVel = 0x3028;
public const Int32 m_bGunGameImmunity = 0x38B0;
public const Int32 m_bHasDefuser = 0xAA14;
public const Int32 m_bHasHelmet = 0xA9FC;
public const Int32 m_bInReload = 0x3245;
public const Int32 m_bIsDefusing = 0x38A4;
public const Int32 m_bIsScoped = 0x389C;
public const Int32 m_bSpotted = 0x939;
public const Int32 m_bSpottedByMask = 0x97C;
public const Int32 m_dwBoneMatrix = 0x2698;
public const Int32 m_fAccuracyPenalty = 0x32C0;
public const Int32 m_fFlags = 0x100;
public const Int32 m_flFallbackWear = 0x3178;
public const Int32 m_flFlashDuration = 0xA308;
public const Int32 m_flFlashMaxAlpha = 0xA304;
public const Int32 m_flNextPrimaryAttack = 0x31D8;
public const Int32 m_hActiveWeapon = 0x2EE8;
public const Int32 m_hMyWeapons = 0x2DE8;
public const Int32 m_hObserverTarget = 0x3380;
public const Int32 m_hOwner = 0x29BC;
public const Int32 m_hOwnerEntity = 0x148;
public const Int32 m_iAccountID = 0x2FA8;
public const Int32 m_iClip1 = 0x3204;
public const Int32 m_iCompetitiveRanking = 0x1A44;
public const Int32 m_iCompetitiveWins = 0x1B48;
public const Int32 m_iCrosshairId = 0xAA70;
public const Int32 m_iEntityQuality = 0x2F8C;
public const Int32 m_iFOVStart = 0x31D8;
public const Int32 m_iGlowIndex = 0xA320;
public const Int32 m_iHealth = 0xFC;
public const Int32 m_iItemDefinitionIndex = 0x2F88;
public const Int32 m_iItemIDHigh = 0x2FA0;
public const Int32 m_iObserverMode = 0x336C;
public const Int32 m_iShotsFired = 0xA2C0;
public const Int32 m_iState = 0x31F8;
public const Int32 m_iTeamNum = 0xF0;
public const Int32 m_lifeState = 0x25B;
public const Int32 m_nFallbackPaintKit = 0x3170;
public const Int32 m_nFallbackSeed = 0x3174;
public const Int32 m_nFallbackStatTrak = 0x317C;
public const Int32 m_nForceBone = 0x267C;
public const Int32 m_nTickBase = 0x3424;
public const Int32 m_rgflCoordinateFrame = 0x440;
public const Int32 m_szCustomName = 0x301C;
public const Int32 m_szLastPlaceName = 0x35A8;
public const Int32 m_vecOrigin = 0x134;
public const Int32 m_vecVelocity = 0x110;
public const Int32 m_vecViewOffset = 0x104;
public const Int32 m_viewPunchAngle = 0x3010;
}
public static class signatures
{
public const Int32 dwClientState = 0x5CB524;
public const Int32 dwClientState_GetLocalPlayer = 0x178;
public const Int32 dwClientState_Map = 0x284;
public const Int32 dwClientState_MapDirectory = 0x180;
public const Int32 dwClientState_MaxPlayer = 0x308;
public const Int32 dwClientState_PlayerInfo = 0x523C;
public const Int32 dwClientState_State = 0x100;
public const Int32 dwClientState_ViewAngles = 0x4D0C;
public const Int32 dwEntityList = 0x4AD0884;
public const Int32 dwForceAttack = 0x2F108C0;
public const Int32 dwForceAttack2 = 0x2F108B4;
public const Int32 dwForceBackward = 0x2F10878;
public const Int32 dwForceForward = 0x2F108E4;
public const Int32 dwForceJump = 0x4F6746C;
public const Int32 dwForceLeft = 0x2F1086C;
