spent about an hour trying to come up with a way to see if its possible to automatically find where the item came from (this way it can apply to ALL items, so if someone got their acclaim from oryx instead of shatters, it would say "Dropped From: Oryx") but since it has to be done manually in each xml i figured i would just edit the UTs since i mean it makes the most sense since UTs only really have 1 drop location anyways and all other items drop from dozens of places
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i guess this is better, just gave it a right click event listener
and soz for insane censoring, gotta watch out for the deca fedz 8]
just curious mind sharing where exactly you blocked the nexus/options button from showing when you have a backpack equipped n stuff
still cant seem to do it, it shows fine on a character without a backpack but when i use character with backpack it doesnt show
(i circled where its supposed to show)
https://imgur.com/a/xDvdw
i plan on adding more buttons btw, not just the 2 buttons that are currently there
(friends btn, switch ui (from inv+bp2pet+stats) btn, and still brainstorming)
and this is the new createButton function
Code:private function createButton(_arg_1:String):void { this.button1_ = this.iconButtonFactory.create(this.imageFactory.getImageFromSet(IMAGE_SET_NAME, NEXUS_IMAGE_ID), "", TextKey.CHARACTER_DETAILS_VIEW_NEXUS, "escapeToNexus"); this.nexusClicked = new NativeSignal(this.button1_, MouseEvent.CLICK, MouseEvent); this.nexusClicked.add(this.onNexusClick); this.button1_.x = 172; this.button1_.y = 415; addChild(this.button1_); this.button2_ = this.iconButtonFactory.create(this.imageFactory.getImageFromSet(IMAGE_SET_NAME, OPTIONS_IMAGE_ID), "", TextKey.CHARACTER_DETAILS_VIEW_OPTIONS, "options"); this.optionsClicked = new NativeSignal(this.button2_, MouseEvent.CLICK, MouseEvent); this.optionsClicked.add(this.onOptionsClick); this.button2_.x = 142; this.button2_.y = 415; addChild(this.button2_); }
Last edited by Riigged; 03-30-2017 at 11:26 AM.
Characters that have backpack never utilize the class. You'll have to take the buttons out of the class, maybe move them to HUDView.as.
As for the image you posted, I think it's a bad idea to extend the HUD. If you're not using fullscreen you won't be able to see the whole HUD.
Can I recompile crazyclient with the newest version using the source code? I'm not totally knowledgeable in regards to client repacks but it would be nice to be able to set myself up with a new client every new update instead of having to wait for the staff to approve it's updated version.
anyone know if its possible to make projectiles not go through invulnerable enemies?
It seems like I am not able to build. It just gives me lots of erroes says that many objects could not be found or "Access of undefined property JSON.". Any ideas what I did wrong?
EDIT: Fixed it. Had to install another version of the Flex SDK (Apache Flex).
Last edited by nivek1212; 04-07-2017 at 09:20 PM.
how would i make my name, fame, and stars not show up both on the main menu and in game?