Thread: Masskill

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  1. #1
    MangoHaze's Avatar
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    Masskill

    Nothing too special.
    Obviously this has to be called from the server thread. Also put a delay between each kill.

    Code:
    void CHost::KillPlayer(gentity_s *ent, gentity_s *inflictor, int weaponNum)
    {
    	gentity_s *self = this->GetLocalEnt();
     
    	CallableCdecl<int, gentity_s *, gentity_s *, gentity_s *, int, unsigned int, unsigned int, char, int, int, int, int>(this->m_parent->GetAddress(ADDR_Scr_PlayerKilled)).Call(ent, inflictor, self, 100000, 0, weaponNum, 0, 0, 0, 0, 0);
    }

  2. #2
    niko1921's Avatar
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    seriously? you do not have shame? i bet that you atleast known't how use that...


    f*ck you
    Code:
    __usercall
    !

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