seriously? you do not have shame? i bet that you atleast known't how use that...
Nothing too special.
Obviously this has to be called from the server thread. Also put a delay between each kill.
Code:void CHost::KillPlayer(gentity_s *ent, gentity_s *inflictor, int weaponNum) { gentity_s *self = this->GetLocalEnt(); CallableCdecl<int, gentity_s *, gentity_s *, gentity_s *, int, unsigned int, unsigned int, char, int, int, int, int>(this->m_parent->GetAddress(ADDR_Scr_PlayerKilled)).Call(ent, inflictor, self, 100000, 0, weaponNum, 0, 0, 0, 0, 0); }
seriously? you do not have shame? i bet that you atleast known't how use that...
f*ck you!Code:__usercall