public const Int32 dwForceRight = 0x2F10890;
public const Int32 dwGameDir = 0x66A368;
public const Int32 dwGameRulesProxy = 0x2F0EB08;
public const Int32 dwGetAllClasses = 0x2F0EBBC;
public const Int32 dwGlobalVars = 0xAA13A0;
public const Int32 dwGlowObjectManager = 0x4FEB37C;
public const Int32 dwInput = 0x4F1B3B0;
public const Int32 dwInterfaceLinkList = 0x72B0C4;
public const Int32 dwLocalPlayer = 0xAAD704;
public const Int32 dwMouseEnable = 0xAB2F30;
public const Int32 dwMouseEnablePtr = 0xAB2F00;
public const Int32 dwPlayerResource = 0x2F0EAC0;
public const Int32 dwRadarBase = 0x4F0560C;
public const Int32 dwSensitivity = 0xAB2ED4;
public const Int32 dwSensitivityPtr = 0xAB2EA8;
public const Int32 dwViewMatrix = 0x4AC2424;
public const Int32 dwWeaponTable = 0x4F17A1C;
public const Int32 dwWeaponTableIndex = 0x3270;
public const Int32 dwYawPtr = 0xAB2DA0;
public const Int32 dwZoomSensitivityRatioPtr = 0xAB7BF0;
public const Int32 dwbSendPackets = 0xE474A;
public const Int32 dwppDirect3DDevice9 = 0x99AA0;
public const Int32 dwSetClanTag = 0x9CEC0;
public const Int32 m_pStudioHdr = 0x293C;
}
} // namespace hazedumper#pragma once
#include <cstddef>
// Offsets timestamp
// Tue, 21 Mar 2017 16:27:52 +0100
namespace hazedumper {
namespace netvars {
constexpr ::std:trdiff_t m_ArmorValue = 0xAA04;
constexpr ::std:trdiff_t m_Collision = 0x318;
constexpr ::std:trdiff_t m_CollisionGroup = 0x470;
constexpr ::std:trdiff_t m_Local = 0x2FAC;
constexpr ::std:trdiff_t m_MoveType = 0x258;
constexpr ::std:trdiff_t m_OriginalOwnerXuidHigh = 0x316C;
constexpr ::std:trdiff_t m_OriginalOwnerXuidLow = 0x3168;
constexpr ::std:trdiff_t m_aimPunchAngle = 0x301C;
constexpr ::std:trdiff_t m_aimPunchAngleVel = 0x3028;
constexpr ::std:trdiff_t m_bGunGameImmunity = 0x38B0;
constexpr ::std:trdiff_t m_bHasDefuser = 0xAA14;
constexpr ::std:trdiff_t m_bHasHelmet = 0xA9FC;
constexpr ::std:trdiff_t m_bInReload = 0x3245;
constexpr ::std:trdiff_t m_bIsDefusing = 0x38A4;
constexpr ::std:trdiff_t m_bIsScoped = 0x389C;
constexpr ::std:trdiff_t m_bSpotted = 0x939;
constexpr ::std:trdiff_t m_bSpottedByMask = 0x97C;
constexpr ::std:trdiff_t m_dwBoneMatrix = 0x2698;
constexpr ::std:trdiff_t m_fAccuracyPenalty = 0x32C0;
constexpr ::std:trdiff_t m_fFlags = 0x100;
constexpr ::std:trdiff_t m_flFallbackWear = 0x3178;
constexpr ::std:trdiff_t m_flFlashDuration = 0xA308;
constexpr ::std:trdiff_t m_flFlashMaxAlpha = 0xA304;
constexpr ::std:trdiff_t m_flNextPrimaryAttack = 0x31D8;
constexpr ::std:trdiff_t m_hActiveWeapon = 0x2EE8;
constexpr ::std:trdiff_t m_hMyWeapons = 0x2DE8;
constexpr ::std:trdiff_t m_hObserverTarget = 0x3380;
constexpr ::std:trdiff_t m_hOwner = 0x29BC;
constexpr ::std:trdiff_t m_hOwnerEntity = 0x148;
constexpr ::std:trdiff_t m_iAccountID = 0x2FA8;
constexpr ::std:trdiff_t m_iClip1 = 0x3204;
constexpr ::std:trdiff_t m_iCompetitiveRanking = 0x1A44;
constexpr ::std:trdiff_t m_iCompetitiveWins = 0x1B48;
constexpr ::std:trdiff_t m_iCrosshairId = 0xAA70;
constexpr ::std:trdiff_t m_iEntityQuality = 0x2F8C;
constexpr ::std:trdiff_t m_iFOVStart = 0x31D8;
constexpr ::std:trdiff_t m_iGlowIndex = 0xA320;
constexpr ::std:trdiff_t m_iHealth = 0xFC;
constexpr ::std:trdiff_t m_iItemDefinitionIndex = 0x2F88;
constexpr ::std:trdiff_t m_iItemIDHigh = 0x2FA0;
constexpr ::std:trdiff_t m_iObserverMode = 0x336C;
constexpr ::std:trdiff_t m_iShotsFired = 0xA2C0;
constexpr ::std:trdiff_t m_iState = 0x31F8;
constexpr ::std:trdiff_t m_iTeamNum = 0xF0;
constexpr ::std:trdiff_t m_lifeState = 0x25B;
constexpr ::std:trdiff_t m_nFallbackPaintKit = 0x3170;
constexpr ::std:trdiff_t m_nFallbackSeed = 0x3174;
constexpr ::std:trdiff_t m_nFallbackStatTrak = 0x317C;
constexpr ::std:trdiff_t m_nForceBone = 0x267C;
constexpr ::std:trdiff_t m_nTickBase = 0x3424;
constexpr ::std:trdiff_t m_rgflCoordinateFrame = 0x440;
constexpr ::std:trdiff_t m_szCustomName = 0x301C;
constexpr ::std:trdiff_t m_szLastPlaceName = 0x35A8;
constexpr ::std:trdiff_t m_vecOrigin = 0x134;
constexpr ::std:trdiff_t m_vecVelocity = 0x110;
constexpr ::std:trdiff_t m_vecViewOffset = 0x104;
constexpr ::std:trdiff_t m_viewPunchAngle = 0x3010;
} // namespace netvars
namespace signatures {
constexpr ::std:trdiff_t dwClientState = 0x5CB524;
constexpr ::std:trdiff_t dwClientState_GetLocalPlayer = 0x178;
constexpr ::std:trdiff_t dwClientState_Map = 0x284;
constexpr ::std:trdiff_t dwClientState_MapDirectory = 0x180;
constexpr ::std:trdiff_t dwClientState_MaxPlayer = 0x308;
constexpr ::std:trdiff_t dwClientState_PlayerInfo = 0x523C;
constexpr ::std:trdiff_t dwClientState_State = 0x100;
constexpr ::std:trdiff_t dwClientState_ViewAngles = 0x4D0C;
constexpr ::std:trdiff_t dwEntityList = 0x4AD0884;
constexpr ::std:trdiff_t dwForceAttack = 0x2F108C0;
constexpr ::std:trdiff_t dwForceAttack2 = 0x2F108B4;
constexpr ::std:trdiff_t dwForceBackward = 0x2F10878;
constexpr ::std:trdiff_t dwForceForward = 0x2F108E4;
constexpr ::std:trdiff_t dwForceJump = 0x4F6746C;
constexpr ::std:trdiff_t dwForceLeft = 0x2F1086C;
constexpr ::std:trdiff_t dwForceRight = 0x2F10890;
constexpr ::std:trdiff_t dwGameDir = 0x66A368;
constexpr ::std:trdiff_t dwGameRulesProxy = 0x2F0EB08;
constexpr ::std:trdiff_t dwGetAllClasses = 0x2F0EBBC;
constexpr ::std:trdiff_t dwGlobalVars = 0xAA13A0;
constexpr ::std:trdiff_t dwGlowObjectManager = 0x4FEB37C;
constexpr ::std:trdiff_t dwInput = 0x4F1B3B0;
constexpr ::std:trdiff_t dwInterfaceLinkList = 0x72B0C4;
constexpr ::std:trdiff_t dwLocalPlayer = 0xAAD704;
constexpr ::std:trdiff_t dwMouseEnable = 0xAB2F30;
constexpr ::std:trdiff_t dwMouseEnablePtr = 0xAB2F00;
constexpr ::std:trdiff_t dwPlayerResource = 0x2F0EAC0;
constexpr ::std:trdiff_t dwRadarBase = 0x4F0560C;
constexpr ::std:trdiff_t dwSensitivity = 0xAB2ED4;
constexpr ::std:trdiff_t dwSensitivityPtr = 0xAB2EA8;
constexpr ::std:trdiff_t dwViewMatrix = 0x4AC2424;
constexpr ::std:trdiff_t dwWeaponTable = 0x4F17A1C;
constexpr ::std:trdiff_t dwWeaponTableIndex = 0x3270;
constexpr ::std:trdiff_t dwYawPtr = 0xAB2DA0;
constexpr ::std:trdiff_t dwZoomSensitivityRatioPtr = 0xAB7BF0;
constexpr ::std:trdiff_t dwbSendPackets = 0xE474A;
constexpr ::std:trdiff_t dwppDirect3DDevice9 = 0x99AA0;
constexpr ::std:trdiff_t dwSetClanTag = 0x9CEC0;
constexpr ::std:trdiff_t m_pStudioHdr = 0x293C;
} // namespace signatures
} // namespace hazedumper
hfCode:class CSWeaponInfo { public: BYTE pad_0x0000[4]; //0x0000 bool bParsedScript; //0x0004 bool bLoadedHudElements; //0x0005 char szClassName[80]; //0x0006 char szPrintName[80]; //0x0056 char szViewModel[80]; //0x00A6 char szWorldModel[80]; //0x00F6 char szBulletType[32]; //0x0146 char szWorldDroppedModel[80];//0x0166 char szAnimationPrefix[16]; //0x01B6 BYTE pad_0x01C6[2]; //0x01C6 int iSlot; //0x01C8 int iPosition; //0x01CC int iMaxClip1; //0x01D0 int iMaxClip2; //0x01D4 int iDefaultClip1; //0x01D8 int iDefaultClip2; //0x01DC int iWeight; //0x01E0 int iRumbleEffect; //0x01E4 bool bAutoSwitchTo; //0x01E8 bool bAutoSwitchFrom; //0x01E9 BYTE pad_0x01EA[2]; //0x01EA int iFlags; //0x01EC char szAmmo1[16]; //0x01F0 char szAmmo2[16]; //0x0200 char szAIAddOn[80]; //0x0210 char aShootSounds[17][80]; //0x0260 char PAD_NEW[80]; int iAmmoType; int iAmmo2Type; bool bMeleeWeapon; bool bBuiltRightHanded; bool bAllowFlipping; BYTE pad_0x07BB; int iSpriteCount; CHudTexture* iconWeaponS; CHudTexture* iconWeapon; CHudTexture* iconAmmo; CHudTexture* iconAmmo2; CHudTexture* iconCrosshair; CHudTexture* iconAutoaim; CHudTexture* iconZoomedCrosshair; CHudTexture* iconZoomedAutoaim; CHudTexture* iconWeaponSmall; bool bShowUsageHint; BYTE pad_0x07E5[3]; void* iWeaponType; int iTeam; int iWeaponID; bool bFullAuto; BYTE pad_0x07F5[3]; float flHeatPerShot; int iWeaponPrice; float flArmorRatio; float flMaxPlayerSpeed; float flMaxPlayerSpeedAlt; int iCrosshairMinDistance; int iCrosshairDeltaDistance; float flPenetration; int iDamage; float flRange; float flRangeModifier; int iBullets; float flCycleTime; float flCycleTimeAlt; char szHeatEffect[80]; float aflSmokeColor[3]; char szMuzzleFlashEffect_1stPerson[80]; char szMuzzleFlashEffect_3rdPerson[80]; char szEjectBrassEffect[80]; char szTracerEffect[80]; int iTracerFrequency; float flSpread; float flSpreadAlt; float flInaccuracyCrouch; float flInaccuracyCrouchAlt; float flInaccuracyStand; float flInaccuracyStandAlt; float flInaccuracyJump; float flInaccuracyJumpAlt; float flInaccuracyLand; float flInaccuracyLandAlt; float flInaccuracyLadder; float flInaccuracyLadderAlt; float flInaccuracyFire; float flInaccuracyFireAlt; float flInaccuracyMove; float flInaccuracyMoveAlt; float flRecoveryTimeStand; float flRecoveryTimeCrouch; float flInaccuracyReload; float flInaccuracyAltSwitch; float flRecoilAngle; float flRecoilAngleAlt; float flRecoilAngleVariance; float flRecoilAngleVarianceAlt; float flRecoilMagnitude; float flRecoilMagnitudeAlt; float flRecoilMagnitudeVariance; float flRecoilMagnitudeVarianceAlt; int iRecoilSeed; float flFlinchVelocityModifierLarge; float flFlinchVelocityModifierSmall; float flTimeToIdle; float flIdleInterval; float recoilTable[2][128]; int iZoomLevels; int iZoomFOV[3]; float fZoomTime[3]; bool bHideViewModelZoomed; char szZoomInSound[80]; char szZoomOutSound[80]; BYTE pad_0x0F11[3]; float flBotAudibleRange; bool bCanUseWithShield; char szWrongTeamMsg[32]; char szAnimPrefix[16]; char szShieldViewModel[64]; char szAddonModel[80]; char szAddonLocation[80]; char szSilencerModel[80]; BYTE pad_0x1079[3]; float flAddonScale; float flThrowVelocity; int iKillAward; BYTE pad_0x1088[8]; };
New offsets;
Code:[Offsets] m_fAccuracyPenalty=&H000032C0 m_nForceBone=&H0000267C m_iState=&H000031F8 m_iClip1=&H00003204 m_flNextPrimaryAttack=&H000031D8 m_bCanReload=&H00003245 m_iPrimaryAmmoType=&H000031FC m_iWeaponID=&H000032EC m_zoomLevel=&H00003350 m_bSpotted=&H00000939 m_bSpottedByMask=&H0000097C m_hOwnerEntity=&H00000148 m_vecOrigin=&H00000134 m_iTeamNum=&H000000F0 m_flFlashMaxAlpha=&H0000A304 m_flFlashDuration=&H0000A308 m_iGlowIndex=&H0000A320 m_angEyeAngles=&H0000AA08 m_iAccount=&H0000A9F8 m_ArmorValue=&H0000AA04 m_bGunGameImmunity=&H000038B0 m_iShotsFired=&H0000A2C0 CSPlayerResource=&H02F11C8C m_iCompetitiveRanking=&H00001A44 m_iCompetitiveWins=&H00001B48 m_iKills=&H00000BE8 m_iAssists=&H00000CEC m_iDeaths=&H00000DF0 m_iPing=&H00000AE4 m_iScore=&H00001940 m_szClan=&H00004120 m_lifeState=&H0000025B m_fFlags=&H00000100 m_iHealth=&H000000FC m_hLastWeapon=&H000032F8 m_hMyWeapons=&H00002DE8 m_hActiveWeapon=&H00002EE8 m_Local=&H00002FAC m_vecViewOffset=&H00000104 m_nTickBase=&H00003424 m_vecVelocity=&H00000110 m_szLastPlaceName=&H000035A8 m_vecPunch=&H0000301C m_iCrossHairID=&H0000AA70 m_bDormant=&H000000E9 m_dwModel=&H0000006C m_dwIndex=&H00000064 m_dwBoneMatrix=&H00002698 m_bMoveType=&H00000258 m_dwClientState=&H005CC524 m_dwLocalPlayerIndex=&H00000178 m_dwInGame=&H00000100 m_dwMaxPlayer=&H00000308 m_dwMapDirectory=&H00000180 m_dwMapname=&H00000284 m_dwPlayerInfo=&H0000523C m_dwViewAngles=&H00004D0C m_dwViewMatrix=&H04AC5604 m_dwEnginePosition=&H0067B30C m_dwRadarBase=&H04F087DC m_dwRadarBasePointer=&H00000050 m_dwLocalPlayer=&H00AB06EC m_dwEntityList=&H04AD3A64 m_dwWeaponTable=&H04F1ABDC m_dwWeaponTableIndex=&H00003270 m_dwInput=&H04F1E5B0 m_dwGlobalVars=&H004E1900 m_dwGlowObject=&H04FEE5AC m_dwForceJump=&H4F6A684 m_dwForceAttack=&H2F13A50 m_dwForceAttack2=&H02F13A44 m_dwForceForward=&H02F13A80 m_dwForceBackward=&H02F13AA4 m_dwForceLeft=&H02F13A98 m_dwForceRight=&H02F13ABC m_dwSensitivity=&H00000000 m_dwMouseEnable=&H00000000 m_iItemDefinitionIndex=&H2F88 m_dwSendPacket=&H00000
yo.. my cs crash with this offsets, can u give me other?
Offsets 25.03.2017
Code:--- Signatures --- dwClientState => 0x5CC524 dwClientState_GetLocalPlayer => 0x178 dwClientState_Map => 0x284 dwClientState_MapDirectory => 0x180 dwClientState_MaxPlayer => 0x308 dwClientState_PlayerInfo => 0x523C dwClientState_State => 0x100 dwClientState_ViewAngles => 0x4D0C dwEntityList => 0x4AD3A64 dwForceAttack => 0x2F13A50 dwForceAttack2 => 0x2F13A44 dwForceBackward => 0x2F13AA4 dwForceForward => 0x2F13A80 dwForceJump => 0x4F6A684 dwForceLeft => 0x2F13A98 dwForceRight => 0x2F13ABC dwGameDir => 0x66B260 dwGameRulesProxy => 0x2F11CD4 dwGetAllClasses => FAILED! dwGlobalVars => 0xAA43A0 dwGlowObjectManager => 0x4FEE5AC dwInput => 0x4F1E5B0 dwInterfaceLinkList => 0x72CFC4 dwLocalPlayer => 0xAB0708 dwMouseEnable => FAILED! dwPlayerResource => 0x2F11C8C dwRadarBase => 0x4F087DC dwSensitivity => 0xAB5EF4 dwSensitivityPtr => 0xAB5EC8 dwViewMatrix => 0x4AC5604 dwWeaponTable => 0x4F1ABDC dwWeaponTableIndex => 0x3270 dwYawPtr => 0xAB5DC0 dwZoomSensitivityRatioPtr => 0xABABD0 dwbSendPackets => 0xE478A dwppDirect3DDevice9 => 0x99AA0 m_pStudioHdr => 0x293C --- Netvars --- m_ArmorValue => 0xAA04 m_Collision => 0x318 m_CollisionGroup => 0x470 m_Local => 0x2FAC m_MoveType => 0x258 m_OriginalOwnerXuidHigh => 0x316C m_OriginalOwnerXuidLow => 0x3168 m_aimPunchAngle => 0x301C m_aimPunchAngleVel => 0x3028 m_bGunGameImmunity => 0x38B0 m_bHasDefuser => 0xAA14 m_bHasHelmet => 0xA9FC m_bInReload => 0x3245 m_bIsDefusing => 0x38A4 m_bIsScoped => 0x389C m_bSpotted => 0x939 m_bSpottedByMask => 0x97C m_dwBoneMatrix => 0x2698 m_fAccuracyPenalty => 0x32C0 m_fFlags => 0x100 m_flFallbackWear => 0x3178 m_flFlashDuration => 0xA308 m_flFlashMaxAlpha => 0xA304 m_flNextPrimaryAttack => 0x31D8 m_hActiveWeapon => 0x2EE8 m_hMyWeapons => 0x2DE8 m_hObserverTarget => 0x3380 m_hOwner => 0x29BC m_hOwnerEntity => 0x148 m_iAccountID => 0x2FA8 m_iClip1 => 0x3204 m_iCompetitiveRanking => 0x1A44 m_iCompetitiveWins => 0x1B48 m_iCrosshairId => 0xAA70 m_iEntityQuality => 0x2F8C m_iFOVStart => 0x31D8 m_iGlowIndex => 0xA320 m_iHealth => 0xFC m_iItemDefinitionIndex => 0x2F88 m_iItemIDHigh => 0x2FA0 m_iObserverMode => 0x336C m_iShotsFired => 0xA2C0 m_iState => 0x31F8 m_iTeamNum => 0xF0 m_lifeState => 0x25B m_nFallbackPaintKit => 0x3170 m_nFallbackSeed => 0x3174 m_nFallbackStatTrak => 0x317C m_nForceBone => 0x267C m_nTickBase => 0x3424 m_rgflCoordinateFrame => 0x440 m_szCustomName => 0x301C m_szLastPlaceName => 0x35A8 m_vecOrigin => 0x134 m_vecVelocity => 0x110 m_vecViewOffset => 0x104 m_viewPunchAngle => 0x3010
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DarknzNet (03-26-2017)
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DarknzNet (03-26-2017)